Forum: Poser - OFFICIAL


Subject: Poser 6 Sneak Peak

Curious_Labs opened this issue on Feb 04, 2005 ยท 90 posts


Curious_Labs posted Fri, 04 February 2005 at 7:52 PM

Secret # 1 - Shadow Catcher With the new Shadow Catcher you can render shadows independent of background surfaces for easy image composition. Illustrate virtually any media with 3D figures and shadows from Poser 6. And the Shadow Catcher works with new lighting features in Poser 6 Poser 6 will be revealed in Spring 2005. To be first to receive exclusive peeks sign up for the Curious News. Hi, I wanted to offer you the artwork that went out in the Curious Labs newsletter today so you'd have a chance to see. I know many will have more questions, and I wish I could offer more today - but will keep posting more details as we can. Hope you enjoy. Kind regards, Katherine

krimpr posted Fri, 04 February 2005 at 7:57 PM

Hey cool! I got here first!


Robo2010 posted Fri, 04 February 2005 at 7:58 PM

Oh man.."teasers.". Trying to tease, and make me cry? :-)


zippyozzy posted Fri, 04 February 2005 at 8:00 PM

oh man, can't wait for this to comeout. ;)


odeathoflife posted Fri, 04 February 2005 at 8:02 PM

I thought I was suppose to know 24hrs before a forum post :) I only got the email about an hour ago.

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Mazak posted Fri, 04 February 2005 at 8:06 PM

I hate this 'teasers' !!! I want the full product information NOW !! :-/

Mazak

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SteveJax posted Fri, 04 February 2005 at 8:11 PM

Does that mean when you use Background images that it will now actually cast shadows on them for more realism?


Curious_Labs posted Fri, 04 February 2005 at 8:30 PM

Attached Link: http://www.maxoncomputer.com/tutorial_detail.asp?tutorialID=243&site=

Hi SteveJax, If I tried to explain this myself - you'd certainly be at a loss. Here's a tutorial of shadow catcher from Maxon. BTW, Body Studio 2.5 is out for Cinema 4D - plug in for Poser 5 - and we'll have an upgrade path discount for P6. More details on pricing later.

Hope the tutorial helps to explain.

Kind regards,
Katherine

Message edited on: 02/04/2005 20:42


dlfurman posted Fri, 04 February 2005 at 8:31 PM

(SPECULATION MODE ON) Hmm. New Lighting features. Perhaps the POINT light you folks want is there. I think its there in SHADE so why not? (SPECULATION MODE OFF)

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

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SteveJax posted Fri, 04 February 2005 at 9:19 PM

So that's a yes?


dlk30341 posted Fri, 04 February 2005 at 9:37 PM

Not to be a snit or anything...but I sent you/CL an IM and asked a ?...you rec'd the IM but haven't responded...I'd like a response please :) Regrading V5I & Poser 6 compatability. I don't mean to de-reail a thread...but since you are posting here..... Sorry..I'm quite cranky at the moment >:(.


Curious_Labs posted Fri, 04 February 2005 at 9:45 PM

Hi dlk30341, I just replied to your IM. Sorry, have been posting, posting, posting. For all that read - I'll be back Monday morning to take a look at the thread. With kind regards, Katherine


hauksdottir posted Fri, 04 February 2005 at 10:35 PM

Katherine, So... almost 8 pm on a Friday night and you think you have the right to go home for the weekend? :sheesh!: We'd bring the pizza and coffee and let you catch a nap on Sunday. We'd even supply a toothbrush. Carolly the Oh-so-Helpful


dlk30341 posted Fri, 04 February 2005 at 10:37 PM

Thanks Katherine...got it :) It might help/aide if you check out the Vue forums here as well & over at E-ON, as everyone is concerned and reply there as well :) Have a great night :)

Message edited on: 02/04/2005 22:39


Lawndart posted Sat, 05 February 2005 at 12:25 AM

Now "THAT" is a welcomed new feature!


R_Hatch posted Sat, 05 February 2005 at 1:07 AM

This belongs in the "I want it NOW!" forum ;-D


aeilkema posted Sat, 05 February 2005 at 2:54 AM

I really do hope that not all of the new features are light and render related, this doesn't excite me at all. I never use Poser rendering & light abilities except for previewing, I always render in other applications. Well, it's just the first 'sneak preview', I really do hope the other still to come will excite me too! Guess the best will be reserved for last (as usual)......

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


Lucifer_The_Dark posted Sat, 05 February 2005 at 3:04 AM

OK I've checked out that tutorial & I'm intrigued by the possibilities of this new toy :) will it be editable in poser in the same way as in Cinema?

Windows 7 64Bit
Poser Pro 2010 SR1


Staby posted Sat, 05 February 2005 at 6:05 AM

Cool feature. I'm looking forward to see the new content though... that is a big selling point for me. I really hope it is better and more realistic than the Poser 5 people... Was the Face Room improved too?


