an0malaus opened this issue on Feb 08, 2005 ยท 12 posts
an0malaus posted Tue, 08 February 2005 at 11:59 PM
Has anyone attempted to make use of (let alone understand) the actor local and world quaternions exposed in the Python interface? As explanation, I'm investigating ways to identify the angular change in attitude of body parts and props with respect to the poser coordinate system in order to automatically control morph targets to simulate gravity effects. I'm being stymied so far by lack of A) Poser relevant documentation (i.e. how the actor.WorldMatrix() tuple is ordered, B) synaptic disaffection due to a severe throat infection, and C) suspicion that there is no Python interface to the actor rotation ordering (XYZ or YZX, etc.) necessary to correctly interpret quaternion coordinate systems. My university training in linear algebra and spherical astronomy is just too long ago to make the appropriate path obvious [ah, the perils of age and a serious sinus headache :-( ]
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