Forum: Developers


Subject: Project Kaimira: Pt 5 - First Time In Poser

Seraphira opened this issue on Feb 14, 2005 ยท 168 posts


Seraphira posted Mon, 14 February 2005 at 11:41 PM

Hey everyone, It's been a while since i posted, there was a few problems with the kaimira I had to fix and lost the uvmaps. But no worries everyone I won't give up without a fight and get to the deadline of end of march. She's Finely got her ass in poser! Yahhoooo!!!! I though i forego the uvmapping for now it. The model can be easily repleaced. About boneing and creating joints and everything she needs to move. At first i felt pretty overwelmed, but with conforming clothing which i previously had a taste of the setup room it's not as bad as might people would think. About taking bones from other figures or daz3d figures. I thought long and hard about this tactic and thought agaist it for sevral reasons. 1. Possible copyright enfridgment? 2. Protecting myself in long run. 3. I can say it's 100% blood, sweat. :) 4. More advanced features in Kaimira's CR2 5. More bones in the correct spots that a human should have and some extras to make things more realistic. So guys I have loads to do. When yah go from the ground go all the way i say heheh. Here's a few of kaimira in poser for the first time! now u may notice where i have cut her ur most likely thinking is it gonna look that when she's an actually a poser figure? Nope not at all. Once in the poser room that all changes. As we go on i will tell u all. Cheers Seraphira

Xena posted Mon, 14 February 2005 at 11:55 PM

*bookmark*

Seraphira posted Tue, 15 February 2005 at 12:17 AM

hey everyone, ok back once again. Now i went into the setup room in poser 5, yes there will be support for poser 4 pro and poser 5. Anyway's we clicked on body from the dropdown list on kai, since now she's a going to be a figure, Now the name Figure 1 is not the way to name this girl! LOL so we gotta give her name right? i named her Kaimira in the body fields. :) Now she has a name. So I goto bone creation tool and i create the hip bone first since this will be our center right? :D right. Internal must be the same as the body parts. and then i'll start to work on her right and left butt, legs and soforth. Then i'll create the tummy chest and etc. I will show u more previews as i add more. Here's a view of what i see. :D Sera

estherau posted Tue, 15 February 2005 at 6:30 AM

She's looking pretty amazing. I think it's just fantastic what you're doing! I really admire your guts and determination. Love esther

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outoftouch posted Tue, 15 February 2005 at 7:08 AM

As already said her face is amazing. I'm looking really forward to seeing what you'll do!


rasputina posted Tue, 15 February 2005 at 8:28 AM

nice! bookmark.


Tiny posted Tue, 15 February 2005 at 11:23 AM

.



leather-guy posted Tue, 15 February 2005 at 11:32 AM

bookmark


randym77 posted Tue, 15 February 2005 at 2:02 PM

bookmark


XENOPHONZ posted Tue, 15 February 2005 at 5:30 PM

...

Something To Do At 3:00AM 



Seraphira posted Tue, 15 February 2005 at 11:08 PM

Hey all,

I fix a few flaws in the mesh around the hip and back into poser once again. Now i did her hip and now working on her toes. Here's a quick view so far. There are no joint parameters for her yet. Hermm also when working on her feet she won't have reverse kenmenics if i spelled that correctly. i am not sure if that would be a problem for some users.. please let me know.

What i have so far for body parts that are boned:

Hip
Right and left Buttock
Right and Left Thigh
Right and Left Shin
Right and Left Foot
Right and Left Foot 1 "fixes Foot arch for heels" :P
Right and Left Toe Base
Right and left Big Toe 1
Right and Left Big Toe 2
Right and Left 1 Digit 1
Right and Left 1 Digit 2

That's what I have so far the digits "toes" are named 1 digit from the big to the pinky toe. :) I could figure out the names for the little piggies so tenchical term was digits. :D

Here's a view guys I am gonna go back to boning her toes I will give u more updates.

Cheers

Seraphira

Message edited on: 02/15/2005 23:09


Posermatic posted Tue, 15 February 2005 at 11:13 PM

-BkmK


Xena posted Wed, 16 February 2005 at 12:21 AM

Inverse kinematics ... and turning them off in the very first thing I do to any new figure ;)


Seraphira posted Wed, 16 February 2005 at 2:54 AM

Hi Xena I do the same thing. it just drives me nuts for creating clothing wise. :) Might as well cut it out all together "inverse Kinematics" heh :) Ohhh yes her bones are finely finished :| Now she's a figure Yahhooo!!!!!!!!!!!!!!!! :D But she's not poseable yet Now I have to give her joint parameters like bend, twist, and other goodies to make her move! Here's a preview. :)

Xena posted Wed, 16 February 2005 at 3:20 AM

I'm sending you lots of calming, positive thoughts to get you through the jp stage Sera ;)


ChuckEvans posted Wed, 16 February 2005 at 9:25 AM

LOL @ Zena!


Xena posted Wed, 16 February 2005 at 3:44 PM

Heh heh, you better do it too or she may 'chuck' Kai out the window ;)


ArtyMotion posted Wed, 16 February 2005 at 4:35 PM

Yeah now she's at the fun (NOT!) part. Good and positive energy being sent your way ... you will need it! 8-)


stonemason posted Wed, 16 February 2005 at 6:59 PM

"Hi Xena I do the same thing. it just drives me nuts for creating clothing wise. :) Might as well cut it out all together "inverse Kinematics" heh :) " no,no,no..you've gotta leave IK in,us animators cant(easily) work without it. drop me a line if you need any help setting up IK Stefan

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Xena posted Wed, 16 February 2005 at 7:05 PM

Oops, forgot about the 4 of you ;P


dlk30341 posted Wed, 16 February 2005 at 7:56 PM

XLT work!.....bkmrk


Seraphira posted Thu, 17 February 2005 at 1:36 AM

Hi everyone, Here's kai posed. She still needs some major overhauling on her point parameters, xyz rotations and her smoothers and falloff zones. :D But she's getting there slowly. Please note on her breasts they haven't been configured as yet. :) Sera

Evchen76 posted Thu, 17 February 2005 at 2:25 AM

Amazing Sweetie!!!!!! hugs Eva


Seraphira posted Thu, 17 February 2005 at 5:07 AM

Hi everyone, Some awesome results I'v been having with her joints, Now they are starting to look like real person would do. :) They might need a bit more tweaking because i want her the best as possible. :) Here take a peek. :D Let me know what u think so far. Sera

Xena posted Thu, 17 February 2005 at 6:13 AM

Yayyyyyyyyyyyy! Lovely neck movement Sera.


kobaltkween posted Thu, 17 February 2005 at 11:34 AM

just out of curiousity, what causes those weird squares? at first i just thought it was at the edge of groups, but now i see it in the head on the side... is that the poser renderer or something poser has actually done to the mesh? or something else altogether? she's coming along nicely! i hope you don't have to redo everything regarding her texturing. it's so great to see her in poser. i really like her shoulders and i agree about the neck movement. if she'll be able to look over her shoulder properly instead of looking like she's part swan or going to star in the exorcist, she'll be more than i hoped for. but then, i'm not sure that's even possible. sending my portion of positive, calming thoughts



dlfurman posted Thu, 17 February 2005 at 12:49 PM

Fantastic!

