Forum: Poser - OFFICIAL


Subject: Spectacular female model.... 3DSMax ---> Poser?

operaguy opened this issue on Feb 10, 2005 ยท 76 posts


operaguy posted Thu, 10 February 2005 at 1:14 AM

Attached Link: http://www.turbosquid.com/FullPreview/Index.cfm/ID/248996/Action/FullPreview

Maxx and other 3DS-knowlegable people, I hope you see this....

The 3D designer Andrey Kravchenko is marketing his latest generation female model (link above on Turbo Squid) Masha. I would have posted an image or two here, but was not sure if that would be a violation. She may not be everyone's cup of tea, but she rings my bell. Among many attractive things about Masha, I like that her clothes are "non-tight fitting."

Here are her numbers:

Media Type: 3D Models
Published: Dec 13, 2004
Geometry: Subdivision
Polygons: 22,649
Vertices: 12,252
Textures: Yes
Materials: Yes
Jointed: Yes
Animated: No

Is 22,649 polygons considered low res or high res for poser?

Can those in the know say

  1. can this model be brought into Poser
  2. if so, will there be any morphs, or would one have to create morph targets for it.
  3. what about the textures and materials and props?
  4. i assume she would have to be 'boned' in Poser, is that accurate?

Any wisdom welcome....

::::: Opera :::::

Message edited on: 02/10/2005 01:18


ghelmer posted Thu, 10 February 2005 at 1:19 AM

Nice character!! Looks like Romala Garai!!! I like her!!

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cooler posted Thu, 10 February 2005 at 1:30 AM

  1. No Poser will import 3ds format the model is in .max
  2. No you have to make your own morphs
  3. The textures would probably be workable depending on the UV map. As for the rest... See #1
  4. Yes

btw for $320.00 I'd expect her to hand deliver the CD, install it on my computer & then stick around for at least dinner :-) edited to add: the poly count is roughly equivalent to Vicki I (28,984)

Message edited on: 02/10/2005 01:34


operaguy posted Thu, 10 February 2005 at 1:33 AM

couldn't they export in .obj? I asked another vendor over there if they would do that for me on a model and they said they would. ::::: Opera :::::


Photopium posted Thu, 10 February 2005 at 1:34 AM

Looking at the wireframe, it's very low-res compared to V3 and other millenial figure -WTB


stonemason posted Thu, 10 February 2005 at 1:38 AM

1.yes,It will take alot of work though,and you'll need 3dmax to convert the .max file to an .obj. you'll also need to rig it for Poser as the max rig won't transfer 2.the morphs are all stored in a modifier in max,you'd need to export each morph target to use them in Poser 3.the textures are mirrored,the clothes would need to be rigged for use in Poser 4.yep "Is 22,649 polygons considered low res or high res for poser?" compared to Viki at 70 odd thousand I'd say this is low poly, Max does have very good smoothing though and the shown renders more than likely have a 'mesh smooth' modifier being used.(which means the polycount is doubled) $320 is pretty steep compared to other Poser models Cheers Stefan

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Aeneas posted Thu, 10 February 2005 at 2:15 AM

I guess you better wait for Seraphira's model

I have tried prudent planning long enough. From now I'll be mad. (Rumi)


SWAMP posted Thu, 10 February 2005 at 2:50 AM

Attached Link: http://www.turbosquid.com/FullPreview/Index.cfm/ID/249164/Action/FullPreview

Actually she comes in .obj,3ds,etc.for $195.00... Nice looking model.

Helgard posted Thu, 10 February 2005 at 2:53 AM

For $195.00 she had better be nice looking. As bad as Vicky is, she is a lot cheaper. And something like Eternal Possette is of the same polygon count and will only cost you $5, and looks just as good.


