Forum: Bryce


Subject: little help needed (Grouping)

darkness_02 opened this issue on Jan 29, 2005 ยท 12 posts


darkness_02 posted Sat, 29 January 2005 at 7:56 PM

Well as u can see from the top my wire frame model is a bit big and I'd like to know if there is any way i can merage objects toget becuse grouping them good but in the end i still end up with a lot of problems... and also i'm looking into putting some into the MarketPlace soon and I don't want someone taking it all to bit's on me... so any pointer on this would be very welcomed.. thanks from darkness

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MoonGoat posted Sat, 29 January 2005 at 8:02 PM

OK whoa whoa whoa stop the presses! I am about to change your Bryceing methods for the rest of your life. You can use the "Edit family" tool to assign a color to particular sections of your wire frame. Then you can use the "Select family" tool to select portions of only that color, which is a HUGE help in booleaning and texturing and grouping and scaling. Bryce on!

MoonGoat posted Sat, 29 January 2005 at 8:06 PM

This is the Select Families button.' Pardon the crappy JPEG resize.

MoonGoat posted Sat, 29 January 2005 at 8:09 PM

The Select Family menu. Pardon the crappy JPEG capture.

xenic101 posted Sat, 29 January 2005 at 10:04 PM

What a crappy jpeg capture. You can also change the names of the families (just how it seems you should, click there and type) And you can also change the color by click-holding or alt+clicking on the color spot when selecting a family.


darkness_02 posted Sat, 29 January 2005 at 10:11 PM

I can't find the Families button I'm using bryce 5.... i don't know if they lay out didn't but i think it is... thanks from darkness


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xenic101 posted Sat, 29 January 2005 at 10:28 PM

Which family borron are you looking for. There are two, One appears below the A (attributes when and object is selected)it's a colored squared (grey in this case). The other button (select) is on the bottom row, next to the primative selecting buttons, a multi-colored square. If you can't find it there, hit the circular thingy on the end, you might have the animation menu up. (the 'select' and 'animation' menus occupy the same space in the Bryce workspace.


MoonGoat posted Sat, 29 January 2005 at 11:40 PM

Oh yeah, forgot about that doohickey...

tjohn posted Sat, 29 January 2005 at 11:54 PM

Darkness:
"...I'd like to know if there is any way i can merage objects toget becuse grouping them good but in the end i still end up with a lot of problems... and also i'm looking into putting some into the MarketPlace soon and I don't want someone taking it all to bit's on me..."

People will still be able to dismantle anything made with Bryce primitives. There's no way I'm aware of to weld 2 or more objects together so they can't be dismantled in Bryce.

Message edited on: 01/29/2005 23:55

This is not my "second childhood". I'm not finished with the first one yet.

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pogmahone posted Sun, 30 January 2005 at 1:34 AM

If you're worried about people disassembling them, then you're probably better off not colouring or naming the meshes. The kind of people who'd buy spaceships etc. wouldn't be bothered taking a mass of grey meshes apart, I think. But for your own convenience it's best to colour and name different mesh groups. Otherwise it can get VERY confusing. That's a very threatening, workmanlike spaceship you have there. Like it lots.


pogmahone posted Sun, 30 January 2005 at 3:55 AM

PS Something to consider is the number of free spaceships out there already. In order to sell, IMO objects need to be kickass, and offer features not available with freebies. You'd probably need to do a whole collection of stuff that fitted together in various ways, along with ship interiors and planets and all sorts, to give people the idea that they can build whole 'worlds' like they're used to seeing in games. Expectations are very high, because game-graphics are so fantastic now.


lordstormdragon posted Sun, 30 January 2005 at 5:16 PM

Aye, selling a Bryce-made spaceship is an ambitious plot, I think the only one I've seen that I would pay for is BamBam's presposterous model. Not to say yours isn't good enough, it looks fabulous!

And MoonGoat beat me to the Families technique. Without Families, one would be hopelessly, hopelessly lost in large scenes and models. Also, it allows you to create texturing groups, which is important... Seriously, I'm uncertain why they didn't discuss Families more in the manual.

One thing MoonGoat didn't point out is that you can actually NAME your families, too!

Just click on the family name in the family editor, and type in whatever you want. "Engines", "Engine Flare spheres", "Hull", etc....

Message edited on: 01/30/2005 17:17