Azrael00023 opened this issue on Feb 08, 2005 ยท 6 posts
Azrael00023 posted Tue, 08 February 2005 at 9:28 PM
I'm looking to learn how to create them for animations. Complete movies that will be 2-3 minutes long and then put together for a short fmv. So if anyone at all knows of a tutorial on creating them It would help, screenies anything. I have poser 4, 3d studio max 5, Uvmapper, Paintshop Pro, and bryce 5.
Latexluv posted Tue, 08 February 2005 at 10:00 PM
Depending on what you're wanting, there are "Movie Special Effects" packages in the Market Place. Animated things like Fire, smoke, magic-like things.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Azrael00023 posted Tue, 08 February 2005 at 10:02 PM
I'm looking to actually just create my own kind of magic. I'd rather learn how to do it, then buy.
ghelmer posted Tue, 08 February 2005 at 11:59 PM
Check the particle effects in Max. Also check 3rd party plugins.
The GR00VY GH0ULIE!
You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair
ynsaen posted Wed, 09 February 2005 at 2:57 PM
go to www.oddditty.biz and download the free ODF Magic effects (I think they are on page 2 of the list now), and the go to www.runtimeDNA and download the BE Creatives magic effects pack (also free, and the precourser to the ODF one). Look at how they are contructed.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
hauksdottir posted Wed, 09 February 2005 at 4:08 PM
There are 2 prongs to this question. First is technical, and looking at how others set up the animations will help you time yours. Second is stylistic: how much imagination do YOU have? FX can be realistic: electrical arcs, lightning bolts, flames, drizzling clouds, fireworks, chemical reactions in beakers. FX can be supernatural: gates into other dimensions, wrinkles in the fabric of space/time, crawling sentient slime, transporters, dematerializers, transmogrifiers, glowing sigils, acid balls, and the entire 4 volumes of the D&D encyclopedia of magical spells and another 4 volumes of artifacts. Decide what you want to build, let's say a water-stealing wand which dehydrates whatever it touches, then you have a final image in mind: person turned to sand (or salt), eroding into a pile, and blowing away in the wind. Break it into steps, storyboard it, and THEN build the effects. Carolly