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

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Seraphira posted Thu, 17 February 2005 at 2:19 PM

Hi dear, Hi Cobaltdream, No worries sweety that's the MLS feature in kai, you won't see that once the configure it in poser. :) Unfortantly i will have to redo her uvmapps because i changed the mesh witch sucks. I am still not happy with part of her neck movement Still needs some more some tweaking though. I will try my best on ur request cobaltdream "looking over the shoulder". :) Sera

PapaBlueMarlin posted Thu, 17 February 2005 at 2:43 PM

Hey Sera, thanks for the update. She's looking really good. I hope you are doing well :) Jeremy



kobaltkween posted Thu, 17 February 2005 at 4:49 PM

nice! that's much better than v3, IMHO, and close to this pic http://www.chloesevigny.com/chloe_pictures/red_lips_over_shoulder_look.jpg found at the Chloe Sevigney site. I like the wrinkle in her neck. mls! i should have realized. that makes sense. sorry you have to redo all that work. i just have to say, i really like ratio of shoulder width to head length.



estherau posted Thu, 17 February 2005 at 6:27 PM

yes i too think her proportions are more real than V3

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Seraphira posted Fri, 18 February 2005 at 1:46 AM

Posing breasts: Hi everyone. Topic poseable breasts. I had to re edit the mesh three times to get the breasts to move correctly. The worked is starting to pay off. Still the not the best. as u can noticed Up-down feature of the right breast is being used. Still there's alot of tweaking, Users will have Up Down and side to side to play with... I am not sure if i will emplment twist feature as of yet. :) Here's a quick view. Sera

Seraphira posted Fri, 18 February 2005 at 2:42 AM

OK back hehe Hell alot better now! :D No more need for pushup bras hehehehe ;)

PapaBlueMarlin posted Fri, 18 February 2005 at 8:57 AM

She looks great :)



Uzilite posted Sat, 19 February 2005 at 9:05 AM

This is really fantastic. I really hope that you can stay away from Vicky 3 JCM morphs (like for their collar down, shoulder and others.) They are unpredictable and makes it a problem when creating conforming clothes. I love the idea of a seperate bone for her breasts. Perhaps you can make it remote control by her shoulders.

Also, have you tried modeling the fiure not in a T Pose? The shoulder bends better with the arms are down when the original model isn't in a T Pose and doesn't make that round bulge like most Daz's figures. The worst is Michael 3.

Lastly, can her legs be longer. ;)

Beautiful work!


Seraphira posted Sun, 20 February 2005 at 11:55 PM

Usually with the round bulge is poor joint setup, as u see in M3 for an example. I'v been taking my time working on each detail of her cr2. See what we can do about long legs in our supermodel versions. :) Sera


PapaBlueMarlin posted Mon, 21 February 2005 at 10:12 AM

She's looking great :) How is everything going?



Strixowl posted Mon, 21 February 2005 at 11:52 AM

Darn. Just found the thread was moved. Thanks PapaBlueMarlin :-)


Aeneas posted Mon, 21 February 2005 at 12:33 PM

had to do a search in product showcase to find the new home... rejoining the fanclub...

I have tried prudent planning long enough. From now I'll be mad. (Rumi)


SamTherapy posted Mon, 21 February 2005 at 1:34 PM

This is looking great. Much as I want this model I'm happy to wait until it's right.

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Seraphira posted Mon, 21 February 2005 at 8:37 PM

hi guys, Sorry about the move, apperently there was complains about this thread from what clint has told me I am not sure who complained, sigh i wish told by the person who had the complaint I would have helped the person, Clint told me of hte problem. I wish i knew sooner so I wouldn't have caused a problem. :) Anyways..... Updates. With my learning processes with joint rotation orders and how the mesh should be cut that is an interesting experance. But I am having problems with the breasts area. I have an idea how to fix the problem, I would need to recut the breast area... right and left breast would need to be attatched to the chest also the bones for the best would need to change to from the right/left shoulder to the chest and also the rotate order needs to be change and that will mean i would have to redo the joint parameters. :| But I plan to do this tonight... Come hell or high water I will get this model released for everyone. :) Keep an eyeball I will post some pictures tommrow.. :D XOXOXO Seraphira


PapaBlueMarlin posted Mon, 21 February 2005 at 10:05 PM

I don't know who complained either since Anton had posted development threads for Maximus in the Product Showcase as well. I'm sending you an IM for a suggestion about your rigging issues.



Xena posted Tue, 22 February 2005 at 12:10 AM

Someone with nothing better to do. I mean sheesh, Kai will be a product (unless Sera's brain stops working and makes her give us Kai free!!!) so showing WIP's is actually 'showcasing' a product. shakes head at idle foolishness


an0malaus posted Tue, 22 February 2005 at 4:39 AM

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Uzilite posted Tue, 22 February 2005 at 4:54 AM

The round bulge is not only a rigging issue is also a modeling issue. You see how the shape of your figure shoulders' are at that T-stance in post 33. While they are anatomically correct but when they bend you get the bulge like in post 28. Yet I can understand the difficulty at getting the rigging right, Poser is a very primitive tool especially for complex set up like realistic humanoids.


Tiny posted Tue, 22 February 2005 at 1:46 PM

bookmark



ChuckEvans posted Tue, 22 February 2005 at 3:24 PM

Grumble... Here I am. Would have been nice to have been notified of the thread move in the forum it was moved from (instead of chancing into it in the Poser forum).


Seraphira posted Tue, 22 February 2005 at 6:24 PM

hi everyone. wusamah is right, in order to fix i would have to go back to the low poly mesh of the model and re do it. That means redoing MLS. Sigh.... Here' she is with the posed her most of joints are completed but her paws. errr hands. So lets here from u all, should i rework the shoulders in the mesh or leave it as is? Sera I was notified until it was already done chuck honey sorry dear. :(

ChuckEvans posted Tue, 22 February 2005 at 6:28 PM

Well, if you're taking comments on the shoulder...I will just let others speak. I don't know how much work it would be (because I don't model). I also don't know how wonderful it would make the shoulders for posing (how much better than DAZ's unimesh characters) and how many more sales that would translate to. So...I'll let the modeling pros discuss it, Sera (wink).