Aeneas posted Sat, 05 February 2005 at 7:03 AM

Bodystudio is way too expensive for what it offers. InterPoser ( www.kuroyumes-developementzone.com ) is much cheaper and offers far better value for its money. And will offer much more in the pro version.

I have tried prudent planning long enough. From now I'll be mad. (Rumi)


Berserga posted Sat, 05 February 2005 at 8:34 AM

I'm very glad to hear that you are taking things like compositing into consideration. I use compositing extensively in my animation. (Bauhauss Mirage, and Adobe Photoshop) ^_^


geoegress posted Sat, 05 February 2005 at 10:15 AM

hummm- not impressed without point lights and true hdri P6 won't have much draw for me anymore.


Khai posted Sat, 05 February 2005 at 10:32 AM

Geoegress.. how about hanging on for a bit? thats just the first teaser! we don't know whats coming next.. unless you do already? _______________________ I propose a whole new idea to the community. no negativitly. yes. mistakes were made with poser 5. but a company can come back from such a shortfall and produce a good product. anyone remember DOS4? Windows ME? hmm? it seems this is the only community that won't give a company a chance to redeem themselves! so how about we just see whats coming up and save the badreviews for when we actually have the product in our hands to dissect? or is that just a hopeless wish?


geoegress posted Sat, 05 February 2005 at 11:00 AM

Hi Khai :) Not me, I'm just a peon like the rest of us. Totally yes, they can redeem them selfs. But no matter what other toys and whistles they put in, the lighting and material systems are so bad that we poser users will never ever be accepted into the larger CG world as serious. LOL, trust me, if they made it possible to create a render at least near as good as c4d or 3dsmax et el I'll be singing there praises far and wide. But alas, sense p4 every serious user has been crying for a better lighting system. And we've been ignored!! This isn't just a 'want', it is a 'necessity'. Everything from the current RR book to offsite jobs depends on it. Poser is on the cutting edge of greatness, all it takes is the right step :) and please, lol, just call me Geo, so much easier to type :P


Khai posted Sat, 05 February 2005 at 11:09 AM

the lighting I agree on.. but materials? the Mat Room is one of the most powerful I've seen.. equal to Maya etc.. if we know how to use it. did you know that Maya uses a similar node system? one of the most respected addons for Lightwave, Max, trueSpace and Cinema4D. Darktree, also uses the same type of node based system. trust me.. we've only started to scratch the surface of what that system can do.


ynsaen posted Sat, 05 February 2005 at 11:42 AM

1 - This isn't right. Kahi and I cannot ruin a perfectly good relationship by both being supportive of poser 6. It is another sign of the apocolypse. 2 - Note that this sort of shadowing system is required in order to use Image Based Lighting to it's utmost capability. IBL is the structure that includes HDRI. Combine HDRI with the current lighting system in place and that shadowing method, and you have one of the most powerful lighting models available in rendering today. It's easy to bash the poser light kit becuase the poser light kit is not easy to master. But to say that it is crap is wrong -- it's just very, very rarely used properly. Add a point light in, and well, heh. 3-"I really do hope that not all of the new features are light and render related, this doesn't excite me at all. " Well, then prepare to get excited.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Khai posted Sat, 05 February 2005 at 11:57 AM

well the 5 horsemen are knocking on the door here... Haylp! Death, Famine, War, Pollution and Khaos... (Pestilence retired in the 20's complaining about something called Penicillin and Khaos left before the other 4 got famous and has only recently rejoined....)


PapaBlueMarlin posted Sat, 05 February 2005 at 12:09 PM

Katherine, I personally think this feature is great as I do a lot of noir work and it will be easier to get the shadows to behave ;)



zippyozzy posted Sat, 05 February 2005 at 12:12 PM

I hope it will be less of a file hog & scaled down for us poor souls who don't own 30-40gig hard drives. heh.


Gareee posted Sat, 05 February 2005 at 12:58 PM

Hard drive space is VERY cheap.. I just got a 250 gig one for my wife for $30 after rebates! Time for you to upgrade, perhaps? Bring it on! ;)

Way too many people take way too many things way too seriously.


drgonzo posted Sat, 05 February 2005 at 1:40 PM

Not impressed at all... actually when curiouslabs bought shade i expected to have the shade render engine included within P6 ... so this is no WOW at all. I don't like those marketing announcements... of course P6 will be the best product on earth and of course it will be a milestone in cg history - but I want to create content for Poser, and it would be very informative to hear more about real new features to have an idea in which direction Poser goes and where new sales opportunities for content producers are - and not "yes we can do lightning much better now" (sry but i am not in the best mood today ;-) )


ynsaen posted Sat, 05 February 2005 at 1:48 PM

"actually when curiouslabs bought shade i expected to have the shade render engine included within P6" And there was the catch. You see, CL didn't buy shade. Shade (E-frontier) bought CL. Specifically to keep the two separate. Vain hope. The content creation direction for poser will continue to favor current capabilites and the need for continuing to develop for Poser 4 and Daz Studio. And light sets sell rather well ;)

