Forum: Poser - OFFICIAL


Subject: Fur New version for your Poser animals- Shader Node Poser5

Mec4D opened this issue on Feb 15, 2005 · 54 posts


Mec4D posted Tue, 15 February 2005 at 2:22 PM

Hi here another shader for the fur, it looks much more nice as only using the displacement. with this shader you can blend the fur together with the textures or not, it is up to you. Please wait with reply until I upload all information about this and tricks. Thank you for your attention and I hope you get new inspirations :) Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D posted Tue, 15 February 2005 at 2:52 PM

SEE IMAGE FOR MORE INFO

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mazak posted Tue, 15 February 2005 at 3:02 PM

Wow :O) Looks great! Mazak

Google+ Bodo Nittel 


mathman posted Tue, 15 February 2005 at 3:02 PM

Thanks, Cath. Nice work. I am wondering if it is possible to make the fur "longer" - maybe more like hair ? regards, Andrew


Mec4D posted Tue, 15 February 2005 at 3:13 PM

Thanks :) you can make it longer but not like a hair. in the image above you can see that you can use the color textures as the color base for the fur, it works very fine with the light and in darknes you will never miss your cat anymore :)

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D posted Tue, 15 February 2005 at 3:32 PM

ALSO GREAT AS A SNOW :)

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Sarte posted Tue, 15 February 2005 at 4:09 PM

Snow Lion! XD

Do the impossible, see the invisible

ROW ROW FIGHT THE POWER

Touch the untouchable, break the unbreakable

ROW ROW FIGHT THE POWER



Mec4D posted Tue, 15 February 2005 at 4:11 PM

I MADE ANOTHER TEST :)

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D posted Tue, 15 February 2005 at 4:30 PM

I used in place of noises wood node :)

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D posted Tue, 15 February 2005 at 4:34 PM

here the settings for the wood in place of the noise it works much better .

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


PapaBlueMarlin posted Tue, 15 February 2005 at 5:55 PM

Thanks for your advice Cath -- now off to play :) Jeremy



Farside posted Tue, 15 February 2005 at 8:28 PM

.


Gareee posted Tue, 15 February 2005 at 8:59 PM

Looks like yer on a roll, Mec! Great stuff!

Way too many people take way too many things way too seriously.


PapaBlueMarlin posted Tue, 15 February 2005 at 11:24 PM

Here's my attempt with Sixus1's Lil' Devil.



Mec4D posted Wed, 16 February 2005 at 2:26 AM

Jeremy, you can't use the Outer_Color red in this situation when the Inner is grey, this way you lose the hairy effect. try black as Inner or light -white as Outer :) Gareee... I wake up after 6 months of not see Poser :) lol don't wonder! I had my ideas a long time ago now only try to let it work better. THANX:)

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Netherworks posted Wed, 16 February 2005 at 7:10 AM

Awesome! You really do justice to Poser 5 :D

.


CraigMunden posted Wed, 16 February 2005 at 7:19 AM

Wow - great inspiration for playing in the material room! bookmark



Carcinogen posted Wed, 16 February 2005 at 7:23 AM

Cath, you have got me experimenting with different P5 nodes and effects that I was intimidated by and hesitated for so long. Thanks for being my inspiration! Do you have any idea how much we missed you around here? Hugs, Tim.


TrekkieGrrrl posted Wed, 16 February 2005 at 7:25 AM

THANKS!! These are so COOL! Don't you ust LOVE P5's material room?! It's the BEST part of P5 IMO!