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operaguy posted Thu, 10 February 2005 at 3:39 AM

Per Stephan's comment about Max smoothing and doubling polys, my question would be...how much of the excellent look of the renders is because of Max lighting and those smoothing effects? If this model would render as beautifully in Poser as the samples show, she would be worth 195.00 to me both as a top-notch "look" and for the hair and clothes...but only if I am committed to learning the setup room skills this would require. I like to challenge myself that way. Helgard, Vicki is not on my radar at all, and I am already onto Judy-EJ as my fundamental model. But there is something about this Masha model..... ::::: Opera :::::


operaguy posted Thu, 10 February 2005 at 3:42 AM

ok, I'll bite: what model does Seraphira have on the horizon? ::::: Opera :::::


stewer posted Thu, 10 February 2005 at 4:14 AM

Poser has smoothing as well, if you haven't noticed - it's what we tell newcomers to turn of when they complain about about inflated poles and spears ;) In fact, Poser's method of doing it (REYES) is more efficient (less RAM usage, infinitely smooth, no edges no matter how far you zoom in) than the method 3ds max and most other programs use. The polycount of that figure: I would rate it as perfectly sufficient. Why would you want more polygons? Looking at the previews, I don't see any missing details (OK...you could spend another 40k polys if you want a talking vagina...).


Aeneas posted Thu, 10 February 2005 at 4:46 AM

do a search in the Product Showcase forum for Kaimira or Seraphira. A very ambitious project, but one that combines max with Poser versatility. Not finished yet, but imo worth keeping an eye on.

I have tried prudent planning long enough. From now I'll be mad. (Rumi)


wolf359 posted Thu, 10 February 2005 at 5:20 AM

Hmm.... Dont like the body, the hips ar way too narrow for my tastes. they make her look a little pre pubescent :-) The face could be acheived by careful morphing of V2 and the price......PLEASE!!!!!



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operaguy posted Thu, 10 February 2005 at 6:47 AM

i'm with you, stewar. I've been getting terrific results with Judy/EJ and her mesh looks much like this Masha mesh, and the 30-40% quicker rendertime (I measured it carefully) over Vicki...gotta have that as an animator. And even in close up, she is smooth. I am getting exquisite control of her face, as well...so...why WOULD anyone need more polys indeed? I'm glad to hear the facts about the Poser smoothing feature. I usually turn it on for closeups, but you have to go pretty darn close to notice much of a difference. ::::: Opera :::::


dan whiteside posted Thu, 10 February 2005 at 6:57 AM

Someone please correct me if I'm wrong but it says the geometry type is SSD - I think that's the caged polygon count. When frozen to a smooth mesh that Poser et al will import (like .OBJ), isn't the the meshed poly count going to be much, much higher?


stewer posted Thu, 10 February 2005 at 7:22 AM

Yes, but why would you? What do you need those extra polygons for?


operaguy posted Thu, 10 February 2005 at 7:31 AM

i took a look at the Kaimira project....VERY ambitious...and asked over there what the poly count will be. stewer and dan....is it a choice? or when she comes over is it inevitable the model will be high poly? ::::: Opera :::::


stewer posted Thu, 10 February 2005 at 7:35 AM

You would probably get th 23k model, I guess. Otherwise there would be no point in mentioning that number at all. Are you considering buying her? Don't underestimate your initial question #4 - building a good rig is quite some work.


Robo2010 posted Thu, 10 February 2005 at 7:43 AM

$320 or $195. I feel it is just a mesh, and then skin textures will come later. V3 for free at DAZ then another few dollars for the head and body morphs. Free textures...and such here. What am I/we going to go for?


hauksdottir posted Thu, 10 February 2005 at 7:45 AM

I'll agree with Wolf359... She looks young. It isn't just the hips, but the length of the legs to torso give the impression of a 12-13 year-old girl. I wouldn't want to use the model in anything overtly sexy, because it wouldn't feel right. The price isn't bad. Polycount doesn't matter; it is what you do with the polygons that is important. She has a nice sweet appearance, 4 hair styles, and some clothing... that is decent value. Carolly


Robo2010 posted Thu, 10 February 2005 at 8:02 AM

"The price isn't bad."..........."that is decent value."