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


PapaBlueMarlin posted Sat, 05 February 2005 at 2:00 PM

I just hope P6 doesn't have Content Paradise or finds a way to turn it off to decrease loading time. Ysaen, I've never bought a light set especially since Traveler gives so man great ones away... BTW, not all the secrets have been revealed yet so lets not jump to any conclusions...



ynsaen posted Sat, 05 February 2005 at 2:02 PM

"I just hope P6 doesn't have Content Paradise or finds a way to turn it off to decrease loading time." PBM -- since I'm first in line everytime for them lights, I know what ya mean, lol one secret already revealed: CP will still be there.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


akura_ posted Sat, 05 February 2005 at 2:30 PM

What about compatability with Poser 5 and 4. Well we still be able to use those modles. I hate to spend 200$ on a program to find out that my models dont work.


ynsaen posted Sat, 05 February 2005 at 2:32 PM

Yes

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


PapaBlueMarlin posted Sat, 05 February 2005 at 3:16 PM

Akura, check your runtime, the model library has been growing since Poser 1. With each new release, there has been a new set of figures. I'm really excited to see what the new figures will look like especially since the bar has been set pretty high with DAZ giving M3 and V3 away free. Ysaen, argg, I'm not a big fan of CP. I just hope that its a way of downloading free stuff and not a shopping system this time....



akura_ posted Sat, 05 February 2005 at 3:30 PM

Yah, that content paradise sucks.


mathman posted Sat, 05 February 2005 at 5:01 PM

I hope that the new Poser's Judy (if she still exists) will look a bit less like the Bride of Frankenstein.


Little_Dragon posted Sat, 05 February 2005 at 5:14 PM

Perhaps CL will regress to ChrisD's original design for Judy (assuming they kept the original files for Adrienne).



zippyozzy posted Sat, 05 February 2005 at 5:42 PM

Time for you to upgrade, perhaps? Not able to with my budget. I have a small laptop crammed with 3D stuff with little room to spare. Saving to buy P6 first. lol.


PapaBlueMarlin posted Sat, 05 February 2005 at 5:46 PM

LD, wasn't ChrisD's orginal design inspired by some painting? I never saw a picture of the original mesh, but I think they changed the figure to be more compatible with the face room. Mathman, I think Judy will remain unchanged. I suspect there will be a new generation of figures rather than add-ons for the last as Judy was not well received. I tend to wonder if some of the content providers for P5 such as Neftis and Hmann are working on P6. Neftis has been away for quite a while. Personally, I think CL would be smart to go after some of these 3rd party figures the community already knows about like Maximus and Kaimira that there have been a lot of hype about in the forums. That way they would have an extensive figure library for the artist's particular style.



Dale B posted Sat, 05 February 2005 at 6:00 PM

Word is that Sixus 1 is providing new content....


PapaBlueMarlin posted Sat, 05 February 2005 at 6:11 PM

Les is providing new content, but that doesn't necessarily mean human figures...



Lawndart posted Sat, 05 February 2005 at 7:54 PM

I think he mentioned something along the lines of what he is working on is not monsters.


ynsaen posted Sat, 05 February 2005 at 9:17 PM

"Les is providing new content, but that doesn't necessarily mean human figures..." As noted by lawndart, and, if Rebekah will forgive me and Les will avoid smooshing me.... This thought doesn't excite me. Sixus1's team does good work, but the mapping on them is sometimes less that acceptable to me, and I do not find the figures typically appealing aesthetically. (these are opinions, folks, not condemnations. I have a rather specifc set of criteria that I'm struggling to meet for my own self, and haven't achieved it often enough. This doesn't mean the products are crappy.) Outside of that, however, the rigging and system functionality is superb -- they do not hesitate to make use of features within the program, they use advanced rigging methods, and they don't shy away from experimenting. They also take umbrage rather easily with folks (though mellowing of late), and if folks greet their hard work with the equivalent level of enthusiasm that Judy was recieved, I fear we may well lose them. I don't want to see that. Will be interesting, to say the least.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Khai posted Sat, 05 February 2005 at 9:22 PM

rasp and there's where me and Ynsaen stop agreeing with each other;) Khai - Sixus Team Member ;)


ynsaen posted Sat, 05 February 2005 at 9:25 PM

lol No harm meant, Khai -- but we've still got everything else in P6 to defend as a team. hee hee

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Khai posted Sat, 05 February 2005 at 9:26 PM

thaaats true!


