AlteredKitty opened this issue on Mar 01, 2005 ยท 66 posts
AlteredKitty posted Tue, 01 March 2005 at 8:32 PM
Just got an email from Curious Labs announcing an expected release date and more 'secrets'
*"Poser 6 Windows and Mac OS X versions have the expected release date of March 21st"
Secret # 4 - Subsurface scattering of light effects
Secret # 6 - New Content*
The email is a little muddled and the links don't work (for me anyway) but thought some of you may not have heard the latest...
Message edited on: 03/01/2005 20:35
geep posted Tue, 01 March 2005 at 9:23 PM
Ditto to all of the above. ;=?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
randym77 posted Tue, 01 March 2005 at 9:23 PM
Do they say what the new content is?
miden1138 posted Tue, 01 March 2005 at 9:32 PM
Its going to have SSS?! Can't wait to try that out!
TheMadPainter posted Tue, 01 March 2005 at 9:47 PM
I got the email to and it says that full details on poser 6, including the new features and content will be available by March 10th....
BastBlack posted Tue, 01 March 2005 at 10:24 PM
AND OSX????? Maybe I should upgrade to OSX finally. ;) bB
jupiterkris posted Wed, 02 March 2005 at 12:07 AM
Looks like the SE with Shade LE is a good buy ?
dlfurman posted Wed, 02 March 2005 at 12:22 AM
What I find more interesting is the inclusion of VUE 5 on the main page.....
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
the_wolverine posted Wed, 02 March 2005 at 12:54 AM
Cool, I wonder though, will there be an easy way to put all my poser content I have downloaded into the poser 5 folder into poser 6 or will I have to actually move all the folders manualy?
PabloS posted Wed, 02 March 2005 at 1:45 AM
wolverine, My guess is that P6 will use linked runtimes similar, if not exactly, the way P5 does. In other words, you should just be able to link to your P5 folder.
war2 posted Wed, 02 March 2005 at 2:41 AM
mm cl and e.on are flirting wildly with each other (more then ever anyway) which of course is good for all of us, the better integration between poser,vue,shade the better.
the_wolverine posted Wed, 02 March 2005 at 2:47 AM
Thanks for the info PabloS :)
Philywebrider posted Wed, 02 March 2005 at 4:01 AM
From CL NEW! PHOTOREALISTIC LIBRARIES OF CONTENT ~ New male, female, boy, and girl figures, new poses, hair, clothing, and accessories offers you ready-to-go, professional results. quick!
AlteredKitty posted Wed, 02 March 2005 at 4:29 AM
Philywebrider: NEW! PHOTOREALISTIC LIBRARIES OF CONTENT ~ New male, female, boy, and girl figures, new poses, hair, clothing, and accessories offers you ready-to-go, professional results. quick! Is there a link to this, I can't find it on the CL site ;)
randym77 posted Wed, 02 March 2005 at 5:40 AM
Attached Link: http://www.curiouslabs.com/article/articleview/1354/1/414/
It's on their front pageFOR IMMEDIATE RELEASE
Curious Labs Announces Expected Release Date for Poser 6!
Santa Cruz, California, February 28, 2005 - Curious Labs, producer of the powerful 3D visualization and figure design product, Poser, announced that the much anticipated Poser 6 for Windows 2000/XP and Mac OS X has the expected release date of March 21, 2005.
Poser 6 includes several powerful new features:
NEW! A MORE EFFICIENT AND FEATURE RICH USER INTERFACE ~ offers a faster and more efficient creative process than ever before possible.
NEW! OpenGL HARDWARE ACCLERATION ~ gives you better and faster previews when designing & posing 3D figures.
NEW! AMBIENT OCCLUSION ~ for global illumination-like effects and photorealistic soft shadows.
NEW! PHOTOREALISTIC LIBRARIES OF CONTENT ~ New male, female, boy, and girl figures, new poses, hair, clothing, and accessories offers you ready-to-go, professional results. quick!
NEW! IMAGE BASED LIGHTING (IBL) ~ can illuminate 3D objects with measurements of real light, making objects appear as if theyre actually in a real-world scene.
