aniela opened this issue on Feb 28, 2005 ยท 13 posts
aniela posted Mon, 28 February 2005 at 11:53 AM
Hello,
I am trying to make an animation with spinning earth. My map is ok, in the right position, when I have x= -90; z=0 and y=0
With these values Y rotate option dont works, I cannot rotate around vertical axis or horizontaly whitout have everything mixed up.
If I set up everything to 0 I can rotate, but I have my earth at wrong position. I tried rotate map, used other options on material room (VU, XY, XZ, YZ, Mapper) and still cannot have my earth spinning as I want.
Some clue? I made my earth from primitive ball and a earth map I have.
Any help will be very apreciated.
regards,
aniela
caulbox posted Mon, 28 February 2005 at 12:10 PM
An easy solution is to export your globe/ball... and then re-import.
aniela posted Mon, 28 February 2005 at 12:31 PM
Thank you very much for your quick reply.:-)
I think I just found something I dont like on Poser. I agree, its easy in this way but is not practic.. I have to stop my scenic, open a new one, make my "earth ball", export it and then re-open my scenic... except I am doing things in the wrong way.. My last experiences trying to add stuff to library were frustated because everything on scenic went to library, not only the object..
Thank you again.:-)
Lucifer_The_Dark posted Mon, 28 February 2005 at 12:35 PM
why not tilt the camera to the angle you want & leave the globe in the default position?
Windows 7 64Bit
Poser Pro 2010 SR1
caulbox posted Mon, 28 February 2005 at 12:41 PM
You're not alone aniela... I also have found this very frustrating. It's the same problem in the default position with many props like the ball BTW.
aniela posted Mon, 28 February 2005 at 12:42 PM
ouch..
I never mind that. I think I still dont had time to explore cameras, I started on Poser 2 months back.
I am not sure rotate camera is a good thing ( only intuition) because my earth is part of a scenic and if I rotate the globe it seems everything will rotate together.. I can be wrong, is just an intuition..
caulbox posted Mon, 28 February 2005 at 1:06 PM
Just had a closer look at the ball... and maybe I was too quick to comment. I've noticed that the prop gets loaded into Poser with the X Rotate set at -90! There's the culprit!
aniela posted Mon, 28 February 2005 at 1:13 PM
LOL
yes and I agree when you say some props have very bad default position.. the ball go out the screen even
and I still tried several possibilities to rotate my earth: I startet to add and/or subtract the same amount on x,y and z to try make it spin in the right way. And when I finally got the final position coordinates, dont need say my animation was a disaster.. well, earth spinned as real: totaly crazy.:-))
caulbox posted Mon, 28 February 2005 at 1:14 PM
Takes one to know one :)
Nance posted Mon, 28 February 2005 at 1:49 PM
Years ago, proudly presented the first earth rotation & sunrise I did for a client -- until THEY pointed out it was all going backwards. DOOH! (sometimes ya just can't play that "artistic interpretation" card) aniela do you have your Earth parented to a prop located at the center of the solar system? Easier to rotate that prop to make the planet revolve around the sun, and then use the planet's y-rot to rotate on it's own axis. (Easier than doing them both with just the Earth's Trans & Rot dials)
cooler posted Mon, 28 February 2005 at 1:51 PM
Nance posted Mon, 28 February 2005 at 2:04 PM
... hmmm, some heavy cypherin, gonna have to use fingers and toes. 93,000,000 miles equals how many Poser units....? ;-) Hadn't thought about a second cloud layer. That's pretty spiffy cooler.
aniela posted Mon, 28 February 2005 at 2:35 PM
Hey Nance.:-)
I made my earth with primitive prop ball: I just applied the material I have for earth on Bryce. Worked fine at begin, BEFORE start to rotate it. I tried even make my earth on Bryce 5, with 2 spheres (daz tutorial) to export it as obj, but couldnt do it with that one. (I use to export many models from there)
In fact is not a space scenic: my earth is inside a sea shell (yeah, undersea). I got it running after cauldbox tip (well, not a tip... the conclusion is we have to go around bad default angles on some props by making new ones)
But, I will go to 3D Commune to check out your globe of course.:-) Thank you very much for your care.:-)