Greeg72 opened this issue on Jan 05, 2001 ยท 10 posts
Greeg72 posted Fri, 05 January 2001 at 5:17 AM
Besides walking and running and the such, is there an easy way to do animations besides frame by frame? If so, how? Greeg72
Jim Burton posted Fri, 05 January 2001 at 7:18 AM
Well, not a whole lot easier, but you don't have to do every frame, just do every 3rd or 4th (delete the animation for the part inbetween if you have too). Poser will then fill in the other frames. I spen most of an afternoon doing a 30 frame walk cycle for Supermodel Vickie in her (soon to be on sale) new gown. Aside from the gown being so tight she had to make smaller steps, the walk designer has problems with Vickie in general - as the parts are arranged differently and there are more of them. So I did a lot of adjustments, using the key fram techneque..
lmacken posted Fri, 05 January 2001 at 7:06 PM
If she has to take small steps that's a testament to the model. BTW, have you done or seen anything with Joint Controlled Morphs recently?
Greeg72 posted Fri, 05 January 2001 at 7:21 PM
Thanks, but I'm doing more than just walking animations, but full body motions. Such as throwing a punch, pulling out a weapon, you know real movement type stuff. Maybe I'll put the poser figures into lightwave and add the bones to them, I think animating them that way would be easier than in poser. Greeg72
Greeg72 posted Fri, 05 January 2001 at 7:37 PM
Never mind, I didn't notice the graph editor thing, that should be all I need... Greeg72
mocap posted Fri, 05 January 2001 at 7:50 PM
Greeg72 wrote: "Thanks, but I'm doing more than just walking animations, but full body motions. Such as throwing a punch, pulling out a weapon, you know real movement type stuff. Maybe I'll put the poser figures into lightwave and add the bones to them, I think animating them that way would be easier than in poser. Greeg72 Think again !! I have spent the last week experimenting with a victoria mesh exported into Lightwave 6 it is an arduous task adding bone and setting weight maps but one i get her fully rigged the work will be worth it how long have you used LW??
nitreug posted Fri, 05 January 2001 at 8:49 PM
There is a tutorial somewhere that explain a fast way to do animation in Poser. Basically, you put the figure in one position (does not matter) and you use a pose that you will put let say at frame 200 and Poser will do the animation to go from pose 1 at frame 1 to pose 2 at frame 200. If it looks not natural, then you raise or reduce the number of frame to go from pose 1 to pose 2. Hope it will help. Claude
Greeg72 posted Fri, 05 January 2001 at 10:45 PM
I've been using Lightwave for a while now, and know how to add bones and all that stuff. I got poser because making characters in lightwave was very hard for me. Thanks for that bit of info Nitreug (or Claude is it?), that should help a lot, but if using lightwave 6 gets better results I might use that instead. Or might just use both for different parts on what I'm working on. Depends on the detail I wont to go in. Thanks all for the help and useful tips. Greeg72
Jim Burton posted Sat, 06 January 2001 at 12:47 PM
lmacken posted Sat, 06 January 2001 at 2:44 PM
Thanks, It's all beyond my abilities; but I respect great software hacking. I'm hoping the next release of Poser uses JCM extensively. So the morphs are the hard part. It seems there wouldn't be a lot of overhead in terms of file size.