PapaBlueMarlin posted Sat, 05 February 2005 at 9:40 PM

Cubed did the last figures and RDNA did the textures, so hypothetically, if Les did the figures that is not to say he would be involved with the texturing. I think Sixus1 handles criticism well especially since there were not-so-friendly comments about HER. When it was mentioned Les was involved, it was immediately assumed he was doing the figures, but it's been posted that the speculations in the forums are way off. Les is under NDA so he wouldn't be able to confirm whether he is working on the figures or not. The fact that he is still working on project human freebie would lend me to believe he is developing something else for P6. But that's just my speculation...



Latexluv posted Sat, 05 February 2005 at 10:48 PM

Anyone know if there is greater support for Mats/Shaders? I would really like to be able to somehow import Bryce or Vue Mats. Some sort of system or Python script that would import them and translate them into a P5/P6 Mat. Also did they create in P6 something similar to a light gel in Bryce?

"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate

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PapaBlueMarlin posted Sat, 05 February 2005 at 10:53 PM

Bryce is owned by DAZ and Vue by someone else. I seriously doubt CL would supply a conversion for their competitor's products. If anything, I would say that the compatibility would be with Shade since CL merged with its manufacturers. But then, its been mentioned that they might be trying to keep the 2 products as separate as possible...which is counter-intuitive to me.



hauksdottir posted Sat, 05 February 2005 at 11:55 PM

What we need is a Magic 8 Ball prop with the names of all the developers who have been silent lately (which is a substantial number), and a couple of phrases such as "ask again later" and "I'm under NDA, too". We are assuming that there are new humans, although it might be interesting to extrapolate back from the 2 images of shadows and see if they could be cast by any of the known figures (multi-dimensional prying...... scary). The extra content in Poser 5 also included several themes such as Japanese and Medieval. It is possible that in lieu of new figures they are adding themes: Art Deco, Horror, Wild West, whatever. I just hope that there aren't more cartoon figures, the ProPack suite was pretty much wasted. Carolly


Berserga posted Sun, 06 February 2005 at 12:09 AM

I really can't imagine them NOT updating the figures... As much as I love EJ, the out of the box judy is a bit of a nightmare. I HAVE gotten a few good caracters out of her, but it's hard. Don's OK though. The Cover art that the One store that jumped the gun showed had a pretty good looking male figure on it... I suppose it might have been a heavily morphed Mike (Given That Mike and Vicky were humerously enough on the Poser 5 cover) or it could be a new figure, perhaps... hmmm...


Little_Dragon posted Sun, 06 February 2005 at 2:44 AM

LD, wasn't ChrisD's orginal design inspired by some painting?

Frazetta.



Grace37 posted Sun, 06 February 2005 at 3:10 AM

Curious labs didnt buy Shade...the makers of shade bought Curious Labs. it was initialy only in japan but they slated CL to bring out the english version. and for Poser 6.. thay had better have started from the ground up. its time poser joind us in the present. at least they should have hardware support and openGL. If they knew anything they would just hire Daz3D to create there models. there models have always been odd and pretty much a jolk.

Message edited on: 02/06/2005 03:13


Lucifer_The_Dark posted Sun, 06 February 2005 at 5:49 AM

The animals promised for poser5 perhaps? Grace who do you think created the Poser4 figures? It was Daz3D, honest :D

Windows 7 64Bit
Poser Pro 2010 SR1


aeilkema posted Sun, 06 February 2005 at 6:27 AM

"It was Daz3D, honest :D"

I don't think so, how about Zygote.....

Message edited on: 02/06/2005 06:27

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


oilscum posted Sun, 06 February 2005 at 7:37 AM

In regard to the "I want it now" posts (which I understand were meant semi-kiddingly, but I will comment nonetheless), try to recall the fiasco when CL prematurely released a certain p5rogram in some part due to community demand. Egad, I hope they take their sweeeeet time with P6! Remember the complaints? The gnashing of teeth? The vehement chanting of picket sign wielding protesters? Remember the hours of time we wasted setting up scenes and having them crash on us? No? Well, nevermind then.

As for the "ho hum" attitude by some toward this single unveiled feature.....give it a chance. Maybe you farm out your rendering to a different program because you're dissatisfied with P5, but don't you CRAVE/PREFER/WANT a P6 that won't make that necessary?

Some features of P5 are actually quite astounding when used properly (and heavily considering its price point). Specifically, the Cloth Room is amazing. The Material Room, although initially horribly overwhelming, is capacious in its variety. If you refuse to explore P5's intricasies, or if your need for immediate gratification is disappointed by the lack of a "Magically Render Perfect Image" button, you will be missing out on a great deal of P5's greatness. P5 can help produce some excellent work. Likewise i've seen horrible imagery produced from Lightwave, CD4, Maya, etc. thanks to a lack of attention to detail and zero inventiveness. And at several times the price, yet.

