Forum: Vue


Subject: What do you think anim 1.3 meg

Essexboy opened this issue on Feb 08, 2005 ยท 7 posts


Essexboy posted Tue, 08 February 2005 at 4:59 PM

Attached Link: http://www.freewebs.com/skincanvas/test.WMV

hHello I am making a movie about a game dod so take a look just right click and save as essex

Message edited on: 02/08/2005 17:00


palagas posted Tue, 08 February 2005 at 5:03 PM

Good Work


HellBorn posted Wed, 09 February 2005 at 5:37 AM

Not bad :) Did you use Particle Illusion for explosions and fire? If so, I did notice some explosions looked a bit strange as the explosion did continue downwards below where a ground level whould had been expected. If you need explosions and other stuff to not do that there is something in Particle Illusions that I think is called reflectors or deflectors or something. If you place those below the explosion when rendering the particles will bounce when hitting it witch might look more realistic.


Essexboy posted Wed, 09 February 2005 at 5:40 AM

lo Thanks for the kind words and thanks for the tip as i wonderd if that was possible again many thanks il av a look and repost when and if i can make better regards essexboy


4dogday posted Wed, 09 February 2005 at 3:34 PM

Where did you get Particle Illusion or what ever you used for the explosions, The fires burning at the end are excellent.


HellBorn posted Thu, 10 February 2005 at 12:45 AM

For my part I got it from a Magazine quite a while ago. Sorry to say that back issue is sold out. So if you cant find it on a Magazine then you will have to buy it. Latest version is 3.0 costing $399 but there is also a 2.0 SE version witch works for 30 days and cost $99 (Windows and Mac) to buy in case you like it and think it has the features you need. http://www.wondertouch.com/default.asp If you search this forum for Particle Illusion you might find my old posts on it with some examples I did after getting my hands on it.


Dale B posted Thu, 10 February 2005 at 6:44 AM

True, but that $399 buys you a -lot-. Fully configurable and creatable emitters, the particle blockers, alpha channel export, much larger output capability, and access to a large library of effects posted on their website. The demo doesn't do the actual program justice by a long shot...