jartz opened this issue on Feb 01, 2005 · 4 posts
jartz posted Tue, 01 February 2005 at 3:50 AM
I'm working on a V3 texture - something realistic -, and wanting to know how I can make a bump map. Could I just use the texture and make it 'grayscale' and use 'invert', or do I just make it 'grayscale' and leave it alone?
I've been toying with this for a while with Poser 5 [which I have] and have seen other texture maps with the bump maps in them and they are quite different from the ones I've made.
Is there a way to either 'invert' it or make it 'grayscae'? Is there a difference or another way?
Just wanting to know.
Replies are appreciated.
JBWStar
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x