The3dZone posted Tue, 22 February 2005 at 8:38 PM

Book mark.. Lookin' damn good sera!!! the closer she is to finished,the more I WANT her...hehe -3DZ

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PapaBlueMarlin posted Tue, 22 February 2005 at 11:33 PM

Honestly, I'm not very knowledgeable about modeling, but I think you will be happier with her if her shoulders are corrected. Even if it means tweaking the MLS. I suggest posting a wire frame of her and maybe someone will spot an easier way to troubleshoot. You're doing an excellent job :)



Aeneas posted Wed, 23 February 2005 at 10:10 AM

In the picture you posted, the deltoid muscles are really out of shape when compared to the rest of the arms. It may be hard, and a gumption trap, but in the end you'll be gladyou redid the work. It's all looking so very good...

I have tried prudent planning long enough. From now I'll be mad. (Rumi)


Seraphira posted Wed, 23 February 2005 at 10:14 AM

hi everyone, here's the Updated version of Kaimira... I still like to say she's version 1.. ;) shhhh haha. :D anyways here's the lists of updated in the mesh. - Arms removed out of the T pose and into 45 degree angle. - Fixed shoulders, less pronuced, and added more verticals for the less boxed feel. - genital/leg crease fixed. - shoulder blade lower neck fixed - chest touchups - armpit adjustment and added more verticals - bust fix added more verticals - finger nail fix These where all the list of fixes i'v done so far. Now all that remains is to redo the MLS re add base material zones so it's a bit less work for me later in uvmapper. :) after that re-cutting of kaimira. I want to finish this by tonight so i can get back into poser and kick some major ass on the project.

Seraphira posted Wed, 23 February 2005 at 10:20 AM

I was about to throw her out the window no wait my computer out the window just because out of total sheer fustration. But i keep going because of u guys, u guys give me the kick the ass to keep going. :D Someone requsted the mesh look here's a quick view.. :) this is only the base mesh of kai and is without the MLS feature. I will post again tommrow to give u some more updates. XOXOXOXOXOX I will post tommrow my dears.. Sera

ClintH posted Wed, 23 February 2005 at 10:21 AM

Hi Sera, Amazing work! She is really cvoming along. How many polygons is she? I'm really enjoying watching the progress! Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
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PapaBlueMarlin posted Wed, 23 February 2005 at 10:25 AM

Very cool :)



Seraphira posted Wed, 23 February 2005 at 10:33 AM

hi clint, Thanks sweety how are u and how's work these days dear? Kaimira has 565,412 polygons so far. This is without the MLS system in place. I had to remove it to upgrade the fixes. I will be upgrading MLS system since i'm here heh. :D Sera


ClintH posted Wed, 23 February 2005 at 11:01 AM

Hi Srea, Work is awesome. :) Wow - Thats a lot of poly's isnt it? Isnt V3 around 75,000 or so? Still looks awesome! :) Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



PapaBlueMarlin posted Wed, 23 February 2005 at 1:24 PM

Kaimira is an ultra-high end figure ;) Clint, some of those polys are probably MLS too.



ClintH posted Wed, 23 February 2005 at 3:14 PM

"Kaimira is an ultra-high end figure ;)" Lol - Yea - I hear ya Papa. With that many polys I may need the next generation Pentium to handle her .. Maybe a PVI 6.5gHz. (wink) I cant wait to see the finished product. Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



randym77 posted Wed, 23 February 2005 at 4:11 PM

She said half a million without the MLS. Yeek! That seems kind of high. V3 is less than 100,000, I think. Forget the IK - I don't think many animators will be using this model, unless there's a RR version.

Message edited on: 02/23/2005 16:12


Seraphira posted Wed, 23 February 2005 at 10:13 PM

hi sweety, She will be able to be animated I tested it yesterday. She had about the same ammount and she had more polys. But it will require to have high end pc though. I will be posting more specs. I'll also do some testing on P3 1.4 ghz 512 ddr ram for kaimira to see how well it runs. :) I'll recount the polys once I have her mesh optimized and MLS in place.. so no worries for the animators out there. Sera


XENOPHONZ posted Wed, 23 February 2005 at 11:54 PM

This looks more and more promising all the time.

Something To Do At 3:00AM 



Uzilite posted Thu, 24 February 2005 at 4:35 AM

Hey, hey, hey This is looking great! Although I do have to agree the poly count is large. Perhaps you can can decrease the amount of polygons where they aren't needed. For example some parts in the upper arms and forearm where there aren't so much bending. The scalp too doesn't need that high of a polygon count. Thighs and shin. Some thing that I found to be missing is the topography of your mesh is too orderly. I am referring to edge loops that make out the shape of the muscles and our body part. If you look at the upper arm there is outline of a bicep or tricep. Also in the abdomen area. This is vital if you want the figure to pose realistically the way a human does plus it'll make it easier when you want to add morphs. Take a look at Vicky2 or Vicky 3 topography and you can see how good and defined their outlines/edge loop of their meshes are. Keep the fantastic job!


Caly posted Thu, 24 February 2005 at 7:47 AM

Very cool to see this coming along. :)

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Seraphira posted Thu, 24 February 2005 at 8:02 AM

hi everyone, I believe i miscounted those numbers the last time i posted, never count when ur tired lol!. Now the offical count is 86,598 With the full MLS in place with extra MLS features. Here's a render of her now... she's not a t pose anymore heh. :D Next thing for me to do is cut her up and put her back into poser. I'll have to redo the arms and shoulders though in the setup room but that's ok though :D. Now her last CR2 was IK ready so it won't be a problem with the new cr2. I'll post some more updates sometime tonight it's 7 am here. Sera

PapaBlueMarlin posted Thu, 24 February 2005 at 8:27 AM

Thanks for the update :) I hope everything is going well :)



ClintH posted Thu, 24 February 2005 at 10:01 AM

Ah - Cool Sera. Thats more in line with what I thought she should/would have in regards to Polys. Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



kobaltkween posted Thu, 24 February 2005 at 10:07 AM

can i also suggest a low-poly version for people who render in programs with powerful smoothing tools? maybe having a 3ds max and lightwave version for more "high-end" users?



-Yggdrasil- posted Thu, 24 February 2005 at 9:59 PM

I'd also suggest that while she is modeled with her arms down, that you put them up in the cr2. It'll make it easier to make things for her and position them correctly if she is in the T position when she comes into Poser. Doesn't have to be modeled that way, and by all means don't. Just put her in that position when she loads up.


Seraphira posted Sat, 26 February 2005 at 2:02 AM

hi everyone, Umm about 3ds and lightwave version I don't feel to comfortable with that one dear. orginally she was intended for poser. Actually it would be easier arms at a 45 degree angle. :) Sorry for the last day I was so dead tired and went into a deep sleep state where a twister can race through my place and i'd still be snoozing away without a care in the world. Here's a quick view of 3ds max 5.1 where i detatching the body parts.