???? Got a headache now. Sorry..I am not a wealthy person.

Message edited on: 02/10/2005 08:03


stahlratte posted Thu, 10 February 2005 at 9:18 AM

Shes great !

I really like the fact that the modeller tried to use only as much polys as absolutely necessary.

Also the proportions are much better than any of the Vickies:
Masha is 6 heads high, not the ridicoulus 8 1/2 heads Vicky and other figures are out of the box.
(Maybe thats why she appears too young to you, Carolly. But 6 heads is perfect for an adult woman. Its Vickys proportions that are wrong, not Mashas.

Of course the price is out of reach for most private users, but the stuff at Turbosquid is aimed at professionals who can spend a given budget for a project.
And sometimes they want their stuff to be expensive so they can claim enough money for their next project. LOL.
And also remember that Vicky sold in much greater numbers than any Turbosquid model, and that you had to buy a morph pack, too.

I dont like V3 (And all their derivatives) very much, couse I think they are unecessary heavy.
Nothing against more polys IF their are used to make a model more realistic.
But with that many polys as V3 a Posette could have seven abdomens, four buttocks, bend like a pretzel without breaking, have shoulders that would make DaVinci cry and a talking vagina on top of that. LOL.
(Not to mention ralistic elbows and kneecaps)

Anway, I like Mashas looks and it will be fun to see if I can duplicate their face in V2 or even NEA.

stahlratte


operaguy posted Thu, 10 February 2005 at 9:49 AM

stewar: "Are you considering buying her? Don't underestimate your initial question #4 - building a good rig is quite some work" i am considering buying her, but won't until I am committed to taking on the boning and building of morph targets. My method of self teaching is to learn on a needed project (but not one that has a crash deadline). I would do some tutorial and practice work in the setup room before I would trigger the difficulties associated with Masha for me. But when I see something like this model that have a certain 'pow' to them.... ::::: Opera :::::


PapaBlueMarlin posted Thu, 10 February 2005 at 10:44 AM

Attached Link: http://www.turbosquid.com/FullPreview/Index.cfm/ID/251257/Action/FullPreviewhttp://

could this guy be poserized?



wolf359 posted Thu, 10 February 2005 at 10:59 AM

yeah ....but we already have a dork :-)



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maxxxmodelz posted Thu, 10 February 2005 at 11:49 AM

"i am considering buying her, but won't until I am committed to taking on the boning and building of morph targets."

Opera, if you had 3dsmax and used it for animation, I'd say go for it. It's a very nicely modeled figure, it's already rigged in Character Studio (big plus), it comes complete with some morphs and clothes, and it's a relatively "light" mesh, with room to add a couple iterations of meshsmooth to it for higher detail and smoothness, etc. The price is VERY reasonable, considering it would be far more unique and versatile than many of the characters available for Poser, since not many people would own it, and you would be making most of your own morphs for it (which no one else would have) based on a different topology than the plethora of millenium/unimesh characters out there. Something like that is best used natively in Max, because it already takes advantage of Character Studio's biped and advanced physique modifier, weight mapping, etc. Basically, it's rig is just far more intricate than what you can do in the setup room in Poser, so it's going to work best in Max.

That said, bringing this model into Poser isn't going to be any better than using any of the other models available already. In fact, it would be MUCH more work when you have to completely re-rig it for Poser, and unless you're very good at setting up Poser's joint zones, it's not going to bend, animate, or pose any better than what's out there now.

Bottom line: With all that's out there for native Poser figures (and 3rd party figures from DAZ and Sixus1), I think it would be a poor investment, at that price, if all you were buying it for was to use it in Poser. I don't think you'd get any more satisfaction out of it than you get already from EJ or something like the lo-res V3, but that's just one man's opinion.

;-) Message edited on: 02/10/2005 11:59


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

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PapaBlueMarlin posted Thu, 10 February 2005 at 12:20 PM

Wolf, there's an abundance of female figures, why not level the playing field for the men. I'm certainly most interested in having that texture.