NEW! CARTOON OUTLINE RENDERING EFFECTS ~ one of the most requested new features.
NEW! IMPROVED FLASH SUPPORT ~ offers user-defined Flash export colors for the Web.
CONTENT PARADISE REDESIGN ~ the best and easiest way to add more content to Poser 6!
Kalypso posted Wed, 02 March 2005 at 5:40 AM Online Now! Site Admin
Philywebrider posted Wed, 02 March 2005 at 6:06 AM
I just hope the face room size limitation is fixed,
Gareee posted Wed, 02 March 2005 at 6:50 AM
Something else I thought of.. having the ability to just install runtime content or not. It's be so nice to be able to run a completly clean runtime, and then just install the characters and props I want to use. Or to just be able to reinstall the program, without installing all the content after something buggers Poser up. Other installers have these features, and it's be nice to see CL add them as well.
Way too many people take way too many things way too seriously.
aeilkema posted Wed, 02 March 2005 at 7:55 AM
"NEW! PHOTOREALISTIC LIBRARIES OF CONTENT ~ New male, female, boy, and girl figures, new poses, hair, clothing, and accessories offers you ready-to-go, professional results. quick!" Sounds good, guess this is the reason DAZ is panicking and trying to get as many of us hooked on their free base figures now. Well, I kept my money in my pocket and didn't fall for DAZ's lures, since I expected Curious Labs to make a new move on this area. I'm really curious now. All these rendering features do not excite me at all, but this sound good.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Likos posted Wed, 02 March 2005 at 10:16 AM
It would be nice if they released the manual a few weeks early so we can get a jump start on what to expect. One thing I havent seen mentioned. Is the application or renderer finally multithreaded? I know that allot of work went into making P6 and Im sure I will appreciate it. But I would like to know before I get the DL.
compiler posted Wed, 02 March 2005 at 10:31 AM
I love corporate talk and their over enthusiastic announcements... "offers you ready-to-go, professional results. quick!" At least, they understood what the base Poser user wants. The famous "make art" button is probably scheduled for Poser 7. "CONTENT PARADISE REDESIGN" Suspense, suspense... Can they make it worse ? This said, and all cynism apart, I bought the pre-order...
XENOPHONZ posted Wed, 02 March 2005 at 10:41 AM
I wouldn't make any assumptions about the new P6 figures just yet......remember what Don and Judy were supposed to be.
On the other hand, perhaps CL has done it this time. We'll see.
However, I am so heavily invested in the mil figures at this point that switching to new figures would most likely be a long-term proposition. BTW -- I am happy with the DAZ figures, so I don't perceive that I "fell" for anything.
Besides, there's no reason not to mix 'n match figures, anyway -- so long as they all work well together.
For some reason, I didn't receive this particular e-mail from Curious Labs.
Interesting. I've received the others......hmmmm.
Gareee posted Wed, 02 March 2005 at 10:41 AM
"Sounds good, guess this is the reason DAZ is panicking and trying to get as many of us hooked on their free base figures now." Actually, Aiko3, V3 and M3 free were offered months before we got any official "Poser 6 spring" release date. And how is giving you something for free panicking? Hell everyone's already sold on their high end characters, in one flavor or another.
Way too many people take way too many things way too seriously.
Gareee posted Wed, 02 March 2005 at 10:43 AM
I got that email later then everyone else, di, but I did finally get it.
Way too many people take way too many things way too seriously.
3-DArena posted Wed, 02 March 2005 at 10:45 AM
still no mention in regards to animals though... And after seeing the P5 family - I'll stick to mill. figures.
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intended us to forgo their use.
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randym77 posted Wed, 02 March 2005 at 11:07 AM
I'll wait and see what the new figures look like. Being able to use them in the Face Room is a nice advantage, IMO.
And contrary to popular belief, the fact that the Face Room doesn't work on the Millennium figures is not an evil CL plot. It's the nature of the Face Room (and Facegen). It can only work with one particular mesh. Unless Judy and V3 had the same head mesh, you couldn't expect the Face Room to ever work on both of them.