KarenJ posted Sat, 26 February 2005 at 6:23 AM

Can't remember if I said this before, but her breast shape is very nice, seems much more natural than Vicky's. I'm enjoying these threads so much Sera, not just because I'm looking forward to the figure but it's also fascinating to be able to follow along on the development process. Thanks for inviting us on the journey! :o)


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and strange and beautiful
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Seraphira posted Mon, 28 February 2005 at 5:48 AM

hi everyone, I am trying something new, well new for me. With Kaimira nearly a week away from being textured and morphed I thought i try something in max which might speed up the process more. A good friend helped me with the current problem when exporting objects from max using 3d studios max's uv modifier becomes screwed up after export. So i though what the hell and try his trick he told me about. :) if it works it would really speed things up! :D here's a view kaimira being uvmapped in 3ds. So cross ur paws it works guys. ^_^ Sera

PapaBlueMarlin posted Mon, 28 February 2005 at 10:26 AM

She's looking good :)



dlfurman posted Mon, 28 February 2005 at 11:45 AM

Can't beleive I forgot to bookmark this.

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naz posted Tue, 01 March 2005 at 6:04 PM

I've only just discovered this thread and I must say I'm very impressed!

There are a couple of things I'd just love to see in a figure but I don't really know what's possible within the usual constraints.

Firstly, when the figure bends to touch her toes, or crouches forward, the back should form a nice humped bend all the way from bottom to shoulder.
every figure I've ever seen or used from Posette to Vicky suffers from bulging bottom syndrome.

The other problem area is the shoulder/armpit when the arm swings back. The arm cuts into the side of the body. I see this in pose after pose in the galleries and nobody seems bothered!

Now, if you could apply some kind of morph to cure this and pull the shoulder blades back - really scrunch up the back muscles, you'd have one awesome figure (or even more awesome than it is).

Bravo!


Seraphira posted Wed, 02 March 2005 at 1:43 AM

hi there. :) I will try naz, :D there's alot to do on kai sweety. "blush" thank u for the awesome comments... Here's a preview of Kai doing the splits hehehehe but u notice no nasty as warps like vicky 3 ass has ECK i hate that! No more weird crotch problems neither. :) which is nice... I'll try with the back but thank u i will put these on my major to do list. :D Sera

Seraphira posted Wed, 02 March 2005 at 1:48 AM

Here's another view of the splits lol. :) This will show u that there is little or no distortion which i wanted. :D I hope u like the joints so far. Sera

PapaBlueMarlin posted Wed, 02 March 2005 at 10:42 AM

Thanks Sera for the update. You're doing an excellent job :)



Gongyla posted Thu, 03 March 2005 at 1:24 PM

I was told about this character you are creating. So I read all the threads, just to this moment. You are doing a really splendid work. I hope one day to be able to do something like it. This character is really a must have. I am a bit very new to this, so my questions may be naive, but will she be morphable into many characters also, just like the Daz meshes? Do you have any concrete plans for skins, clothes (we have some you created) etc? Do you intend to keep doing it all by yourself, or will other people also be allowed to create skins, characters, clothes etc? I am VERY impressed when I compare to V3's horrible shoulder joints, lips etc. Guess I'll start saving right away...



Seraphira posted Fri, 04 March 2005 at 9:51 AM

hi there gongyla, I just wanted to thank u for ur awesome comments honey. I will have to hunt for all the messages I will get back to u on that. People can create clothes for her, extra skins and characters to their hearts content. I wanted people to have the freedom to create their own charatcers with kaimira. I wanted her to be the most cusomtizable 3d figure in poser history. at least trying hehe. :D I am so happy with her knee joints i am tickled pink. I had some problems with her toes but i think i might have resloved the problem with a few people's help... specially philc what a wonderful man. here's a preview..

mobius posted Mon, 07 March 2005 at 10:54 PM

You go girl! As I'm sure you're aware...it takes a ton of work to develop a new character from scratch. My hats off to you since I know how hard this can be. It seems that in going about it the way you are, you have already developed quite a following. This is a good marketing strategy as it is very hard to break into this original figure market. I haven't read through all the threads, but one thing you should also be doing is have people develop clothes right off the bat. Or, create some magnets that will fit V3 clothes to her. Anyway, I'm looking forward to seeing where you go with this...


leather-guy posted Mon, 07 March 2005 at 11:12 PM

Really incredible work! I'd really like to see how the buttocks handle bending and posing. Aside from the noodle shoulders, the bubble/barrel butt on most female characters is the worst and biggest disappointment. Apart from the lack of any kind of range of realistic smiles and grins. . .


PapaBlueMarlin posted Tue, 08 March 2005 at 9:04 AM

She's looking great, Sera :)



Seraphira posted Tue, 08 March 2005 at 4:28 PM

Hi guys some updates, I'v been having alot of problems with her Cr2 "bones and rotation problems. So PhilC has helped me alot, So i thought i try another method rather then the setup room, but Phi Builder seems an awesome choice. Althought i was a bit nervious playing with phi builder it seems to be pretty straight forward program, I know i'm suppost to do these following things: - Set up the hierchary if i spelled it correctly. - Set up IK chains for all four limbs "hands/feet" - Set the rotation order for each body part but the eyes. - Delete joint data from the eyes "which I have no idea how to do as of yet. :| MOmmy HOLD MY HAND! lol ;) Hi Mobius sweety, How are u today? :D wow this is cool I seen ur custom figures and their awesome. :) Before I started this adventure i was just a clothing creator, after this geez to be honest i have no idea lol. :) I did wanted to create a power package for her so she has the basics until people create goodies for her and myself create goodies for her. I won't be creating clothing for V3. I doubt that V3's clothing will work with kaimira even with magnets, because i'm not using any existing bones/Cr2 on kaimira. Mobius I know what u mean about tons of work to do a new character from scratch, very fustrating too lol. It took me close to year give or take a few months honestly i lost count O_O. I stop all my other projects to work on kai but the learning is what is most rewarding... don't u agree sweety? ^_^. Hi leather guy how are u sweety? :D I know how u feel about the bubble butt it really blows goats litterly. lol I will try to limit the ammount of the bubble butt as i can and noodle shoulders should be fixed as i changed mesh so that her arms at a 45 degree angle. for the emotions I'll be looking at myself in the mirror alot when i do these so i can get an accurate view of the emotions. :) Sera.... sorry it's taking so long too many set backs guys, but i will finish her I swear to god i will. I am a stubborn old brod! :O) haha not really old but stubbern. Sera


Trinity7 posted Thu, 10 March 2005 at 7:49 PM

this is what i would love to learn to do...have poser 4 and D/S at this time but poser is down...would you consider doing a tutorial for a poor modeling newbie that uses either poser 4 or D/S? Just a tutorial at all would be nice.....the figure looks great....and if you know of any tutorials on this subject that have already been done i would appreciate a link to them...i know you are probably too busy working on this to write a tutorial at this time...but do keep the request in mind......please:) once again she looks great cant wait to see finished product. Trinity


Trinity7 posted Thu, 10 March 2005 at 7:58 PM

oops and duh....silly me...this is a bit of a tutorial isnt it.....sorry..i still don't quite understand some of the terms but i may be able to glean some knowledge from it....i am currently trying to figure out how to create a character that is a bit like eon flux but more muscular and human looking much like the witchblade comics...so any thing i can learn from the 'old pros' is greatly appreciated. my question about D/S and poser 4 still stands also about the other tutorials available.


