Jeff01 opened this issue on Feb 07, 2005 ยท 8 posts
Jeff01 posted Mon, 07 February 2005 at 9:25 PM
It seems to make sense that the side of a cube towards the light casts a shadow on the side away from the light, thereby blocking any translucent effect. But wouldn't that be true for a 3D ear as well?
The picture is a ball and cube primitive, each with a diffuse node linked to their translucent nodes. The ball at full scale shows no translucence, and the cube shows some near the top edge (left).
But reduce the Z Scale to 3 percent on each (right), and the translucence shines through! The distance between the surfaces seems to matter, and ears are thin where the light shines through.