Robo2010 posted Thu, 10 February 2005 at 12:24 PM

Ummm...Hold off a bit....slow down. Poser6 is coming out. Never know what characters come with the package. Then if not satisfied. Then go all out and spend the high dollars.


rwilliams posted Thu, 10 February 2005 at 12:32 PM

hauksdottir wrote: "I'll agree with Wolf359... She looks young. It isn't just the hips, but the length of the legs to torso give the impression of a 12-13 year-old girl. I wouldn't want to use the model in anything overtly sexy, because it wouldn't feel right." Most scholars agree that Mary gave birth to Jesus when she was between the age of thirteen and fourteen years old. If Jesus developed in the womb at the normal rate that a human embryo develops, then the Holy Ghost impregnated Mary when she was between twelve and thirteen years old. Since the Holy Ghost is one of the persons of God, that must make God a pedophile. I wonder if the Holy Ghost ever thought, "This just don't feel right!" Sometimes I wonder. As an example, read: http://www.newadvent.org/cathen/15464b.htm Personally, I like the way that she looks, and I don't think that she looks all that young. I would consider purchasing a Poser character with that look. I agree that the price is a bit high.


PapaBlueMarlin posted Thu, 10 February 2005 at 12:46 PM

Does the guy I picked out kind of remind you of Cath's Bryan texture?



XENOPHONZ posted Thu, 10 February 2005 at 12:58 PM

This is a beautiful pro-type model.

For a hobbyist like me, the $320.00 price tag puts her well beyond the limit for a single model. Sure, I'll drop $320.00 in the marketplace -- but on several dozen models. Not on just one.

BTW - price is a problem with most everything found on Turbosquid.

Otherwise, she's gorgeous.

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operaguy posted Thu, 10 February 2005 at 1:06 PM

Maxx, I was hoping to get your perspective, thanks. I've already been leaning in the direction of that thinking...more or less "I've still got plenty of eggs to fry already with the character creation using my EJ strategy, etc." and "by the time I go thru everything required to Poserize Masha I might not be ahead of the game." The deal killer would be, as you seem to indicate, that even if I took this on for the express purpose of learning rigging in poser, this model still would function no better than what I already have, that it's power is optimized to run free in Max. We'll see. It's just that as soon as I saw Masha i got that sensation, as you picked up on, of "far more unique and versatile than many of the characters available for Poser." I will likely stay the course. I just completed an effects-test 1 minute animation, and am in pre-production of a six minute vinette with soundtrack and interiors and two characters. Let's see where that goes first, if I will be staying in Poser, etc. ::::: Opera :::::


PapaBlueMarlin posted Thu, 10 February 2005 at 1:06 PM

I second Xeno's sentiments... too rich for me. Hypothetically, if models could be bought as a community project with different people working on different aspects that might make the price tag a little less of an obstacle...



Gareee posted Thu, 10 February 2005 at 1:39 PM

What I'm surprised no one is mentioning, is that she's a subcaged object. Poser does not support subcages, and needs to be "frozen" example: I'm working on a poser character.. it hs 1900 "subcages" in lightwave. once frozen, it has 17,000 polys. If you "do the math", that means when she's frozen, she'll have 201,576 polys, about 3-4 times the number V3 has. So her mesh would be the largest I know of used in poser. (the lagest I current'y know of is Sixus's freebie Alein queen, at about 100,000 polys). And as far as learning to add morphs, and rig, here's a good timeframe example: Neftis started Elle almost a full year before her release, and she already knows what she's doing.

Way too many people take way too many things way too seriously.


jwhitham posted Thu, 10 February 2005 at 2:17 PM

"OK...you could spend another 40k polys if you want a talking vagina..."