Perhaps Poser 5 isn't capable of producing results that rival Lightwave or Maya in the hands of equally capable artisans. And perhaps there IS a particular unmistakeable 'look' to a Poser image that garners derision and scorn amongst the "real" 3D super-users. Perhaps. But remember: a masterful surgeon doesn't use a hammer to perform an operation, YET a carpenter wouldn't be caught dead without one. (*I swear there was supposed to be a point to this metaphor.)

All that being said......please release it NOW, show us more and better features immediately, make it be better than anything else, give us documentation that is compleat and invariably explicative, release the PC and Mac versions simultaneously, provide dual processor support, cut the price in half, and oh yeah, add a "Magically Render Perfect Image" button! :)


PapaBlueMarlin posted Sun, 06 February 2005 at 8:00 AM

DAZ3D was the poser section of Zygote before it became independent.



ArtyMotion posted Sun, 06 February 2005 at 10:19 AM

Correct, the folks at DAZ3D were the "Poser specialists" of Zygote who later formed their own company. If you purchased the original Victoria 1, you'll notice that she installs in "Zygote People" folders and not DAZ3D folders. And, it was those same people (I believe) who provided the Poser 3 and 4 characters (not sure about previous versions).

Message edited on: 02/06/2005 10:25


ArtyMotion posted Sun, 06 February 2005 at 10:27 AM

All that being said......please release it NOW LOL No, please don't. Wait until it's ready. Follow the wise advice of Paul Mason ... "We shall sell NO program before its time."


Lucifer_The_Dark posted Sun, 06 February 2005 at 11:49 AM

Sorry I forgot the name Zygote (it's been a while) :D

Message edited on: 02/06/2005 11:50

Windows 7 64Bit
Poser Pro 2010 SR1


Grace37 posted Sun, 06 February 2005 at 1:26 PM

I wouldent be suprised if they intergrated or made some or most of Shade into Poser6


InfoCentral posted Sun, 06 February 2005 at 1:30 PM

Is there going to be a Lightwave plug-in available before Poser 6 is available or will I still have to use Poser 4 Pro?


ynsaen posted Sun, 06 February 2005 at 2:49 PM

No lightwave plug in that I've seen. Curious Labs does not produce plug-ins. Shade and Poser will not intermingle in the foreseeable future. Work on Poser 6 started roughly 3 to 6 months after Poser 5 was released. As in, before the first patch for P5. Curious Labs didn't relese the program only because it was demanded. The parent company at that time essentially gave them no choice -- they did not want, and did not plan, to release it the way it came out. They simply had no real choice in the matter at the time -- it was release it as it was, or cease to be. They will not repeat that again. Hardware support in Poser would kill the ability of the program to be used on the machines of people who buy more copies of it that we do. Don't get all hopefull for open GL, which is a bad means to an end. Ask instead that they improve what really irks you -- the display of transparency and the responsiveness of the preview window. If there are no new human figures in P6, it'll be a pretty serious change, lol. Animals: the horse is not just dead, the maggots are almost finsihed with it. Move on to the next one. P5 already supports light gels (most of the nodes can be assigned to a light). In order to bring over Bryce and Vue materials, those system would need to shift the way they create those matierals rather drastically. Shader structures between even the most expensive apps are not interchangeable -- you either have to go with a common rendering agent (a la renderman) or simply recreate them. Interesting thing about intuition is that it slides by logic. Poser and Shade have two different markets. We -- that is, the artist market -- are NOT the most important one. While there is a great deal of wonderful compatibility between the two already and that will most certainly be improved on, Poser will still be a stand alone, and shade will continue to be so as well. It makes a great deal of fiscal and market sense. But it doesn't give us what we all really want: the single app that does it all for under 300 bucks. model, pose, terrain, animate. that dream is still alive though. mebbe someday... (sorry for being somewhat terse in this -- busy day...)

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Khai posted Sun, 06 February 2005 at 3:06 PM

"Hardware support in Poser would kill the ability of the program to be used on the machines of people who buy more copies of it that we do. Don't get all hopefull for open GL, which is a bad means to an end." Eh? OpenGL is the industry standard for 3D apps. Max, lightwave, Maya, Cinema4D, trueSpace, etcetcetcetc all have OpenGl support you know.. and have had it for several years. as to the hardware end? well OpenGL is supported by 3DFX cards, Nividia, ATI..... so please. how is it a bad means to an end? since as I stated it's used for apps that have a much larger dollar value than Poser, are the industry standard, is used extensively in gaming, is supported at the hardware level on any machine running a Voodoo/Geforce/Raedon/Diamond/etc, just HOW is it a bad choice???? I mean.. customers using Max/Lightwave/Maya like ILM, WETA, (the list goes on) are wrong? I think an explanation is in order you know... since you are making no sense at all? would you prefer DirectX support? (also in Max/Lightwave/Maya/Cinema4D/trueSpace.....)