XENOPHONZ posted Wed, 02 March 2005 at 11:16 AM
Regardless of the reasons for it ---- the fact that the P5 Face Room couldn't accommodate the DAZ mil figures made the FR practically useless to me.
On top of which, the P5 FR doesn't work very well on the figures for which it's intended, either. Unless if you are wanting to do cartoonish or satirical faces, that is.
I'm hoping for FR improvements in P6. That would be a giant leap forwards.
If the P6 figures are good enough, then the lack of Face Room support for the DAZ mil figures won't be the major drawback that it is now..........
However, all of this remains to be seen.
I'm optimistic. I'm looking forward to finding out.
mplogue posted Wed, 02 March 2005 at 11:50 AM
From my perspective, I'm not seeing anything in the press releases that catches my eye as a breakthrough development. It would appear that the only real improvements have been made with the rendering engine. In my case, these improvements are irrelevant, as I do all of my rendering within 3ds MAX. OpenGL will be nice, and we'll have to see what sort of "new and improved" interface they've come up with. My concerns are more with improvments with dynamic hair and cloth (which they have not made any mention of).
geep posted Wed, 02 March 2005 at 11:52 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
rain posted Wed, 02 March 2005 at 11:58 AM
Xenophonz, you're not alone. I didn't get one either and I have been getting them.
XENOPHONZ posted Wed, 02 March 2005 at 12:34 PM
Dr. Geep --
As everyone knows, if anyone is capable of taking lemons and making lemonade -- it's you. ;-)
I bow to your ability to make the battered old violin sing.........
However, you are one of the few (very few) individuals that I've ever seen achieve such results out of the Face Room. In addition to which, it isn't just about faces, it's also about body types, shapes, etc......
I suppose that if I'd had the patience to spend the time (hours) tweaking things in the FR, then perhaps I could come close to this. But I am inherently lazy, and I don't like to spend frustrating hours upon what might very well be a lost cause.
Actually, the FaceGen program itself would be the way to go for me......if it wasn't for the $1000.00 penalty involved to do so.......and if it wasn't for the fact that the Singular Inversions folks require you to submit images for remote computation on head models -- then I would buy the full version of FaceGen. And I would likely use it all of the time.
As for using the P5 FR -- my hat's off to the master.
Us mere 3D hobbyists are looking for an easier way out, I suppose.
;-)
I'll have to take a careful look at your tut.
XENOPHONZ posted Wed, 02 March 2005 at 12:45 PM
In fact, now that I think about it, you might be the only operator that I've ever seen do things like this with the P5 Face Room..........
geep posted Wed, 02 March 2005 at 12:46 PM
Hi XENOPHONZ, I thank you for your reply ............... and the accolades. ;=] re:"I'll have to take a careful look at your tut." I would appreciate any and all comments that you might have about the tut. What could I do to make the next one better? cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
XENOPHONZ posted Wed, 02 March 2005 at 12:58 PM
I certainly appreciate your solicting my opinion on your tut. I'll have to honor your request with a response in the near future.
I'm at work right now....so I'll have to look at the tut later.
Your tuts are always worthwhile for both serious Poser users and for novices.
ockham posted Wed, 02 March 2005 at 1:50 PM
Khai posted Wed, 02 March 2005 at 1:53 PM
"Actually, the FaceGen program itself would be the way to go for me......" what $1000? the program is only $495... and to quote from their site : "Purchasing BUY NOW - US$ 495 You can buy the upgrade from v2.x or 3.0 here (US$ 99). Legal Images, video and sculpture rendered using FaceGen models are yours to sell or distribute. FaceGen '.fg' files are yours to sell or distribute. " if your're putting Facegen into another program thats different.. but buying it and making meshes with it? nooo prob's and it's not restricted to just 1 or 2 meshes - "Or apply your face to your own mesh and UV layout using the FaceGen Customizer." ;)
AntoniaTiger posted Wed, 02 March 2005 at 2:02 PM
For my own part, I may just wait and see what Dr. Geep comes up with before I spend money on P6. There's so much he's revealed about P5 which isn't clearly apparent in the manual. There's so much which seems to come from putting two different bits of the program together, and he seems to be able to see the connections before anyone else. Obviously, the man has a warped mind.
randym77 posted Wed, 02 March 2005 at 2:19 PM
"Or apply your face to your own mesh and UV layout using the FaceGen Customizer."