Gongyla posted Fri, 11 March 2005 at 4:08 PM

I guess Poser is not the application to create characters in. You'd need at least the free Wings3D, the cheap Silo or one of the "higher" packages. Perhaps Shade which has very good Poser integration as both companies have merged. What you can do in Poser is see that the object/figure has moving parts and morphs, which in itself is also quite a bit of work and study.



Trinity7 posted Fri, 11 March 2005 at 6:07 PM

thanx for the info...will download winds3d and try it...do have blender and it is very hard to learn and very confusing.... a also loaded a plug in called 'make human' for blender and have not tried it yet....have been trying to morph different characters and still cant quite get the look that i want.....so i will have to try wings and start from scratch...anything to get this character out of my head...lol...but once again thanx for the info..


randym77 posted Sat, 12 March 2005 at 9:06 AM

You might find it easier to morph V3 or another existing figure into the shape you want. Either with the morph dials, or in a program like Wings3D.


an0malaus posted Sun, 13 March 2005 at 10:41 PM

Dogear page... Ooops, sorry... Bookmark ;-)



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odeathoflife posted Sun, 13 March 2005 at 11:08 PM

Nice progess. Since her arms are no longer in the T pose you should think about including a 'walk' animation to make her compatible with the walk designer. Just a suggestion. I would be more then willing to make animated & non animated poses for you ;)

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A_ posted Mon, 14 March 2005 at 5:53 AM

.


Tiny posted Mon, 14 March 2005 at 6:36 AM

She is coming along beautifully Sera. Great work!



Lunaseas posted Mon, 14 March 2005 at 6:45 AM

.


TH posted Mon, 14 March 2005 at 9:23 AM

.


Jovial posted Mon, 14 March 2005 at 3:07 PM

Hiya Seraphira.
Really excellent work on Kaimira.
I occaisionally dip into the relevent threads and think "yes, this is the mesh that I am really waiting for".
It is just so frustrating using other figures (especially Vic3's) legs/thighs that look really bad / flat or weird when the figure is seated.
The only question I have is about joint bend and rotate limits. I guess I should be asking Dr. Geep or searching forum posts, but anyway...I'd really like to have a way of limiting pose movement to near-realistic human joint motion except when - in desparation for a particular pose - I have to exceed the limits. Will Kaimira have joint limits or will I, inevitably, end up bending and twisting her out of all proportion?
Regards from,
Jovial.


Seraphira posted Tue, 15 March 2005 at 10:41 PM

Hi everyone, Some sad news With my uncle who has been dying from cancer is very sick and i'v been away at his bedside through his time of need. Some good news: I am still working on kaimira as much as i can without depriving myself of sleep. Ok now lets get started. I haven't setup any joint limits, I'v been working on her joints carefully because i am picky girl. Now i will show u show u some shoulder joints in action, now please note that her sholder/arm joints are not fully tweaked how i want them to be. As i said i'm picky. As for the thigh/legs the flat problem is usally the deformer and it's pretty hard to limit that problem. But i will try my best to get rid of that problem. Here's a view...

Seraphira posted Tue, 15 March 2005 at 10:51 PM

now there's still need some stuff done with her hands, forearms, i have to redo her legs since i build a new cr2 from the ground up. I hope u like it so far. Also more news I'v been working on kaimira's super long hair, now ur gonna scream ur heads off when i tell u it will be conforming and fully poseable strians of hair that is not hinder on memory, or poser resources, now users can use easy pose with ERC which allow users to pick and choose any part of her hair to click and add curls, spirals, ringlets, also users will be able to change colors to provide their own hilights and different colors, change length for each strand sections to create their custom styles for more complete customizations.. I am hopping her hair style possiblities will be endless. I will post a preview soon of her hair. here's another preview of kai's shoulder joints, look MA NO NOODLE ARMS! YAHOOOO REJOYCE!!!!!!! ;) Sera

PapaBlueMarlin posted Tue, 15 March 2005 at 11:14 PM

I'm sorry to hear that your uncle's condition isn't getting better. Please take all the time you need with this and don't cause yourself any bad health. Kai is looking really good especially in the shoulders. I'm enthusiastic to hear about the hair too. I hope everything is going well :)



odeathoflife posted Tue, 15 March 2005 at 11:29 PM

Have you had a chance to look at the new Daz Eagle? It uses the same sort of overlaid mesh for feather depth

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odeathoflife posted Tue, 15 March 2005 at 11:29 PM

and the morph

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Seraphira posted Wed, 16 March 2005 at 2:26 AM

EGGGGHHHH!!!!!!!!!!!!!!!!!!!! See what happens when i wait for to long to release kaimira. Nope I haven't seen the fella until u showed me. I hope they don't call it MLS or i will shit a bird or two :S :(.


Seraphira posted Wed, 16 March 2005 at 6:33 PM

Attention everyone: I have some very very upsetting news Just recently someone sent me a nasty virus and I lost everything all my work is gone including kaimira. I'v never been so upset in my life that someone would do that to someone? Also just my luck the backups of kaimira are also corrupted. "me Cries". I will redo Kaimira and better then ever, I am so sorry guys I am so sorry. :( Sera


randym77 posted Wed, 16 March 2005 at 6:42 PM

That's terrible! I'm so sorry. Whoever sent it to you probably didn't realize they were sending it. If it was really them to begin with. Most viruses are "spoofed" these days. They hide their origins, taking e-mail addresses off the infected person's hard drive. You weren't an intentional target, in all likelihood.


DCArt posted Wed, 16 March 2005 at 6:46 PM

Oh my, Sera, first the stress of your uncle, and then the stress of losing everything! Oh no, oh no, oh no! You know what? Take a little break for yourself first. You've been working so hard, and you need to spend a little time with YOU too! We can wait a bit longer, we just want to see you happy and rested. (hugs)



an0malaus posted Wed, 16 March 2005 at 6:46 PM

Sera, that is Terrible news on top of your family health burdens :-(. I feel for your situation, having experienced the loss of significant work/effort/time/creative thought through accident personally. As you have inspired us, we must now inspire you and reward you with our patience and support. Do not risk your own health through sleep deprivation when under stress. Kaimira will arrive when she's ready and I'm sure we will appreciate her all the more for the delay. GeoffIX



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stonemason posted Wed, 16 March 2005 at 6:58 PM

:(..Sera..so sorry to hear this after all the work you've done, I hope you can start again,things should go smoothly second time round with all you've learnt already. ..& please..if only once a week..burn your progress to cd! Cheers Stefan

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hauksdottir posted Wed, 16 March 2005 at 7:06 PM

A nasty pox on virus writers! Sera, take some time to sleep and a walk in the sunlight. You probably need to lower your stress levels with illness in the family as well as computer woes. Then, take your computer to an expert and see what can be recovered. Carolly