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Dave posted Wed, 16 February 2005 at 7:44 AM


Mec4D posted Wed, 16 February 2005 at 7:45 AM

Thank you :)) I just work on a new Article-tutorial regarding the Refraction and refraction nodes in Poser5 Material Room, I will publish this one on ym website and let you know about later today. It is a very interesting article with many extras, so check out! Thank you Tim very much, I can't imagine better welcome abck as I got! it give me so much indpiations as well!! and ernyoka1 you are right P5's material room It's the BEST part of P5 IMO! lol and here I go to prove you that you can create every material in Poser5 Material Room you imagine.. I spend almost 12 hours for every material checking in any situation to get the best effect I can :) see you when I see you Hugs! Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D posted Wed, 16 February 2005 at 8:50 AM

Attached Link: Refraction Article and test in Poser5 Material Room

if you are interested SEE THE LINK ABOVE

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


PapaBlueMarlin posted Wed, 16 February 2005 at 10:00 AM

Cath, I tried connecting the image map all 4 ways. I still don't think he looks very furry. I'm going to play with the lights to see if there's a setting that makes him a little brighter.



Mec4D posted Wed, 16 February 2005 at 10:34 AM

see light in the first post, in any way it looks not what we have to get, I tested on any animal I have with success and the same settings as above! hello Jeremy you plug the noise into bump, it have to be pluget into displacement!!! try the setting from Post number 10

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


PapaBlueMarlin posted Wed, 16 February 2005 at 10:59 AM

Here's an update with the noise attached to the displacement. The map is attached to the inner with the inner white and outer black. I'll reverse those colors and see how it looks.



PapaBlueMarlin posted Wed, 16 February 2005 at 11:12 AM

The map is attached to the inner with a grey inner and white outer. When I used a black inner the map completely disappeared.



Gareee posted Wed, 16 February 2005 at 12:49 PM

Mec.. when you open the refraction tutorial, you cannot increase the window sized to full screen (it opens just a tad smaller then the full size it should be width wise.) Just a FYI... Also, it's a great tutorial, but it would be nice to save it locally, in html format, or a pdf or such.

Message edited on: 02/16/2005 12:51

Way too many people take way too many things way too seriously.


PapaBlueMarlin posted Wed, 16 February 2005 at 12:57 PM

Cath, I forgot to say that the settings in post 23 are the same as post 10 with the wood displacement, just switching colors and where the maps is connected. Post 26 has the noise displacement and the same settings as post 1 except for the inner color being different. Jeremy



akura_ posted Tue, 12 April 2005 at 6:30 PM

I suggest you give this to DAZ. Not only would it be easier to find but, your get 25$ at the same time. This is the most usefull tutorial I have found and the easiest. Awsome job with it. Akura


akura_ posted Sun, 24 April 2005 at 5:26 PM

Where is the Fur Materals.


byAnton posted Sun, 01 May 2005 at 1:55 PM

AKmaterialroombookmark

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


akura_ posted Sun, 01 May 2005 at 1:57 PM

???? Can I have a link please.


xantor posted Tue, 30 August 2005 at 4:06 PM

There are no actual fur materials to download, the tutorial shows you how to make the fur work.


Gareee posted Tue, 30 August 2005 at 4:47 PM

With any luck, people will start making them available in the new shaderspider format...

Way too many people take way too many things way too seriously.


LostinSpaceman posted Tue, 30 August 2005 at 7:42 PM

Attached Link: http://www.lostin3d.com/Downloads/DeerFur.zip

Furry Buck on a Snowy Plain! Thanks for all the tips folks! I don't see why folks don't share their material settings in Poser 6 mt5 files. You you have to be careful adding nodes to images with texture maps but it's helpful having the node settings to share in the mt5 files.

Acadia posted Sat, 17 September 2005 at 9:44 PM

Thanks Lou for spending some time walking me through the Material room :) I am actually starting to understand it a little, and I decided to try this thread. I'm ecstatic with the results :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sat, 17 September 2005 at 9:46 PM

Question.... How do I save my settings so I don't have to write them down, or take a screenshot, or have to redo them from scratch again?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nruddock posted Sun, 18 September 2005 at 4:52 AM

Save them to the Materials Library by clicking on the "+" button.

If you have P6 you can save all materials in one collection.
If you have P5 you'll only be able to save individual materials for later use.