Dale B posted Sun, 06 February 2005 at 3:18 PM

Anyone who has had to deal with the OpenGL issues in Vue 4 (or any and every application that uses it, up to and including Maya. And let's not forget Daz3D and -its- troubles with OpenGL...) knows exactly how counterproductive it would be. And remember that there is a very large ($$$$$) difference between a hardware acclerator card for rendering purposes, and the kind of accelerated display card that I wager 99.99999% of the people here have. None of the game cards are actual 'hardware rendering accelerators'. They are for display purposes only, and output straight to the RAMDAC; no backfeed buffer to the system to output back into a running app as a rendered image. Admittedly, if you had an $800 Oxygen class card, it would be nice to fully utilize it. But old though it is, Poser's scanline renderer will work with hardware configs that a power gamer would split a giblet over. With the expansion of Vue Infinite's material editor, and the native .shd support, I wonder if it would be possible to write a Python translator for -many or most- of the material room functions (assuming they are exposed to Python in the first place). And I wouldn't hold your breath on that one, ynsaen. Someone would buy it and wreck it as soon as it appeared... :P


ynsaen posted Sun, 06 February 2005 at 3:19 PM

OpenGL is neither stable nor standardized. The specifics of the manner in which it is implemented differ and vary across each and every one of the programs and hardware platforms you just noted. It is also not backwards compatible, and there are more users of Poser (and more potentialones) without thsoe cards noted than there are with. OpenGL's current standard won't run on certain intel graphics chips -- which were a standard included with many affordbly priced OTS systems for several years that are still in widespread use (the general population base of systems worldwide is still at a point equivalent to about 4 years ago -- and this is a worldwide market that involves people who have never heard of any of us and are unlikely to ever do so) -- so it is NOT a reasonable standard for a package which is specifically targeted at the entry level, human motion based needs market. The marketplace that we are all part of here -- this rosity/pros/rdna/rotica, whatever groups of people that we all interealate with actually comprise only about a thrid of the overall market for Poser. The other two thirds are using much older systems and software than the bulk of us are. And it is for that reason -- the ongoing growth and wider range of potential systems -- that open GL is a bad idea. In short: because it makes more economic sense on the larger scale than we typcially think of.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


ynsaen posted Sun, 06 February 2005 at 3:21 PM

heh -- xposted, dale. lol yeah, I'm not holding my breath -- but I can dream, can't I? I'll have to dig into VI's new set up -- I'm really, really weak in my vue knowledge...

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


aeilkema posted Sun, 06 February 2005 at 3:28 PM

I really do hope that OpenGL isn't implemented in Poser 6. I really love Poser 5, it runs so great. Unlike DAZ Studio indeed, it's so slow with OpenGL. I never use OpenGL (or DirectX) with TrueSpace either. Nover ever with Vue 4 or 5, it's a nightmare. Now DAZ is ruining Bryce with their OpenGL quest too, and they can't even get it completed at the moment. Also when running Shade, I'm getting all kinds of OpenGL related problems. If Poser 6 will become dependant on OpenGL technology then I will not upgrade, I don't need another OpenGL slowness nightmare on my machine. Just to make one thing clear, I can run OpenGL on my Radeon 9600 Pro 256Mb, but once I'm working on a larger scene it's sooooo slow.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


Dale B posted Sun, 06 February 2005 at 3:36 PM

And the problem Khai, is that all those apps run different variations of 'OpenGL'. The standard has been rewritten almost as much as DirectX has, and the rapid fire introduction of Shader1, 2, and now Shader 3 has changed it even more. That fundamental standard has been shrinking steadily under the assault of corporations wanting to produce the -game card- with the kickin ass best experience. The further you stray from that base core, which is rather bland nowadays, the greater your fault tolerance slides. If they could implement an OpenGL option that was stable, releases resources correctly, etc, cool. But considering all the service releases of -every- major app that seems to include at least one reference to OpenGL (and considering the contempt some hold the CL coders in), it could be a bigger fubar than the copy protection fiasco of P5 v1.00 was. It's been pretty well proven that Nvidia and ATI are deliberately introducing code drift in blatant disregard of the 'standard' to try and woo gamers...and to make the other guys hardware look less cool. Plus if you really look at it, what are the justifcations for it? "Well, everyone does it!" In some locations, 'everyone' is tattooed from ankle to neck. Getting OpenGl display acceleration isn't going to give Poser any more credit with the app snobs. "I just spent $$$$$$$$$ on my nifty XDT346782620890 Super Gamers Card and this POS software don't use it?" Talk about asking someone else to justify something. And let's face it; the 3DFX implementation of OpenGL is pathetic to begin with. This is not easy to do; it never has been.