Seraphira posted Wed, 16 March 2005 at 7:18 PM

hi everyone, I wanted to thank everyone for being for me. I actually sat down and cried my face off, not the fact I lost her but I put my heart and soul into her. Hi carolly sweety I think it's a bit late i already reformated my harddrives and did a fresh install. hi mason honey huggles i will this time. my burner works finely lol. last time it didn't work for me :S I promise everyone that i will release Kaimira and i will i'm sorry for so many set backs. :( I'll start her modeling process tonight. huggles and kisses I will post tommrow on Kamira's progresses. Sera XOXOXOXOXOXO


Ghostofmacbeth posted Wed, 16 March 2005 at 8:51 PM

I was wondering where this thread went .. Sorry to hear about the loss of the files. I hate virus' ...



estherau posted Wed, 16 March 2005 at 8:52 PM

Hi Sera, often when bad things happen some good comes out of it too. All the learning you did as you were making is a valuable amount of knowledge and skill. you've learnt a lot about making a poser person and the next one you makewill be even better, i promise you. anway it would have been a bad time to relesase her. there's new vue and [oser 6 that people have just spent their money on, as well as the new p6 characters, so we are better off waiting for kai. don't rush her - take your time. we're all supportive and i promise to buy her when she comes out! love esther

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LilWolff posted Wed, 16 March 2005 at 9:29 PM

I am so sorry to find this thread again under these circumstances. I have been silently watching your creation since you started with that mask. When your ready to give it a go again, don't forget all us silent peeking in people that are supporting and cheering for you too!


dlfurman posted Wed, 16 March 2005 at 9:37 PM

Kaimira The Prototype was not for these machines. You may have lost this work, but the knowledge you've gained is going to stay with you. Estherau is right. Take a break. I can share with you a technique for producing ideas. Adapt this to Kaimira the Release Version. Your last creative process was like eating a meal. You've taken in everything. You chewed up modeling and learning the tools for that. Rigging, .cr2 creation and editing, the whole nine for that. This nasty virus episode is like digestion. Time for your mind to absorb, analyse and process what you've done. When you are ready to push those pixels, move the polygons, save the final .obj, pz2, .cr2 files, the creative process will be that much smoother. The finished product-Kaimira The Release Version will make you proud. We will wait.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

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XENOPHONZ posted Wed, 16 March 2005 at 10:50 PM

I too am very sorry to hear this. I'll keep my eye out for more news from you -- hopefully good news in the future. Thanks for letting us know about this.

Something To Do At 3:00AM 



Xena posted Wed, 16 March 2005 at 11:07 PM

Oh sweetie hugs If there's anything I can do - even if it's just an email buddy to rant and rave at - you just contact me, ok?!


Seraphira posted Thu, 17 March 2005 at 1:02 AM

hi everyone, I wanted to thank everyone for all their support and being here for me. This is why i love renderosity so much because it's almost like family. I won't quit on kai i'm gonna work harder then before. So this my game plan. Tonight: - I am reinstalling all my software - Drawing up basic drawings and plans for the new kaimira. Tommrow: - Make a list of features and new ones i want to put in. - List of morphs. - start the modeling process for kaimira. also I might as well do Dorian too kill two birds with one stone. :O. I'll show u the sketches tommrow. :D My mom said it might be a blessing because now i have the knowledge and that i won't be flying blind. Sera XOXOXOXOXOXOXO everyone thank u.... hugsssss


british_rob posted Thu, 17 March 2005 at 1:04 AM

hi hunny bloody viral writers why cant they just stop or do something creative other than destroying other ppls work! hunny you know where i am if ever you need anything, i hope the catwalk can help. robbish


Posermatic posted Thu, 17 March 2005 at 1:14 AM

AHHHHHHHRRRRRGGGGGG!angerdespairetc Everyone seem so calm and polite but this kind of things make me real mad. I post this scream of anger to let out the steam a little bit on the forum because if all hold out anger like this more time I'm sure your right eye is gonna pop! I was following silently this project for some time now and was hoping to see her ready in a couple of months but now the wait is going to be longer I guess. As has been said earlier maybe this nasty incident will give birth to a even much better Kaimira (now Kaimira2 or "The Kaimira daughter") if it's possible to surpass her, she was all that a poser model should be. So Sera I'm sending you my best positive vibes to you, both creative and hard work ones so you could heal after this loss and get back to the awesome work you have showed us right here with the Kaimira Project.


operaguy posted Thu, 17 March 2005 at 1:43 AM

WAIT WAIT WAIT, Are you SURE everything is gone???????? Either just post back and say you have had professional assistance, and I mean REALLY ADVANCED HYPER PROFESSIONAL HELP to say "There is no hope." Or WAIT and give us the details....you might be suprised what can be recoverd. Even if you hard drive cannot be seen, that does NOT necessarily mean everything is gone. ::::: Opera :::::


operaguy posted Thu, 17 March 2005 at 1:47 AM

now i see post 110 that you have reformatted. IT IS STILL NOT TOO LATE. STOP FOR ONE MOMENT. YOU MAY STILL BE ABLE TO RECOVER THE FILES..... Please advise. ::::: Opera :::::


stonemason posted Thu, 17 March 2005 at 2:22 AM

Operaguy..that's what I was thinking too..there may still be a chance,I think her brother has looked over the system and deemed it unsaveable though. I spoke with Seraphira today & we think it was the Klez.H virus..would there be any chance of recovery from that one? Stefan

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operaguy posted Thu, 17 March 2005 at 2:53 AM

Yes, it might be retrievable. Even saving one file, such as the latest mesh, could be worth investigation. Her brother might be a professional, or might not. How did her brother make the determination? If you have phone access to her, I will give you my toll free number and she can call me if deemed worth while. Just IM me if appropriate. I am not trying to be a superhero, but that seemed like a pretty fast surrender. It depends on many things, but considering the amount of work at stake here, the counter-attack should be proportional. ::::: Opera :::::


Natolii posted Thu, 17 March 2005 at 5:51 AM

I do have a question about how you are storing your backups as well. Are they being stored locally on your computer or do you have a copy off computer (Ie. Zip disk or CD/DVD rom?) A good investment would be a DVD-R/RW +/-... Even an inexpensive CD-R/RW would mean the difference between a lot of headaches. I learned that one the hard way.


jcbwms posted Thu, 17 March 2005 at 6:00 AM

I found this thread via a bookmark from a friend I am sitting with. This indicates she is watching this figure closely (she has only about two dozen bookmarks, and all are recently visited). After having looked over the entire history of this figure myself (she is working on a figure herself, but obviously nowhere near this complex and I don't believe this realistic), and knowing her, I can say that both of us hope that some element of the work can be saved. Most excellent work. Gives me a mind to actually give this poser thing a go myself, instead of letting my son or friend have all the fun. I most especially like the proportioning -- those tiny heads are absurd. Anyone who has ever worked on a casting analysis knows that most television workers have heads larger than normal, inclusive of hair. Makes for a better look on a screen. My condolences, and I shall extend them as well for my friend (who has asked me not to identify her in my posts as I am somewhat embarrassing to her).


