elenorcoli opened this issue on Feb 07, 2005 ยท 8 posts
elenorcoli posted Mon, 07 February 2005 at 11:33 PM
when i tesselate or meshsmooth an object in max and then export it in obj poser seems to mangle it. it seems fine in max but poser turns it into insane bumpies. anyone know how to pull this off? it seem that any surfaces that are not very regular get mangled as well, but very regular surfaces do fine. anyway, i'm still puzzling it out. thanks in advance for any advice.