Jimbo09 opened this issue on Jan 08, 2001 ยท 8 posts
Jimbo09 posted Mon, 08 January 2001 at 4:11 PM
JeffH posted Mon, 08 January 2001 at 4:22 PM
This nose is too flat, GA has a bit of bump to the bridge of her nose.
Jimbo09 posted Mon, 08 January 2001 at 4:36 PM
stelhar_1999 posted Mon, 08 January 2001 at 5:09 PM
well the texture is a 10+ and thanks Dave for his work! Your model needs a little work more ot the nose. Because you use the P4 fmodel there is a lack to face morphs! download a few from bushi (or something I can't remember!) and you'll have a great model! (her upper lip needs a little work too!)
JeffH posted Mon, 08 January 2001 at 5:18 PM
Oh okay, the bridge is right maybe the tip of the nose is a bit too flat? Then again it may just be the lighting ;-)
Ghostofmacbeth posted Tue, 09 January 2001 at 8:57 AM
Think the tip of the nose is a little too flat but looks pretty good.
Dave posted Tue, 09 January 2001 at 10:46 AM
I concur the nose peers to be to flat. Dave
duanemoody posted Wed, 10 January 2001 at 12:04 PM
Attached Link: http://www.facialsurgery.com/INTRAOP1.HTM
The shape of the long part of the nose is determined by two structures: The small, thin bones at the top and the pair of cartilaginous structures below it which also determine the shape of the top. The 'hook' in a nose is the place where the bones end and the cartilage begins (not to be confused with Poser's NoseBump dial), visibly. I say 'visibly' because most peoples' noses have a fairly smooth transition from the bones to the cartilage. I used to think it was one piece of cartilage until I visited the site linked here -- now I understand "2-bulb" nose tips like Cybill Shepherd's and Karl Malden's a lot better.