clonerz opened this issue on Jan 07, 2001 ยท 4 posts
clonerz posted Sun, 07 January 2001 at 5:58 AM
Hi I'm kind of new in poser and have never really being involved with anything further than texturing. I got the costume shop cd about a month ago and since then I've being trying to make some morphs for the hair and dresses but with no luck. The only application I have for editing the obj is Rhino. I read traveller's guide for making morphs in Rhino but I just can't do it, the obj's come out too small for editing. I really would like a morph if someone could help me out. What I need is to make the bow on the gown to, kind of, fall down and get bigger. Is this possible? Please help me out.
bloodsong posted Sun, 07 January 2001 at 10:44 AM
heya; you could try poser magnets ;) if the bow is a different material, it'd be pretty easy. use the grouping tool, make a new group. hit add material, and add the bow material. apply a magnet to whatever part of the dress has the bow. now, grab the mag zone and hit ctrl-i to open the info box, and tell it to only affect your new group. shazam, now the magnet will only affect the bow. grab your magnet, drop it down, make it bigger... do whatever you want to do to the bow to the magnet, and the bow will follow. (you should probably make the mag sphere very large to avoid distortions.) and when you open the obj in rhino, hit the 'zoom extents' button/command, and the scale will be fine. rhino can infinitely scale up and down you know. :)
Vethril posted Sun, 07 January 2001 at 3:58 PM
Attached Link: http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=LadyLight
Bloodsong is right clonerz. Use the magnets. For big moves like that bow, make the Zone large. Magnets have three parts, the Magnet, Base, and the Zone. Magnet and Zone are the one's you'll use the most. Follow Bloodsongs instructions there. For smaller morph movements, use a lot of magnets about the size of a softball or a fist, and get the body part the way you want it. Then click on the body part, and go to the top of your interface to where it says Object, and down to Spawn Morph Target. Click on that, and you will be asked to name the Morph. Pick whatever you want for the name. Once that's done, and you have the entire body part the way you want it, spawn one last morph target. Set all the others you made to 0, and set that one to 1.0 There is your morph, done. To get rid of the other morphs you made, get the Morph Manager Utility by Mr.X in Freestuff, load the cr2 of your figure in it, and it will open it so you can delete all the extra morph targets you've made. Just keep the final one if that's the shape you want. Save the file, and reload the figure.clonerz posted Tue, 09 January 2001 at 3:28 AM
Thank you for the help. I followed your instructions step by step and even though the results are not what I expected, I guess that It'll get better in time. Clonerz