Khai posted Sun, 06 February 2005 at 3:36 PM

interesting.. I run OpenGL here with tS with no problems on a Geforce 4.... and again with no problems with Maya PLE... well, we'll see. I know that millions of users use OpenGL everyday with few problems.. in games like UT, Halflife 2, Quake...... while the implementation is different, the underlying codebase / driver base is the same...


Dale B posted Sun, 06 February 2005 at 3:42 PM

Xposted with you, ynsaen... Not picking on you, Khai. But I spent some time playing around with the Crystal Space open source game engine, when they were trying to hammer out the OpenGL issues that were vital to its cross platform nature. It was a nightmare, and a couple of coders said to hell with it. They finally scrapped all they had and started over, and it works now, but there are still a lot of issues. And this is code that is designed to use a game card for what it was meant to be used for.


SimonWM posted Sun, 06 February 2005 at 5:37 PM

Not wanting Open GL is ridiculous! That was one of the main gripes when Poser 5 came out. No multiple levels of undo and no Open GL. It can't be hard giving the user the option to set up either software(the actual Poser 5 method) or OpenGL previews in setting preferences like 3D Studio Max and other programs do.


Dale B posted Sun, 06 February 2005 at 6:28 PM

If you think it easy, offer to code it for them.


XENOPHONZ posted Sun, 06 February 2005 at 10:04 PM

With the program being as close to release as it is, I doubt that it'll be possible to make any major changes in the software's features now.

The "P6 plan" -- if I can call it that -- is mostly likely pretty well set in stone.

Whatever the new features will be......is what they already are.


Hopefully, everyone will get what they want. As if that's possible.

Personally, I think that it's going to be all that I could desire in the program -- and more.

Something To Do At 3:00AM 



InfoCentral posted Sun, 06 February 2005 at 10:11 PM

I run several apps with OpenGL on my NVidia card; no problems. I credit it with cutting my render times.


ynsaen posted Sun, 06 February 2005 at 11:02 PM

I know that millions of users use OpenGL everyday with few problems.. in games like UT, Halflife 2, Quake...... I run several apps with OpenGL on my NVidia card; no problems. I credit it with cutting my render times. I know of millions as well. However, go run those applications on a system with a 16MB onboard graphics card that pulls ram from the main memory. These systems outnumber systems such as yours by a factor of nearly 10 to 1 (about 9.2, iirc). hospitals, doctor's offices, lawyers, schools, dry cleaners, hairdressers, mechanics, printhouses, magazines, and more all use poser. The number of people like that using poser outnumber people like us 2 to 1. And they do NOT have nvidia cards or radeons. Poser works on them. Because it doesn't use OpenGL. (and note I have steadfastly refused to comment on DX) Also -- how exactly does open GL cut your render time? I'm curious. It can't be hard giving the user the option to set up either software(the actual Poser 5 method) or OpenGL previews in setting preferences like 3D Studio Max and other programs do. Well, it can be hard, but that's irrelevant. An option might be a handy thing to have. Options are always good things. However, what is the benefit of OpenGL? How does it improve the program? What does it give to it, specifically? You can search this forum and see that I'm not beyond changing my mind about the idea, as well -- I'm just waiting for someone to explain why it's a good idea given what I've already noted about broadest compatibility. And, that is the whole of my point. Thus far, the explanations I've been given for it are pretty simple: better transparency viewing and faster response in the window scene. The price for such is loss of the modes that are already present in Poser -- OpenGL pretty much sucks royally at anything resembling cartoon with line, doess wireframe shaded pisspoor (antialiasing is one of the things that is changed most frequently according to the mfg of the card -- no two ranges of card produced do it the same way), and it is slowed by the same things that slow down the current previes in the same exact way. Which is not to say that OpenGL is a bad thing. It's not. It's just not the best thing for Content Creation. It is one of the best things for Content Display. Games are Content Display. Poser is Content Creation.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


Khai posted Mon, 07 February 2005 at 12:11 AM

Ynasen if you are going to quote me use the entire line. "while the implementation is different, the underlying codebase / driver base is the same.." I already noted that "Games are Content Display. Poser is Content Creation." even then you are wrong. Poser is rendering of already created content. not that much different from rendering a game figure. why? the figure is already made. all that is changing is the co-ordinates of the vertexes in 3d Space. same as a game. also do you know just how many Geforce 2 cards are out there? in the UK there was a phase where 60% of all machines were shipped with a Geforce2 or Geforce2 shipset. was the US different?