Gareee posted Sun, 18 September 2005 at 7:39 AM

With the new shader spider, you can also connect just the fur effect nodes, and save that as a partial shader. Then you can relaod that for another character and apply it only to all surfaces names including "skin" or a naming of your choice.

Way too many people take way too many things way too seriously.


Acadia posted Mon, 06 February 2006 at 5:23 AM

Sorry, just renaming some threads with titles that I can remember, seeing that the search function has been essentially rendered useless other than for searching out subject titles and user names.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



xantor posted Mon, 06 February 2006 at 5:30 AM

You could save the good threads to your harddisk.


Acadia posted Mon, 06 February 2006 at 6:00 AM

My hard drive isn't that big and I'm always fighting for space on it. The threads are here and can be found, if the search engine were working as it should instead of having been 3/4s disabled. :(

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Carcinogen posted Mon, 06 February 2006 at 6:12 AM

Looking at this now is way less foreign to me since I have had time to experiment with nodes. I can't believe this was a year ago! We don't hear much from Catharina these days. I was wondering what she is working on recently and how she is. Anybody heard from her? I miss her.


LostinSpaceman posted Mon, 06 February 2006 at 6:48 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2538543

So you missed this thread about Cath's troubles I take it?

Acadia posted Mon, 06 February 2006 at 6:55 AM

She lost everything in a fire about a week or so ago :( And she didn't have any fire insurance :( There are a couple threads about what happened.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Carcinogen posted Mon, 06 February 2006 at 7:29 AM

How horrible. Any way we can help her out?


Acadia posted Thu, 09 February 2006 at 4:16 AM

.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



lkendall posted Wed, 29 November 2006 at 7:25 PM

11/29/07

I realize that this thread has not been active for a while, it was referred to by Acadia in the following thread:

 http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2121224&page=2

The technique of using a noise node as a displacement map to create a fur or hair like texture is fascinating, but I have encountered a problem. I am getting a checkerboard effect that seems to be related to the underlying mesh. While this has an interesting appearance, it is not uniform, and it is an annoying artifact.

Has anyone else encountered this? Do you know of a way to suppress this effect?

Thanks,

LMK

Probably edited for spelling, grammer, punctuation, or typos.


SAMS3D posted Thu, 30 November 2006 at 4:09 AM

This is so cool.  Hi Cath.....(waving and jumping up and down) have not seen you in ages.  Thanks for these tips.  Sharen 


DreamWeaver_Designs posted Fri, 13 November 2015 at 3:25 AM Online Now!

I know this is a old thread but it is the only one I can find on fur done this way, just one wee problem. None of the pictures are showing :( Can some one help me out here?


WandW posted Fri, 13 November 2015 at 1:38 PM

This might be helpful:

https://www.renderosity.com/mod/forumpro/?thread_id=2674956

And: http://www.daz3d.com/forums/discussion/32537/are-there-any-tutorials-for-making-a-fur-texture-or-shader-look-more-realistic

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home

DreamWeaver_Designs posted Fri, 13 November 2015 at 1:46 PM Online Now!

WandW posted at 8:45AM Sat, 14 November 2015 - #4238468

This might be helpful:

https://www.renderosity.com/mod/forumpro/?thread_id=2674956

And: http://www.daz3d.com/forums/discussion/32537/are-there-any-tutorials-for-making-a-fur-texture-or-shader-look-more-realistic

Thanks


quietrob posted Sat, 12 May 2018 at 12:49 PM

Is there a way to fix the link's and images? Everything is dead!



seachnasaigh posted Sat, 12 May 2018 at 9:47 PM

quietrob posted at 9:39PM Sat, 12 May 2018 - #4329897

Is there a way to fix the link's and images? Everything is dead!

Probably can't be fixed because the data likely no longer exists. From context, it appears that the concept is using Firefly micropoly displacement to give the appearance of short fur. The displacement can be driven by the noise node or a height map (tiled many times over). The artifact shown by lkendall is due to the change of surface normal occurring at polygon boundaries. With the current version of Poser, subdividing the shirt a few times would fix that.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5