The3dZone posted Thu, 17 March 2005 at 6:04 AM

OMG,I am crying for you Sera,all that work gone? you didn't send the mesh to atleast one other person? This is very very sad,I will still wait for her though. -3DZ

Funny YouTube video of the week - Bu De Bu Ai


operaguy posted Thu, 17 March 2005 at 6:20 AM

4:18 AM here in California, I don't know what part of the world Seraphira is in...but the offer still stands to help retrieve mesh from dead HD. ::::: Opera :::::


stonemason posted Thu, 17 March 2005 at 6:27 AM

hey Opera..I speak with her through msn,chances are she's in bed at the moment,somewhere in the states. I agree the counter-attack should be proportional.. not sure what qualifications her brother has..but I'd be sending it to a tech expert just to see if there was a chance ..but also hats off to her if she's prepared to give it another go..I think I'd give up after loosing so much work, Stefan

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Caly posted Thu, 17 March 2005 at 7:52 AM

So sorry about your family member and now this virus. I hope something can still be recovered. It's just such a shame.

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PapaBlueMarlin posted Thu, 17 March 2005 at 9:09 AM

Attached Link: http://www.computerpi.com/

I wish you the best of luck in continuing with Kaimira's development. Be it by finding the old mesh or starting over. If want to pursue the old mesh on your hard drive, this is a link to a forensic data recovery service in your area.



getjolly posted Thu, 17 March 2005 at 12:16 PM

Hopefully Ryan has the work on the new site on his machine, the work the two of you put into it was very beautiful, strange but it was through this that we first came across your work :-) It's good to see that you're getting straight back into it. "It is always faster second time around" is almost a computer graphics anthem, and without the process of "creative decision" getting in the way, you'll be surprised how quickly you can bring it all back. We know how you are feeling a similar disaster on 1st Jan almost wrecked the volumes of poser6 content we were providing, one of our hardrives just decided to up and die, but fortunatly we had backups in place and only small amounts disappeared. We're pretty good at backing up our service work, it must be the fear of being sued :-) Give it a go contacting opera, some deep recovery may be possible, but ol' windows does a good job of trashing at least part of every file of any importance :( (it's like it knows) Best of luck on the rebuild from us in Ireland. Elliot&Helena : Jolly PS Happy paddy's day to you and MjrGaelic!

Jolly : CP Store :


DustRider posted Thu, 17 March 2005 at 1:06 PM

Sera,

I've been watching this thread with great interest. I am very sorry to hear about the problems you had with your computer, and your loss (possible loss??) of the Kaimira. Unfortunately I was out of town when you had the problems with your system, or maybe I could have helped you get everything back. But even with re-formatting your drive, some of your files may still be recoverable (it depends on how the drive was reformatted, and where the files were on the hard drive (the physical location).

Although Klez.h is a particularly pesky virus, and spreads through your system(s) like wildfire, it's very unlikely that it made your data unrecoverable (your entire system was probably recoverable). It attaches it's self to files in your system, changes registry settings, and sends it's self to everyone in your email, ICQ, network, and really clogs up your network.

In your case, simply removing your hard drive and installing it as an additional hard drive on a protected system, scanning your hard drive to remove the virus, and making copies of your data files is all that would have been needed save everything. Although it is too late for this now, it's good information to have if you experience problems in the future. Unless your hard drive is physically dead, data is almost always recoverable.

If you you have any top notch computer shops with data recovery tools in your area, it's possible the Kaimira could be recovered from your hard drive even though it has been reformatted. Unfortunately, most local computer shops don't do data recovery, and any that do, charge a premium price for the service (the tools are expensive).

I've recovered data from un-bootable systems, unreadable data, and deleted data, and reformated drives many times over the years, so I know from personal experience that it can be done. I would offer to help, but I no longer work where I have access to software to read data off of a reformatted drive.

I'm Sorry for your loss, and sorry that I was too late to help. I'm looking forward to watching your progress on the new, improved? version.

GOOD LUCK!

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Seraphira posted Thu, 17 March 2005 at 1:28 PM

hi guys, I think philc might still have her. I'll have to talk to him when he gets online..... Here my brother told me it was a very bad virus :| i'm not a computer geek :S all i know how to do is turn it on and play with poser and max. any ideas to get files from a clean install or removed? Thanks thanks for helping me... Unfortantly my brother likes to format things :| sigh. I'm just gonna go lay down for a few hours it's about 12:23pm i'll be back about 2:30pm then i'll show u some goodies. I think i will be able to model her faster with the same or better results, not like before i was flying blind. But please do let me know if u guys have any ideas on getting files back from the grave. in teh mean time i'll try to get in contact with philc. Because he helped me with her cr2. Cross ur paws guys... /me crosses her paws and prays. JC no worries, everyone is learning i'm still learning all the time, it's how we grow and learn our skills. once u start poser ur hooked hone lol. :)


operaguy posted Thu, 17 March 2005 at 2:09 PM

Sara the brillant artist who climbs mountains with no ropes plus brother who "likes to format things" is a recipe for Shakesperian-sized tragedy. Get thee to a DVD-Burner-y. Methinks Sera welcomes the opportunity to start with a clean slate and go fast. ::::: Opera :::::


Gongyla posted Thu, 17 March 2005 at 3:51 PM

If it can help: if I'm not mistaken, we have downloaded the previous (disappeared) threads part 1 to 4. With you images on them. They might serve as a reference. If you need one that is. If ever possible: get yourself a cheap second hand computer and link that one to the Internet. With an updated virus killer. And disconnect your workhorse computer from every possible source of trouble. Then the ony thing you have to fear is a crashing hard disk. I really feel sad for you, really do. I am dreaming on a project, and I intended to wait for Kaimira as she is so much better than the unimesh characters. Well, I have now more time to prepare. And K2 will be easier to create, and also most probably even better. As for the release time: I am not interested in P6 or Vue, so you can be shure you already sold one copy. don't let the changes get you down!



wolf359 posted Thu, 17 March 2005 at 5:24 PM

"My backup copies were infected as well" ???? if it was a PROPER backup it would be stored off the main HD besides its better this thing Die an early accidental death now rather than be painfully steamrolled into oblivion by the V3 juggernaught later ;-)



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hauksdottir posted Thu, 17 March 2005 at 5:31 PM

There is a reason why this old WIN98 box is my internet connection... and why my working computers aren't connected to it or the Internet. Bad things happen to computers when they are online. It is almost like safe sex where abstinence is about the only sure way to not get infected. Anyway, as mentioned above, unless a disk has been thoroughly and deliberately magnetized by professionals a couple of times to wipe it clean, the data is almost always recoverable. The pros can recover data even from burnt-out husks. There may be some expense, but compared to 6 months of your time? Carolly


operaguy posted Thu, 17 March 2005 at 5:55 PM

I agree with having a 'throw-away' sys as your internet connection. My Poser sys has not and will not touch the net. That having been said....I am very impressed with the combination of XP Pro SR2+all patches combined with SpyBot innoculation. Since I started with a clean install 6 weeks ago on my NetPuter, I have had NO adware infections, no popups, no virusus and no hijack attempts of any kind get thru. ::::: Opera :::::


PapaBlueMarlin posted Thu, 17 March 2005 at 6:38 PM

Lets wait to see if PhilC still has her before anyone comes to any further conclusions...



