Jim Burton opened this issue on Feb 11, 2005 ยท 10 posts
Jim Burton posted Fri, 11 February 2005 at 11:36 AM
Jim Burton posted Fri, 11 February 2005 at 11:40 AM
Tunesy posted Fri, 11 February 2005 at 12:07 PM
...you really did a great job with Ingenue Vicki, Jim. She puts V3 to shame in that department. Just for the heck of it, after reading your post I put IV next to V3sr2, zeroed each figure and then applied a -80 degree thigh bend to one leg of each. Moral of the story: Any V3 user is missing a good one of he/she doesn't have IV ;)
Nance posted Fri, 11 February 2005 at 12:30 PM
That is one of those things ya just hoped to hide in clothes or in the pose. Sounds great & thanks for dabbling. (ya know, with such a seemingly unexciting thread title like this one, I would have normally skipped right over it - were the author a mere mortal)
maxxxmodelz posted Fri, 11 February 2005 at 12:32 PM
"Moral of the story: Any V3 user is missing a good one of he/she doesn't have IV ;)" There's some very similar leg bend morphs that do about the same effect for standard V3 over on RuntimeDNA for free. I forget who makes it, so not very helpful when doing a search, sorry. Nice work, Jim.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
svdl posted Fri, 11 February 2005 at 12:36 PM
Weren't those morphs at RDNA by maveris? I seem to remember something... But I agree with Tunesy, IV is a delicious character - I enjoy using her very much. Cool work on those morphs!
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
maxxxmodelz posted Fri, 11 February 2005 at 1:04 PM
"Weren't those morphs at RDNA by maveris? I seem to remember something..." Hmmm... yeah, I think you're right. Been a while since I looked.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
AntoniaTiger posted Fri, 11 February 2005 at 1:05 PM
I was discussing the shoulders recently. There's that kink on the top of the shoulder, and different DAZ figures need different tweaks to collar and shoulder positions to minimise it. There's also the problem on the inside to the knee and elbow. Posette has it really bad, but it's still there with V3. It looks as though there's a limit to how much the mesh can bend from the zero position. At least V3 doesn't have that weird bump emerging that Posette has.
Jim Burton posted Fri, 11 February 2005 at 1:56 PM
Thanks guys! DAZ did V3's knees to very cleverly hide the edge that would otherwise pop out when the bend gets near 150 degrees, I found out when I started modifying it for GV and IV. I eventually would up changing the JCM at the shoulders, elbows, knees, and thigh bends (IV only, untill now). One thing I did was make the breast up and down (from the collar lift) two separate morphs, and run the "down" one only half as much, which not only looks better it also make it much easier to match the JCM in clothing- it is almost impossable to match V3's up and down in one JCM, you have to make two in the clothing, anyway. ;-)
Jim Burton posted Wed, 16 February 2005 at 7:05 PM
Attached Link: http://poserpros.daz3d.com/forums/viewtopic.php?p=274403#274403
If your intrested in seeing the final version, or the technical details, here is a link.