Starkdog opened this issue on Feb 26, 2005 ยท 18 posts
Starkdog posted Sat, 26 February 2005 at 2:34 AM
Starkdog posted Sat, 26 February 2005 at 2:34 AM
Starkdog posted Sat, 26 February 2005 at 2:35 AM
randym77 posted Sat, 26 February 2005 at 9:02 AM
What focal length are you using? The pics look a bit distorted.
elizabyte posted Sat, 26 February 2005 at 9:15 AM
What focal length are you using? The pics look a bit distorted. I was thinking exactly the same thing. bonni
"When a man gives his opinion, he's a man. When a woman gives her opinion, she's a bitch." - Bette Davis
guslaw posted Sat, 26 February 2005 at 9:30 AM
Me too. Please, please, please guys and girls, change the 'focal length' of your face camera, or whatever camera you're using, to something like 80 or more. We don't normaly few faces from 3" in front of the nose and this is what Poser's default wide angle camera settings makes it look like.
It's OK to use wide angle settings to make 'artistic statements' in your renders but IMO, it's not OK for WIPs of character development images... Edited to add: Looks pretty good though (except for the wide-angle distorion).
Message edited on: 02/26/2005 09:32
Angelouscuitry posted Sat, 26 February 2005 at 9:39 AM
I think her nostrils have come along nicely, but the curve, in the bridge of her nose, could use some straightening. I've also found Asian cheeks a very dominant trait in alot of figures, you could try addressing this directly. = )
Singular3D posted Sat, 26 February 2005 at 10:36 AM
Looks like a nice effort. Changing the focal length would certainly help to give a better feedback.
Hawke posted Sat, 26 February 2005 at 11:54 AM
Nice cheek bones and nose shape, personally I would shorten the chin just a touch
Starkdog posted Sat, 26 February 2005 at 2:01 PM
Starkdog posted Sat, 26 February 2005 at 2:02 PM
moochie posted Sat, 26 February 2005 at 4:52 PM
Looking good! The eyes look too flat and you need a bump map or displacement map for the lips, but that shouldn't be too much work. Well done, citizen.
Singular3D posted Sun, 27 February 2005 at 4:54 AM
Much better. Well, I love her really cute nose, nice cheeks, maybe a bit too prominent. Nice eyes, though you could add reflection to make them more alive. Bump/Displacement for the lips would be a good idea. The only thing that scares me a bit is her smile. Don't know what it is. Maybe but the teeth apart a bit and hide them more behind the lips. This may be only an expression problem. It's always hard to get a good natural smile. Overall a very well done face morph. Really lovely. Congratulations.
elizabyte posted Sun, 27 February 2005 at 6:01 AM
Really cute. Very natural. I'd like to see her without the smile, though... bonni
"When a man gives his opinion, he's a man. When a woman gives her opinion, she's a bitch." - Bette Davis
Starkdog posted Sun, 27 February 2005 at 7:59 AM
guslaw posted Sun, 27 February 2005 at 8:37 AM
Comming along very nicely. I agree with pretty much everything everyone else said, particularely what Singular3D said about her teeth. They look clenched and it makes the open smile look un-naturally forced (and a little bit scary - LOL).
I don't know what combination of morphs you used for the smile but you might want to try the 'OpenLips' or 'OpenMouth' morphs instead of, or together with, the 'PartLips' morph.
'Jacki' looks particularely cute in that last pic. Keep it up and keep us posted... Edited to add: I have no issues with her 'Bob Hope ski jump' nose or the high cheek bones. Real people come in all shapes and sizes with many faults and are still very attractive or even beautifull in spite of the faults, or maybe because of them...
Message edited on: 02/27/2005 08:47
lululee posted Sun, 27 February 2005 at 4:57 PM
She looks very pretty and wholesome. Very well done. cheerio lululee
Singular3D posted Thu, 03 March 2005 at 11:21 AM
Yes, love the last render. She may be a happy girl, but she looks like a real beauty on the last one. Lovely...