Seraphira posted Thu, 17 March 2005 at 7:40 PM

i agree carolly. as i wait for philc i'm just gonna play around with kaimira's new design.


Seraphira posted Fri, 18 March 2005 at 3:49 AM

YAHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Guys we got her back!!!!!!!!! PhilC has her YAHOOOOO!! lets rock in ROLL and get for me to get back to work!!!!!!!!! I AM SOOO HAPPY I AM SO HAPPY I AM SO HAPPPY!!!!!!!!!!!! come on every one lets parttyyy! YAhohooo ok girl calm down!!!! :D HIP HIP HERYAH! FOR PHILC!!!!! /me bows to philc.


estherau posted Fri, 18 March 2005 at 4:02 AM

great!!! that was sooo lucky! esther throws the party balloons into he air

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stonemason posted Fri, 18 March 2005 at 4:16 AM

:)

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Seraphira posted Fri, 18 March 2005 at 4:33 AM

lol. But I think I am gonna do her in for a overhaul though... looking at the new body type seems to be more realistic. :)


dlfurman posted Fri, 18 March 2005 at 7:57 AM

Great news!

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

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operaguy posted Fri, 18 March 2005 at 8:22 AM

"...overhaul..." Now no boob jobs, Sera, we like her the way she is. ::::: Opera :::::


PapaBlueMarlin posted Fri, 18 March 2005 at 8:53 AM

Congrats Sera :) I'm so glad everything worked out...



Seraphira posted Fri, 18 March 2005 at 9:35 AM

well here's teh rework. :) I think u'll like her better. she still have that kaimira look... Plus. I will be working 12 to 14 hour shifts until i finish her...I'll post some more goodies today.....

Message edited on: 03/18/2005 09:40


Xena posted Fri, 18 March 2005 at 1:04 PM

Can I get a Silicon, yeah! Rah rah rah! snicker Sorry Sera, just teasing ;)


Caly posted Fri, 18 March 2005 at 1:24 PM

lol No wonder some 3d models look so fake... the real life women are somewhat plastic themselves. :P I'm just glad the project's back on track and things are well. :)

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Seraphira posted Fri, 18 March 2005 at 2:29 PM

Zhhahahahahhahahahahha xena! :D I'll put silicon morph implants if u want ? :D LOLOLOLOLL ;)


Xena posted Fri, 18 March 2005 at 2:45 PM

Noooo, I can magnet my own boobies thanks ;P Just PLEASE PLEASE PLEASE make her chest the same as you did first time around. They were such pretty regular things :)


PapaBlueMarlin posted Fri, 18 March 2005 at 7:59 PM

The original Kai had the "posable boobs" so I imagine that with morphs and posing, Kai2 will look a lot more natural than the Levius' model. I think the 3D model is looking great :)



hauksdottir posted Fri, 18 March 2005 at 11:12 PM

Good news... now make a clean copy and put it somewhere safe and not connected to a machine.


kobaltkween posted Sat, 19 March 2005 at 6:51 PM

yay! hooooray! i was seriously ready to cry. whatever you do, don't give up on her. i would like to echo some of the backup suggestions mentioned above- external drive, optical media and maybe even a separate machine as a firewall. but i'd also like to applaud the method by which she was retrieved. i have a friend whose work was broken into once, and his hardware assaulted. it can often be helpful to have a copy in a physically remote place. there are certainly enough talented and trustworthy people in this thread to provide remote, versioned backup if you would like it. and since there are so many talented clothing makers like xena here, it might even jumpstart 3rd party production.

as for a new kai, well, please, please don't change that beautiful face. i loved her look. her nose and her lips were perfect, IMHO. while that particular reference's breasts actually look less realistic than k1's, i'm betting you'll make her body even more perfect.



Seraphira posted Sat, 19 March 2005 at 9:15 PM

hi everyone. Hi xena honey, I will do the same breast type as before. Cobalt I was crying.... :( but i believe things do happen for a reason. :). News Update: I though well the pose didn't do it for me. and she didn't have the breasts i wanted. So i thought i cut and pasted and fit them like puzzle heh. hey what ever works right.. :) at least she wouldn't look anyone who modeled her from levius pictures. :) there's a few has really nice breasts. Speaking of breasts with the morphs I wanted to do cup sizes rather then voulptious.. yes there will be morphs to make that type of breasts. plus it would teach kids about breast sizes lmao ;) hehehe. There will tons of morphs to change the different shapes of breasts too. :) Cobalt honey, i'll never give up... i made a promise to people i wouldn't stop and i won't... i'd have to die first lolol.. knock on wood. :) Sera ps the image u see is still not finished... but it gives u an idea what pose she will be in default... plus all her limbs will be at a 45 degree angel, it should help with the common issue of noodle limbs.


PapaBlueMarlin posted Sat, 19 March 2005 at 10:00 PM

Thanks for the update. I'm so glad that things are progressing well :)



Xena posted Sat, 19 March 2005 at 10:58 PM

I loved your idea of cup sizes when you first mentioned it, so I'm glad you're keeping that idea :)


Spiritbro77 posted Sun, 20 March 2005 at 3:09 PM

...


kobaltkween posted Mon, 28 March 2005 at 12:14 PM

just a note to say that i hope that all is going more smoothly than before, and all our well-wishes are with you.



PapaBlueMarlin posted Sun, 27 November 2005 at 4:44 PM

.



Strixowl posted Sun, 27 November 2005 at 7:27 PM

Is Seraphira ok?


stonemason posted Sun, 27 November 2005 at 8:36 PM

I havent heard from her in months,she hasn't signed into msn in months either :( ..been wondering if she's ok

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PapaBlueMarlin posted Sun, 27 November 2005 at 8:51 PM

I received an IM from her in October. She's still recovering.



stonemason posted Sun, 27 November 2005 at 8:56 PM

thank's for the info Papa :)

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Lunaseas posted Sun, 27 November 2005 at 10:31 PM

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Strixowl posted Mon, 28 November 2005 at 10:16 AM

Yes Papa, thanks for the update.


hauksdottir posted Mon, 28 November 2005 at 3:18 PM

Some things take a long while to heal, and it is better to give the body the time it needs to do a good job of repair. She'll be welcome back when she has the strength to rejoin us. You might let her know that there are friends out here who wish her well. Carolly