What? I've been working on one of those for ages! Has someone already made one, is it Mimic compatible? Do you think there's a market for one, or are there enough of them in the 3D graphics world already?


lynnJonathan posted Thu, 10 February 2005 at 2:18 PM

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Gareee posted Thu, 10 February 2005 at 2:25 PM

BTW if anyone here hasn't download thier additional content at the bottom of the turbosquid page.. the avi is very well done, and the clothes movements are superb.

Way too many people take way too many things way too seriously.


Jim Burton posted Thu, 10 February 2005 at 2:34 PM

She is pretty nice!- But you are really going to need Max to make her work correctly. It is only (about) $3,000 with Character Studio, after all... ;-) I suspect if she was rigged in Poser she wouldn't work nearly as well as any of the recent DAZ figures, their mesh is optimized for Poser, after all, and DAZ spent a lot of time on setting them up and doing the JCM. Sort of shows what a bargan we get on Poser stuff, too! I measure her at about 7 heads high, incidently, maybe a tad less - 6 3/4. She seems short in the chin to nipple area, mostly. About 7 - 71/2 heads high is thought of as the normal range for an adult.


ArtyMotion posted Thu, 10 February 2005 at 2:48 PM

I really like the fact that the modeller tried to use only as much polys as absolutely necessary. As Gareee mentioned above, this model is based on a subdivided mesh. What that means is 3D Studio Max adds form and softness beyond the 22,649 polygons so that it actually LOOKS like it has more polygons. In order to get a subdivided mesh to work in Poser, you have to "freeze" it. If you freeze the 22,649 polygons, you remove the subdivision capabilities and the soft roundness of the model. Though Poser will round out the edges somewhat, you are also talking a model that has roughly the same number of polygons as Posette. If you "freeze" the polygons so that you increase the resolution to maintain the softness, you'll end up with as many or more polygons than Victoria 3 has. That being said, the model you are talking about has a very nice face, but her body seems too slight. She looks very much like a teenager vs. Victoria's adult figure.


XENOPHONZ posted Thu, 10 February 2005 at 2:51 PM

Sort of shows what a bargan we get on Poser stuff, too!

This is true.

A Rolls Royce is a beautiful car. Unfortunately, only a tiny minority of people can actually afford to own one.

On the other hand -- Wal Mart is a far, far larger business than Macy's.

3D Hobbyists outnumber pros by a huge number. Potentially, there is a lot more money sitting in the shallow hobbyist end of the pool than there is in the deep pro end of the pool...........

Sell cheap......and in volume. That makes more money than selling a few expensive items to a few people.

Something To Do At 3:00AM 



lynnJonathan posted Thu, 10 February 2005 at 2:56 PM

I think she looks pretty good. The wireframe mesh looks good too. I would freeze her for Poser or perhaps have 2 versions. A low res one and a high res one. Anyway, I sent an e-mail to the address at the bottom asking if I could convert her. Her expressions and clothing are really great as well.


maxxxmodelz posted Thu, 10 February 2005 at 3:13 PM

"What I'm surprised no one is mentioning, is that she's a subcaged object. Poser does not support subcages, and needs to be "frozen""

Well, that's kinda what I was hinting at when I mentioned applying meshsmooth iterations to her in 3ds. ;-) Basically it's subdividing (smoothing) the base cage either on render or in the viewport or both with max's meshsmooth modifier... Precisely one of the reasons why a model like that is best suited for use directly in it's native app, which in this case is 3dsmax. Message edited on: 02/10/2005 15:20


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Letterworks posted Thu, 10 February 2005 at 3:36 PM

here's a snapshot of her. I don't suppose TocaDesign is a pseudonym for Studio Maya? Can someone with his email let him know that they're charging $60 for converting his free figure to .3ds format? thanks mike

operaguy posted Thu, 10 February 2005 at 4:12 PM

Arty: "...the model you are talking about has a very nice face, but her body seems too slight. She looks very much like a teenager vs. Victoria's adult figure." and others as well.

It's amazing the difference in perception....

I see Masha as, yes, slender, but adult, about 23-28 years old, and really sexy in a healthy adult way. Not as underage. There is strength in her profile in image 9 (count across rows) and her hands.

