Azrael00023 opened this issue on Jan 29, 2005 ยท 12 posts
Azrael00023 posted Sat, 29 January 2005 at 2:06 PM
xantor posted Sat, 29 January 2005 at 2:27 PM
Conform it to the figure, you would need to make the armour catsuit slightly larger to fit over the first one.
Azrael00023 posted Sat, 29 January 2005 at 2:36 PM
hmm but scaling seems to leave the bodysuit looking like it doesn't fit above the shoulders, almost like its shoulder straps are to her neck.
pakled posted Sat, 29 January 2005 at 2:52 PM
I've noticed that; sometimes you get the 2nd item on, and then you have to wade through whether you're scaling that layer, the one under it, or even the body parts in question. I don't know for sure, but possibly you can re-texture the thing, I think that's what some do. But you'll need to get permission from the original creator first.
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
Azrael00023 posted Sat, 29 January 2005 at 2:54 PM
Hmm yeah but even if re texturing, it still will not give the depth of look of another piece of clothing over top.
pakled posted Sat, 29 January 2005 at 9:54 PM
true..I'm sure that there's a way to do it in a modeling program like Lightwave, Maya, Rhino, or even Wings 3d (sorry, had to drop that in..;) I'm sure more answers are on the way..
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
nomuse posted Sun, 30 January 2005 at 12:03 AM
Can do it with magnets, too. Would take a few, though. Nice thing is...once you get the magnets looking right, you can save their effects as a morph.
svdl posted Sun, 30 January 2005 at 11:51 AM
If you have Poser 5, you can do it with dynamic cloth. Put Aiko in zero pose, no morphs. Conform the catsuit and the sleeveless bodysuit to her. Export the bodysuit as .OBJ, make sure you have everything except "As Morph Target" selected. Delete the bodysuit figure. Reimport the exported bodysuit, only "Weld vertices" should be selected. Scale down Aiko and her catsuit and move her a bit unti the bodysuit is fully outside of Aiko and her catsuit. Go to frame 20 or so, and scale Aiko and the catsuit back to 100%, and put her in zero pose again. Go to the cloth room, make a new simulation, clothify the bodysuit prop. Set cloth density to minimum, stretch resistance to 1, fold and shear resistance to 50. Let the bodysuit collide against the catsuit, collision offset and depth should both be 0.2 Calculate the simulation. If everything goes right, the bodysuit will cover the catsuit neatly somewhere between frame 20 and 30. Go to the frame that looks best, export the bodysuit as .OBJ, again with everything except "As Morph Target" selected. Delete the cloth simulation and the bodysuit prop. Reimport the bodysuit, again only with "Weld Vertices" selected. With the bodysuit prop selected, switch to the Setup room and apply the bodysuit figure to "bone" it. Switch back to the Pose room and conform the new bodysuit to Aiko. If everything went as planned, you now have a conforming bodysuit figure that fits over the catsuit. Hope this helps, Steven.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Azrael00023 posted Sun, 30 January 2005 at 12:29 PM
hmm I have poser 4, and will that work if the figure is not Aiko? I'm not using Aiko.
svdl posted Sun, 30 January 2005 at 12:36 PM
The procedure works with every Poser figure. Alas, only in Poser 5: Poser 4/Pro Pack/Artist/ DAZ|Studio don't have dynamic cloth.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Azrael00023 posted Sun, 30 January 2005 at 12:59 PM
Man that sucks, I need to update lol. Thanks anyways.
xantor posted Mon, 31 January 2005 at 5:57 AM
Magnets would probably be the best way to fix it in poser 4.