FranOnTheEdge opened this issue on Feb 26, 2005 ยท 17 posts
FranOnTheEdge posted Sat, 26 February 2005 at 6:03 PM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Sat, 26 February 2005 at 6:06 PM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Sat, 26 February 2005 at 6:09 PM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Sat, 26 February 2005 at 6:14 PM
Problem 4 and the last one for the moment, involves feet. I've managed to get Michael into Bryce4 with the robe on, but whenI tried adding the sandals to his feet, all sorts of things went wrong, culminating in - I can't do it. Help? Fran
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Incarnadine posted Sat, 26 February 2005 at 7:46 PM
Hi Fran, want to zip the file and send it to me so i can get a good look at the issues? Richard
Pass no temptation lightly by, for one never knows when it may pass again!
pakled posted Sat, 26 February 2005 at 8:20 PM
the hair, I think, can be fixed in Poser by increasing the scale of the hair, possibly moving it forward on the head (you can scale on the axis the heads' on, etc).
The 'cracks' could be the hair bleeding through on the head..mebbe..
as for the fire, go to Freebies and look for Menno's fire (regular and blue)..right handy materials, and does pretty well. Hope all this helps.
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
Zhann posted Sat, 26 February 2005 at 8:22 PM
I had some of these problems(hair, face) on direct from Poser into Bryce figures, brought them into DAZ Studio and exported again and they cleared up.
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
electroglyph posted Sun, 27 February 2005 at 8:58 AM
The cracks are probably a combination of mesh and diffuse/ambient settings. If you have all diffuse and no ambient light then the facets of you mesh show up. It has to do with the number of diffuse rays hitting the surface. Say your light has a density of 100 rays per square unit (inch, centimeter, whatever) If you have a square object turned directly toward the light then 100 rays hit. Rotate the object 45 degrees and only half the light or 50 rays hit. Less light rays = darker object. Your poser guy is not smooth. He's made up of little flat triangles. When you get close the individual triangles become noticable. Ambient light comes from the whole object. Turn your ambient all the way up and your object looses the shadow side. Turn it up a little and it adds in with the diffuse to even out those little cracks.
FranOnTheEdge posted Sun, 27 February 2005 at 2:05 PM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Aldaron posted Sun, 27 February 2005 at 2:21 PM
To turn up or down the intensity click and hold in the upper left box and drag the mouse to change the settings. Same with the edge softness (box below the intensity). Ambience settings are in the material lab and/or sky lab.
Message edited on: 02/27/2005 14:22
FranOnTheEdge posted Sun, 27 February 2005 at 3:10 PM
Aldaron, That's absolutely wonderful, thank you SO MUCH! It works! Fran (happy happy happy happy happy happy happy happy happy happy happyhappyhappyhappy!) (g)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Sun, 27 February 2005 at 3:12 PM
You know, I was just thinking, those "cracks" might turn out to be caused by the symetrical lattice..., since I placed the radial light INSIDE the lattice... Hmmm... I hadn't thought of that before. Fran
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
xenic101 posted Sun, 27 February 2005 at 7:42 PM
Fran, the 'cracks' extend onto the hair. I think they're shadows cast by the 'fire'. There are some pretty good tips on a frire material here. You might want to think about a different shape. (metaballs, or more lattices) If the hair was positioned right in poser, and you exported it with the guy, then you might have nudged it in Bryce. I suggest that whenever you select an item you use ctrl-click to aviod bumping anything out of place. You can carefully move it back into place easiest if you use OpenGL and solo mode with the hair and head. (may require some scaling).
FranOnTheEdge posted Mon, 28 February 2005 at 7:08 AM
xenic101, Hah! Great minds think alike! I'd just come to a similar conclusion about the 'cracks'. And yes, I definitely want a different shape, I was thinking more ball like. I've heard a lot of people mentioning 'metaballs' what on earth are they? Is it just another word for the spheres in Bryce4? I know the effect I'd LIKE, but it's a bit hard to explain... Sort of as if the blue fire is 'dripping' UPWARDS around an invisible globe shape - as well as burning inside it... a glowing hot looking fire. Dunno if this is possible or not. "I suggest that whenever you select an item you use ctrl-click to aviod bumping anything out of place." Yes, I always do, I don't ungroup things either, I just control click to select them while they are still in the group. So it must have happened in poser, probably while I was getting the figure clothed. I tried adding hair, and maybe I just thought it hadn't worked, when actually the hair was there, just slipped back off his head during clothing... Poser is a rotten program! Doesn't even work with it's own things! "You can carefully move it back into place easiest if you use OpenGL and solo mode with the hair and head. (may require some scaling)." Sorry, I don't understand that. Is it chinese? (g) What program are you talking about, and where is this "Open GL" and "Solo" and how do you use them? And what's scaling? I've used scaling in Wings, but I don't see how it applies here... Sorry, lost me. Fran
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Incarnadine posted Mon, 28 February 2005 at 7:24 PM
Actually Fran, try doing the hair positioning in the Top, Front and Side views with final tweaks in director. I find this manner of working best for me.
Pass no temptation lightly by, for one never knows when it may pass again!
xenic101 posted Mon, 28 February 2005 at 8:58 PM
zescanner posted Mon, 28 February 2005 at 9:14 PM
You know, I'm with Fran... I've seen remarks about 'Open GL' before, and I also don't know what that means.