I see all varients of Vicki as a representational distortion of women. V does not even evoke an "age" for me, as she does not engage my willing suspension of disbelief.

That's my two cents.

::::: Opera :::::


PapaBlueMarlin posted Thu, 10 February 2005 at 4:47 PM

I sent Maya a message through his site, I hope he gets it in time.



stewer posted Thu, 10 February 2005 at 6:37 PM

What I'm surprised no one is mentioning, is that she's a subcaged object. Poser does not support subcages, and needs to be "frozen" You don't need to "freeze" it. Ever tried that "smooth polygons" options in FireFly?


maxxxmodelz posted Thu, 10 February 2005 at 7:48 PM

"You don't need to "freeze" it. Ever tried that "smooth polygons" options in FireFly?"

Well, that's true, Stewer. However, when dealing with Poser, I like to have a decent amount of mesh density in order to detail some morph targets if desired. I realize you can do some extraordinary detailing with displacement, but as far as I'm aware, it can not be animated unless you use an animated texture, which could be a hassle to control.

Anyway, smooth polygons is great, but there's no way to control it. It's either on or it's off. For instance, in Max I can select a specific group of sub-object polys or vertices and apply a desired level of smoothing to JUST those very specific parts as I see fit, and also weight them as desired, which will effect the surrounding polys in particular ways. There's a much deeper level of user control over the smoothing fuctions.

However, Poser's smooth polygons is much more efficient for an overall object or scene. Message edited on: 02/10/2005 19:52


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


dan whiteside posted Thu, 10 February 2005 at 7:52 PM

The Firefly's smooth polygons doesn't support weight mapping - it's global to the whole object. SSD modelers allow you to map (by vertex or edge) different smoothing amounts across the cage. This smoothing is parametric in nature (like displacement mapping in P5) which makes for dramatically smaller files. Areas that are mapped to be "flat" in SSD come in rounded with Poser's Smooth Polygons which looks quite different. Freezing the object forces the system to create the actual fixed mesh.


maxxxmodelz posted Thu, 10 February 2005 at 8:03 PM

"SSD modelers allow you to map (by vertex or edge) different smoothing amounts across the cage." Right. Plus you can animate the iterations on a meshsmooth modifier if desired.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


wolf359 posted Thu, 10 February 2005 at 8:20 PM

Hmm it seems that some are not understanding what MAXX and other are talking about. Poser needs an .obj file here is a model in "Subpatch mode "in my seat of Lightwave3D. nice and smooth huh??? just like the little teeny bopper that has ::::opera:::: so impressed



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wolf359 posted Thu, 10 February 2005 at 8:21 PM

here is the same model exported as an .obj file without converting to polygons or "freezing" you want to rig THIS in poser??? Stew ..buddy all the firefly smoothing in the galaxy wont salvage this :-)



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wolf359 posted Thu, 10 February 2005 at 8:22 PM

here is the model "frozen" for proper export to .obj for poser. not very low poly now is it??

I hope this clears things up

Message edited on: 02/10/2005 20:24



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maxxxmodelz posted Thu, 10 February 2005 at 8:29 PM

"Stew ..buddy all the firefly smoothing in the galaxy wont salvage this :-)" LOL!!


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

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Jim Burton posted Thu, 10 February 2005 at 9:17 PM

Adding to what wolf359 said, if you want good mesh in Poser you have to work that way from the very beginning, not try and convert mesh intended for other uses. Here is a picture of the mesh for my (now dead) unfinished horse, things to notice are that the mesh density vairies greatly across the model, you want close pitch in areas of high detail, and also at joints (due to the way Poser bends limbs). You can't convert mesh to this, the only way is to have the same close pitch everywhere, like Dina had, a bad solution. Shame the DAZ horse killed mine off, he would have been great... ;-

maxxxmodelz posted Thu, 10 February 2005 at 9:48 PM

Nice modeling, Jim.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

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PapaBlueMarlin posted Thu, 10 February 2005 at 10:19 PM

Jim, you can always finish your horse and sell it through R'osity...



