Forum: Poser - OFFICIAL


Subject: hair in poser

Trel opened this issue on Feb 15, 2005 ยท 25 posts


Trel posted Tue, 15 February 2005 at 3:44 PM

I'm going to use long hair evolution as an example, since what I'm talking about is obvious on it. When using some hairs, I notice the texture ends up really well bad, and instead of normal strands, I get what look like a sharp line that should be a strand but then a faint box around it. It does this even when I switch to the higher render setting. Am I missing an option I need to check or something or am I just doing it wrong?


operaguy posted Tue, 15 February 2005 at 4:03 PM

please post an image, state what version of Poser and render settings if you can. ::::: Opera :::::


Trel posted Tue, 15 February 2005 at 4:15 PM

Poser 5
Render Options, default draft (for this one)

see the blocks around the hair?

badhair7ih.jpg


randym77 posted Tue, 15 February 2005 at 4:34 PM Online Now!

Looks like your transparency settings are wrong. Notice the skullcap showing across the top of the forehead, too. Is your transparency falloff set to 0?


Trel posted Tue, 15 February 2005 at 4:45 PM

no, it's set to 0.6 which is the default for that hair (which I got from here: http://digitalbabes2.com/dload1.html )


randym77 posted Tue, 15 February 2005 at 4:47 PM Online Now!

The hair is designed for Poser 4, and the transparency settings sometimes don't work correctly. Try setting it to zero.


Trel posted Tue, 15 February 2005 at 4:52 PM

I have, and still no go. Is there any known way to either convert them or at least muck with the settings to achive the same effect?


operaguy posted Tue, 15 February 2005 at 4:59 PM

you're sure it's not a shadow? you move the light around and/or went in for a close up? ::::: Opera :::::


SamTherapy posted Tue, 15 February 2005 at 5:05 PM

Set Transparency Edge to 1.

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anxcon posted Tue, 15 February 2005 at 5:06 PM

i can tell by looking at pic, it is a problem with transperency, not the shadows :) can you show a screenshot of material settings for the hair? and nice blue eyes, im in love!


Trel posted Tue, 15 February 2005 at 5:07 PM

transparancy edge IS 1 (getting screenshot now)

Message edited on: 02/15/2005 17:08


randym77 posted Tue, 15 February 2005 at 5:08 PM Online Now!

If it's a shadow, it will go away if you render with "cast shadows" unchecked.

But I think it's transparency. I tried this hair in P5, and it worked fine for me. (It came in with transparency falloff 0, but with P5, sometimes it comes in at 0.6. This is wrong for hair. Transparency falloff is for things like glass, where you want something only partly transparent at the edges. For most transparency maps, you want falloff to be zero.)

Make sure you have transparency falloff set to zero for all parts of the hair. (See my settings, above.) If it still doesn't work, save your file, close Poser, and then get back in, open the file, and try again. (P5 has a tendency to keep old settings in memory, even when you change them.)


Trel posted Tue, 15 February 2005 at 5:11 PM

oh, wait, I never tried for all parts, that's probably what I missed, lemme check


Trel posted Tue, 15 February 2005 at 5:17 PM

thanks, it was falloff on all the parts. I didn't do it for all of them. thanks :)


randym77 posted Tue, 15 February 2005 at 5:20 PM Online Now!

You're welcome. :-)

Another tip for making this hair look its best in P5: lower the shading rate. I usually go to about 0.05. You have to change it in both the hair properties, and in the render options. It will look a lot nicer, but it's also slower, so save it for your final render.


Dave8 posted Tue, 15 February 2005 at 5:20 PM

done with fire fly and texture filter on

randym77 posted Tue, 15 February 2005 at 5:22 PM Online Now!

You should not render with texture filter on just to fix the noisy hair. You'll have that seam problem. And it makes everything look fuzzy. Change the shading rate instead!


Dave8 posted Tue, 15 February 2005 at 5:42 PM

k this was with Shading rate @ 0.03 and pixels samples at 8 Image Hosted by ImageShack.us


Trel posted Tue, 15 February 2005 at 6:46 PM

dumb question: where do you change pixel samples?


Little_Dragon posted Tue, 15 February 2005 at 7:39 PM

Render Options panel, center section, blue slider up near the top.



Trel posted Tue, 15 February 2005 at 7:52 PM

thanks :)
BTW I like the lighting on yours, Dave8, what settings do you use (or did you make your own?)

Message edited on: 02/15/2005 19:54


Dave8 posted Tue, 15 February 2005 at 9:14 PM

free lights from dna with some tweaks winter lights i think it was


Trel posted Tue, 15 February 2005 at 9:23 PM

cool. I gotta check those out. Here's what I got out of this session lol http://www.krahs-emag.com/images/vicky_nice_suit.jpg


Dave8 posted Tue, 15 February 2005 at 9:29 PM

is that the cat suit if so u need to turn up the trans on it some more as i can see the outline on her legs and the skin does not look as it should


Trel posted Wed, 16 February 2005 at 5:12 AM

yes, and I wish I knew how. is it those settings in the material tab, or is it different for after you apply the MATs?

Message edited on: 02/16/2005 05:13