ynsaen posted Mon, 07 February 2005 at 12:32 AM

Penetration for the total market of GF2 was 7%. And that was 2% higher than Nvidia was shooting for. For the market of new units, penetration, worldwide, was 21%. Damn near killed ATI in the lower end spectrum -- but they were only then returning to competition at that point and I'd say have come back rather nicely. Was a good thing, too -- when I sold I made enough to make a down on a house. Intel's penetration, however, was 18% worldwide total, and 37% new. SiS was the big dog there, claiming all but 3% of the rest of the market across the board. With a crappier chipset than even intel offered. SiS has been the company to suffer the most, as well, with The Nvidia assault on the OEM quarter. I didn't quote that segment because I'd already addressed it, Khai. That's all. To repeat: The specific implementation by each game system and each hardware vendor is different. All of them change the code to suit their particular software prerenderer (games) or their firmware (cards). So no -- the underlying codebase/driver is not the same -- it's not even the same across versions (the OpenGL implementation in the Geforce2 is different from prior and later cards, for example). This is the why the development community around OpenGL is always bitching at the card makers. But we're not talking about final rendering with openGL here, I would hope. Hardware rendering isn't even close to the level of quality software provides. Which is why all game imagery is prerendered first. Using software engines or mattes. We're talking about preview display. And for preview display, I'm still waiting for the benefit of switching -- have been for several months -- when one remembers that broadest compatibility is the first key.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


aeilkema posted Mon, 07 February 2005 at 2:38 AM

Looking at the customers that use Poser, I don't think that CL will force OpenGL upon us at all. Why, sinply because most of the user do not use high end machines. One avarage pc (AMD/Intel 2.00 - 2.8Ghz, 512Mb RAM and a GeForce 4 / Radeon 9600/9800) OpenGL tends to be very very slow when using a bit larger scenes. I'm not talking about one poser figure only, with that OpenGL will be running very well. The problem comes when one get's a little more creative and use more figures and some other items. That's when OpenGL tends to be very slow, it's too demanding for the system. I do simply switch it off when creating larger scenes in Vue 5, TrueSpace 6.6 or whatever application I may be using that can handle OpenGL. That's not stated that OpenGL doesn't work on my system, it works fine, but it's way to slow. To really take advatage of OpenGL, I would need a high end gfx card and I just can't afford that one. An avarage person just can't afford those and most people using Poser do just use average machines with it. I know their are some exceptions, a number of people do use high end machines and they are begging for OpenGL, but they aren't the majority. I cannot afford a system that can handle OpenGL comfortably when it comes to creating larger scenes, so that't why I would pass on a OpenGL only application, but I don't think that CL is going to create Poser like that, they will give us an option. By the way I'm not talking about rendering in OpenGL either, but about previewing and the workspace being OpenGL. That already is a nigthmare for me, and I can't image how terrible rendering OpenGL would be. I've seen it in DAZ Studio and DAZ was so proud of it when they announced it. I just looked at it and wondered why they get so excited about it anyway, the OpenGL rendering didn't come close to the software rendering at all.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


THIERY posted Mon, 07 February 2005 at 9:43 AM

Attached Link: http://www.sculpture.fr.vu

Bonjour My first wish is already a multiprocessor, for dual cpu or hyperthreading cpu. Think about our precious time. I'm with 1024 ram, and a lot of time, Poser is going to use the virtual memory ( 1500 Mo.....). This is a matter. A more soft UI possibilities, and all you think for a new version. Please, give us a French version. We've never seen it for the Poser 5, german, but not french...sic So thank you for your job in progress!

PapaBlueMarlin posted Mon, 07 February 2005 at 12:21 PM

Please let us be able to customize the color and background of the interface for better contrast and aesthetics.



ArtyMotion posted Mon, 07 February 2005 at 12:41 PM

I have a couple of requests that probably wouldn't take much ... they're easy, I promise! LOL (1) Create some better default lights. More neutral (white and gray) instead of colored. Many people don't change the lighting, which is why so many Poser renders have a very heavy orange cast to them. (2) Change the default hair color in the hair room. The existing default is too light and too shiny.


PapaBlueMarlin posted Mon, 07 February 2005 at 1:19 PM

Hmmm... I tend to wonder if the independent shadow rendering means they are adding a lighting room...



hauksdottir posted Mon, 07 February 2005 at 7:57 PM

Adding a lighting room? A whole room just to play with lights? :) Since lighting is THE most important part of making an image, it would make a lot of sense. Carolly


PapaBlueMarlin posted Mon, 07 February 2005 at 8:17 PM

Carolly, that's just my speculation... it could just be advanced render settings as well.



Staby posted Tue, 08 February 2005 at 2:26 AM

I would trade the Content Paradise with a Light Room... provided it doesn't take two minutes to open :) And I could live without open GL even if I have not had many problem with them in other softwares, but I could use some more support for MAT and MOR poses.


Lucifer_The_Dark posted Tue, 08 February 2005 at 4:24 AM

A light room would be brilliant (forgive the pun) but I doubt we'll get one in Poser6, I don't think anyone mentioned it when CL was asking for suggestions of what to include/improve in the new version.

Windows 7 64Bit
Poser Pro 2010 SR1