XENOPHONZ posted Thu, 10 February 2005 at 10:30 PM

Jim -- I'm sure that you would find a market for your horse. Especially if the price was right.

Something To Do At 3:00AM 



operaguy posted Thu, 10 February 2005 at 10:44 PM

Well, TOS prevents me from employing the proper adjectives to describe people dishing judgmental personal insults during presentation of factual posts, but suffice it to say I am willing to follow interesting arguments, even when made by those with acutely arrested emotional development. ::::: Opera :::::


operaguy posted Thu, 10 February 2005 at 10:46 PM

Jim, I agree about the price thing. Make a better one and undersell them. Do you have the texture in hand as well?

::::: Opera :::::

Message edited on: 02/10/2005 22:47


operaguy posted Thu, 10 February 2005 at 10:58 PM

I sent Andrey Kravchenko an email and asked if he would generate an image of the mesh frozen for export as .obj and give us the poly count. ::::: Opera :::::


stewer posted Fri, 11 February 2005 at 6:19 AM

Stew ..buddy all the firefly smoothing in the galaxy wont salvage this :-) No, but you would go for an in-between. You'd import a model with just one, maybe two levels of subdivision, not the three or four you show in your second shot.


wolf359 posted Fri, 11 February 2005 at 6:33 AM

*"So her mesh would be the largest I know of used in poser. (the lagest I current'y know of is Sixus's freebie Alein queen, at about 100,000 polys)."* I thinkI remember the "T-800" terminator endoskeleton poser figure had 310,000 and sanctum arts "legion" has 245,209 polygons thankfully I am not stuck trying to render such heavy meshes in poser5 but instead render my All of my finals in Cinema4DXL 8.5 from Maxon



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stewer posted Fri, 11 February 2005 at 7:07 AM

To illustrate what I'm talking about: Here's one model at three levels of subdivisions, togehter with their rendered counterparts, smooth polys enabled. The model to the very right is about comparable to the level of detail of the female model that sparked this thread. While you can still see differences between the two models on the right, if you look closely, there's no need to use as many polys as the model on the left. Do smooth polygons replace a full catmull-clark subdivison scheme? Heck no. Are they still useful for saving on polycount? Yes of course.

hauksdottir posted Fri, 11 February 2005 at 8:01 AM

Jim, Some of us would buy your horse just because we refuse to buy that broken colt sold at DAZ... we do want and need a good horse, with proper legs, and decent conformation... a horse that will look good from all angles, and with a rider. You've put this much work into it, not not finish him? Carolly


Jim Burton posted Fri, 11 February 2005 at 12:01 PM

Well, maybe I will finish the old horse... It is a lot of work doing something like this, though, I was still in the "figuring out" stage on the mane (there must be a better way that the one DAZ used). I expected to have a couple more months work to finish it from where it is now, and I don't know if the sale would ever justify that now. I make my living doing this stuff, after all, and if I don't sell I don't eat. ;-) Those who haven't made Poser stuff have no idea who much time this stuff can take, you can easily spend a whole day in getting one joint to bend right, just on joint parameters and JCM. But still, I enjoyed working on the horse, maybe I will finish it. After a pretty women, a horse can have about the nicest shape around!


hauksdottir posted Fri, 11 February 2005 at 8:13 PM

I've been drawing recognizable horses since I was 3. I've also drawn a few pretty women (and a couple of handsome men). Personally, I think cats have the nicest shape, but it is well-hidden under all that fur. They are also the hardest to animate with grace. We aren't asking for the impossible... no mention of wings or hippocampi fins. Just a nice solid horse. :) Carolly


Letterworks posted Fri, 11 February 2005 at 9:08 PM

I dunno... I wouldn't mind seeing the wings... mike


operaguy posted Sat, 12 February 2005 at 4:11 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2117519&Form.sess_id=29776800&

Jim, I hope you see this. There is not even a morph for ManeLong.

