nfredman opened this issue on Jan 10, 2001 ยท 10 posts
nfredman posted Wed, 10 January 2001 at 10:22 AM
JeffH posted Wed, 10 January 2001 at 11:41 AM
Make the lower eyebrows the same color as the skin, then paint in the kind you want on the t-map.
joeyb posted Wed, 10 January 2001 at 12:45 PM
I'm in the process of creating a Morph where the "Grocho Marx" eye-brows are flattened. I haven't seen a morph for that; and I'm assuming most people just set the colors the same and work with it as JeffH said. I'll try to get it done this weekend, and get it out in free-stuff, if that will help.
nfredman posted Wed, 10 January 2001 at 1:19 PM
Jeff: You mean, the t-map for the uppers? When i did that, i got flesh-colored & white stripes along with the eyebrow, which made me think that somehow the marjorie head texture had gotten involved. Oh dear. i'm confused. Can you elaborate? You are kind to help. Joey: new morph! Wow, that is sweet. Makes me think that somehow the upper/lower eyebrow thing was supposed to be a subtle transmap like the hair, that somehow isn't working quite right. Again, many thanks-- Nan
JeffH posted Wed, 10 January 2001 at 2:35 PM
No not the uppers, just delete those if you can. The eyebrows that are part of the face; make them the same color as the skin and paint your new ones over them on the t-map.
the3dwizard posted Wed, 10 January 2001 at 9:20 PM
Bryce right? Go into the material lab after selecting just the eyebrows. Little downward pointing triangle in the upper right center. Click it. Look for something that says blend transparency. Click it. See if that helps.
Jaager posted Thu, 11 January 2001 at 1:20 AM
You have two options with the eyebrows: Eyebrows is the material that is a part of the head mesh and it is textured within the face proper - the same as P4. It does not support transparency - there is nothing behind it. UpperEyeBrows is a material and a separate mesh - its position is controlled by "brows in" (it is tricky to position and there are donated morphs which abuse its location. Not mine. I hide it before I move any verts. It is usually one made with MAAGGnets.) The location for the texture is upper right on the head template. It supports transparency - the head is behind it. It works like transmapped hair. Two of the ways you can deal with it: 1-Do a full texture of eyebrows' fur on the map and use a transMap to define the outside shape. 2-Just put a patch of what you want the color of the fur to be on the texture map and define each strand of fur as well as its overall shape with the transMap. I have played with this, but we would be doing better if Kozaburo or someone with his talent took an interest in Vicki. This part is for Poser or Bryce or Cararra. Just exactly how you do this in the latter two prog. is for someone else to say, But Yeh Eovia!
the3dwizard posted Thu, 11 January 2001 at 8:20 AM
nfredman posted Fri, 12 January 2001 at 8:15 AM
Wiz: your advice pays off! You are a god! After re-importing & prepping Marj, i finally got her eyebrows right! Hurrah, i've learned something, i can go home now! Thank you, everyone. --Nan
nfredman posted Fri, 12 January 2001 at 8:16 AM