Forum: Poser - OFFICIAL


Subject: how is this done if at all?

dmx_v2000 opened this issue on Feb 02, 2005 ยท 22 posts


dmx_v2000 posted Wed, 02 February 2005 at 9:28 AM

i want to create a new head with moving eyelids and mouth. how do i go about it. i am currently using poser 4 (+ propack) and truespace 5. the image above is the figure i'm working on.

Message edited on: 02/02/2005 09:38


xantor posted Wed, 02 February 2005 at 10:53 AM

That is usually done using morph targets.


dmx_v2000 posted Fri, 04 February 2005 at 5:40 AM

but the head is just 1 blank (solid) object with no holes. will morph targets help with that?


xantor posted Fri, 04 February 2005 at 8:24 AM

No you would have to model eyes and a mouth and eyelids first, I thought that the picture was a work in progress.


dmx_v2000 posted Fri, 04 February 2005 at 9:16 AM

it is. so that means i hav 2 cut out the space 4 said eyes n mouth in truespace 1st, re-import and resort to the morphs.


xantor posted Fri, 04 February 2005 at 10:03 AM

Yes and you will have to make eyes, too, but that is fairly simple.


dmx_v2000 posted Fri, 04 February 2005 at 2:15 PM

nah the eyes in this case will b like da ones in dbz. u kno black on white so i can get away with texturing 2 simulate dat. or what do u reccommend


xantor posted Fri, 04 February 2005 at 2:50 PM

Well, if you make the eyes real objects they will be able to move.


dmx_v2000 posted Fri, 04 February 2005 at 3:49 PM

yea good point thanx. but i'm new to morphing. u dont mind do u?


xantor posted Fri, 04 February 2005 at 4:17 PM

You don`t use morphs to make the eyes move.


dmx_v2000 posted Mon, 07 February 2005 at 3:13 AM

i kno bout dat. so how do i get started? should the eyes/mouth be 'cut' open or do i just use a slit for dat?


xantor posted Mon, 07 February 2005 at 10:26 AM

The eyes and mouth should be a more rounded hole not just a slit.


dmx_v2000 posted Tue, 08 February 2005 at 3:19 PM

wot bout teeth n a tongue? how will they fit into the equation?


xantor posted Tue, 08 February 2005 at 9:07 PM

You would have to make the teeth and tongue too, if you want them for your character.


dmx_v2000 posted Wed, 09 February 2005 at 7:19 AM

won't making them make morphing more difficult, seeing as how i'll have to go into the 'internal' model to work them. by work them i mean moving the jaw/mouth & the tongue


xantor posted Wed, 09 February 2005 at 8:32 AM

It will, but you could leave the tongue out if you want.


dmx_v2000 posted Mon, 14 February 2005 at 8:26 AM

ok. what can u tell me bout backpacks. I want to make a conforming backpack for a seperate model. I'd sooner import the prop and attach it to the chest but i wont b able to make it conform to the bends of the abs. same problem if i parent it to the abs instead.


xantor posted Mon, 14 February 2005 at 12:48 PM

I would attach a backpack to the chest, if the abdomen bends it affects the chest so the backpack should move, too.


dmx_v2000 posted Wed, 16 February 2005 at 9:15 AM

K. I was wondering? how good r u at creating a figure from a single OBJ file. I've tried and it's hopeless. I'd like to send to u if u'd let me. Point me to the TOS if it's gonna cause a problem.


xantor posted Wed, 16 February 2005 at 7:32 PM

That is a big job, I could have a look at the object but I might not be able to make it a figure. If the first picture you showed is the actual mesh, you wont be able to make it into a figure.


dmx_v2000 posted Thu, 17 February 2005 at 5:43 AM

nah it's a different figure altogether. N da 1st pic is a posed figure with clothes, props etc attached. Above is the figure i want u 2 look at, i will remove the pads, holster and pouch on his legs.

Message edited on: 02/17/2005 05:47


xantor posted Thu, 17 February 2005 at 7:56 AM

Are the clothes part of the figure or seperate objects?

I sent you an instant message about the figure.

The only problem with converting this would be doing the hands (I hope that you used enough polygons for the fingers). It might take a week or maybe longer to do this, I am in the middle of a 3d sara creations project.

Message edited on: 02/17/2005 07:57