::::: Opera :::::


operaguy posted Sat, 12 February 2005 at 4:40 PM

Stewer, from your post #64 above, very well illustrated and exemplified, by the way, it seems clear the model could come into Poser and be usable on the 'smoothing' issue, since you show you can control the poly count when exorting from Max. lynnJonathan made the same comment in a brief post #42 above. You actually could even have several levels of Masha at differnt res. With her quite low res level, "Smooth Polygons" would probably need to be engaged. I hope I have summed it up correctly. Meanwhile, this is still just a 'thought excercise' for me, because others here have made valid points still not answered in my thinking, for instance Jim in post 54 pointing out that the poly density of a proper Poser-specific model is just that -- poser specific for the way Poser bends and where Masha is dense may not be where Poser would need her to be dense. You would hate to have to employ HiResMasha to get the density at the right points because MediumResMasha, although rendering smooth, does not have density in the right places. And of course, there is the issue of all the work that would be needed to rig her bones and create a great set of morphs. Even so...I still have an impulse towards this model. ::::: Opera :::::


Xena posted Sat, 12 February 2005 at 7:47 PM

The one thing to remember with all this 'smoothing' talk is that not everyone owns Poser 5, so making a P5 specific model is cutting into your potential buyer base by a lot. If you want to rival V3 sales it'd have to be a model that works in P4, PP, P5 and D|S. And in saying that, if anyone ever did get her into Poser (Pro Pack version) I'd be first in line to buy her. I was looking at Masha myself about a week ago and trying to figure out if it would be worth buying her and doing it myself :)


operaguy posted Sat, 12 February 2005 at 8:26 PM

to tell you the truth, I am just after Masha to use her in animated films. I think to use her as a re-saleable product, you would have to establish a contract with the copyright owner, and so far he has not responded to my email. So, anyone getting her into Poser...I am your first customer, just email me for my Credit Card number. ::::: Opera ::::: P.S. Damn well better get those jeans in too!


wolf359 posted Sun, 13 February 2005 at 2:15 PM

Couldnt resist making a "run " at it I have relucantly began using V3( with all the Injection hassle) for my Sci-fi renders because all of the really new quality stuff is for the V3 model But I still believe you can acheive some decent variety with good old V2's standard built in morphs not an exact duplicate of the Model over at turbosquid but still similar (Straight poserpropack render)



My website

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Xena posted Sun, 13 February 2005 at 2:39 PM

Don't mean to sound harsh but she really doesn't look anything at all like the Masha model. Bottom lip is far too wide, top lip is wrong shape, nose is dented on end and not rounded, nose should be a smooth triangular shape, eyes are shaped differently, bridge of the nose is too wide and the ears lobes are too low. BUT, your V2 girl is quite pretty as is, a very defined look, and I really like her mouth. It's sometimes hard to get away from the 'vicki' look but you did a darned good job of it.


operaguy posted Sun, 13 February 2005 at 3:57 PM

Attached Link: http://www.philc.net/

In a parallel thought for myself which I will share...

Phil C has a royalty-free mesh for practically free. [from the above link go to catalog -- . utilities] His promo materials for it say it can be exported from Max at various res., just like we are talking about here. He makes the point of mentioning TrueSpace. While I do not have a seat of Max, I DO have TrueSpace 5.2

Any of you looking at Phil's mesh...can you see from his images whether it has "density in the right places" to bend properly in Poser if it were frozen in Max/trueSpace at a level that might yield, perhaps, 20,000 - 30,000 polys?

Interesting. More later on this.

::::: Opera :::::

Message edited on: 02/13/2005 16:01


PhilC posted Sun, 13 February 2005 at 4:50 PM

Yes, pretty much, and bearing in mind that it is intended as a starting point for your own characterisation its very easy to add vertices if your own particular needs require.

philc_agatha_white_on_black.jpg