Forum: Carrara


Subject: CAN I DELETE TIME AT THE BEGINNING OF AN ANIMATION?

kelley opened this issue on Feb 06, 2005 ยท 8 posts


kelley posted Sun, 06 February 2005 at 10:38 AM

The pic. above shows a soldier that I'm building. [jointed figure] My intention is to clone a finished figure and create a line of walking troops beside a moving column of tanks. [see inset...overexposed as it is.] The storyboard shows the problem. Somehow, I managed to move the scrubber to the 2SEC. position as I built the character. Now, if I move the scrubber to the beginning, the figure flies apart...or, more accurately, pieces appear from nowhere and converge to build the character at the 2SEC. mark. I tried dupicating the keyframe marker at 2SEC. and moving it to Zero, but that didn't work. Is there ANY way to delete that disastrous two seconds at the start?

Nicholas86 posted Sun, 06 February 2005 at 10:43 AM

What version of Carrara? probally your best bet is to do exactly what you attempted. Is there a keyframe at 0? If there is delete that, check for obscure keyframes, expand groups, and create duplicate keyframes where everything is fine, and slide them back. Brian


kelley posted Sun, 06 February 2005 at 9:19 PM

This is C2.0, though I have 4.3 [the latest, whichever] downloaded. From some of the comments I've read here, along with the list of fixes from Eovia, I'm a little hesitant.

There did not appear to be a keyframe at zero. I'll try to duplicate the 2 SEC. one and install it at every frame if need be.

There's only a couple of groups in the soldier model. Most every object was built in the vertex modeler and linked up in the sequencer, but I'll take a look. I suspect though, that my problems are all in the scrubber position.


Nicholas86 posted Sun, 06 February 2005 at 10:09 PM

I'd definetly start using cs4. This problem will never happen with new projects. CS4 automatically places a keyframe at 0 so your objects will usually not do this, unless you model/position them at another frame of course. Probally the quickest fix is to just redo your soldier. Write down the coordinates of the pieces when they are at the position they are suppose to be, then delete the keyframes, and enter in the coordinates. I've had this happen quite a few times. A good way to avoid this is to click the animate button thats on the left hand top side of the sequencer tray, with it off you can't automatically insert keyframes on accident. Brian


Rokol posted Mon, 07 February 2005 at 1:10 AM

You could save your scene by dragging the models to the browser tray from the 2sec mark & then bring them into a new scene. Might have to group them first, good luck with it! Rokol.


thomllama posted Mon, 07 February 2005 at 4:09 PM

don't try and copy the keyframe... make sure ALL objects are selected (group them together) and just drag the keyframe (yellow highlighted) back to where you want... should work... when you copy it just copies the whole object selected along with thier timeline ( so basicly nothing changes, you just have 2 copies now)






Hexagon, Carrara, Sculptris, and recently Sketchup. 



thomllama posted Mon, 07 February 2005 at 4:16 PM

oh.. and for animation.. use 4... much much better, lots of new animation improvements lot easier handling of object with the new handles!!






Hexagon, Carrara, Sculptris, and recently Sketchup. 



kelley posted Wed, 09 February 2005 at 10:27 AM

THANK YOU ALL FOR THE GOOD ADVICE!! THIS WILL BE PRINTED OUT AND ARCHIVED! Carrara 4.3 gets opened today.