Glengarry opened this issue on Jan 08, 2001 ยท 8 posts
Glengarry posted Mon, 08 January 2001 at 4:01 AM
...not of the illegal variety of course. I've working on a scene at the mo that needs some reasonably realistic grass, everythin I do looks spikey and plastic. Any suggestions are verry welcome. GG
dcrich posted Mon, 08 January 2001 at 6:53 AM
Attached Link: http://www.3dplants.com/
the ABSOLUTE BEST free site for plants! http://www.3dplants.com/ lots of grass, flowers, and more! you just gotta love that! BTGlengarry posted Mon, 08 January 2001 at 8:03 AM
Hey, GREAT site. Thanks for your help. GG
Prizm Break posted Mon, 08 January 2001 at 8:42 AM
Metacreations Painter has decent grass for post rendering, in nozzles
Glengarry posted Mon, 08 January 2001 at 11:28 AM
Thanks Prizm. I have painter but I was hoping I wouldn't have to add it in post ( my post work is horribly blatant :( ) GG
Ironbear posted Tue, 09 January 2001 at 12:18 PM
snicker Love the title on this thread, Glen. I just had to drop in and read the rest. Er, doesn't FastTraxx have some grass over at chemical studios? I could be mistaken...
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
chadms posted Wed, 10 January 2001 at 3:44 PM
A fairly "realistic" technique that I have found to create grasses and scrubby brush in Bryce is to use a simple paint tool and litterally paint a large number of bent and wriggly thin lines near the bottom of the image in various grasslike colors. Then take that image map, import it into Bryce and use it as a cylindrical or spherical material on a rock, cylinder, sphere, cone, or whatever. After adjusting the texture scale so that it doesn't repeat iself in the vertical direction, I usually copy it a couple times and randomly resize and rotate them sligthly so it looks more random. This technique seems to reduce polygon count in the scene for grass clumps in the mid-ground (although it starts to look horrible when you get close up). I tend to get carried away with this effect and wind up with a 2 million poly scene in a couple of minutes... I think it's a bad thing when it takes longer to save your scene than it does to render it.
Glengarry posted Fri, 12 January 2001 at 10:14 AM
Thanks for all the suggestion guys. I'll give them all a try. Cheers GG