I think that just applies a texture. Which is a good and useful thing, but most people who buy Facegen want to re-create a specific face. Celebrities and other digital clones. For that, you need to reshape the mesh.
If you're good enough at modeling to get a likeness in an original mesh, you can just take V3 or M3 into your modeling program and reshape their faces. Without having the hassle of trying to fit the Facegen mesh to the unimesh neck.
And that price is just for one module of Facegen. You'll need both the customizer and the modeller to do what the Face Room does. They are about $500 each, hence the $1,000 price tag quoted. If you want a license that allows you to redistribute, it's another $1,000.
XENOPHONZ posted Wed, 02 March 2005 at 2:26 PM
*what $1000? the program is only $495... and to quote from their site :
"Purchasing
BUY NOW - US$ 495*
For full functionality, FaceGen Modeller 3.1 ($495.00) + FaceGen Customizer (also $495.00) = $990.00.
That's pretty close to $1000.00.
Sure, you can go with FaceGen Modeller alone....but that leaves out the ability to apply your faces to meshes other than the default FaceGen mesh.
In looking over their website, it seems that they might have dropped the remote server requirement + the per head charge.....if so, then that's a step in the right direction. But it's hard to tell. I'll have to investigate further when I have time.
Unless if someone knows the answer already.........? Message edited on: 03/02/2005 14:27
XENOPHONZ posted Wed, 02 March 2005 at 2:33 PM
If you're good enough at modeling to get a likeness in an original mesh, you can just take V3 or M3 into your modeling program and reshape their faces. Without having the hassle of trying to fit the Facegen mesh to the unimesh neck.
I've gotten my best results at realistic cloning simply by tweaking the DAZ morphs in Poser.
It works.....but it can be a headache to accomplish. Not to mention taking up a lot of time.
XENOPHONZ posted Wed, 02 March 2005 at 2:42 PM
Oh, yeah......there used to be a British company called 3DMeNow that produced an excellent face-creating software package. They were happy to sell the program to you for $2000.00 US.
3DMeNow also produced a body-creating program.
However, 3DMeNow appears to have bought the farm/gone belly-up ("taken a Burton" in British parlance).
randym77 posted Wed, 02 March 2005 at 2:42 PM
I've gotten my best results at realistic cloning simply by tweaking the DAZ morphs in Poser.
In that case, the Facegen customizer may be of use to you, at least if digital cloning is what you're going for. IME, the big drawback to dial-spun likenesses is the textures aren't right. Without the right texture, you'll never get a good likeness.
I don't think you need to submit images or animations to the Facegen servers. I think you do if you want to redistribute the mesh. They don't charge per character, but per software package. So if you want to use Facegen faces in your game, it's $1,000, no matter how many characters you have. Sequels are included, but a new game would require another license.
XENOPHONZ posted Wed, 02 March 2005 at 2:54 PM
Without the right texture, you'll never get a good likeness. Admittedly, it's a lack. But one can come close. Frankly, most digital clones that I've seen are of the "who do you think that this is?" variety, anyway. But I've seen a few amazing likenesses, too. Which can be a bit morbid IMO....when the celebrity in question is dead.
PapaBlueMarlin posted Wed, 02 March 2005 at 8:42 PM
Hmmm...8 days left until all the details about P6 are revealed, 19 days until its expected release. Shouldn't CL be bombarding us with an array of promo images to hype every aspect of this new version. There's not really been any build-up except for people eager to get their hands on it.
Goldfire posted Wed, 02 March 2005 at 8:57 PM
Damnit, I lose out by 4 days! My hubby bought poser 5 for me for my birthday. He purchased it on Jan. 31. NEXT DAY they announced Poser 6. But wait! CL tells us that if you bought Poser 5 within 45 days of the release date of Poser 6, you get P6 free! Easy to do the math....28 days in Feb., 21 in March equals....49 days. AAAAAAARRRRRRGGGGHHHHH!
geep posted Wed, 02 March 2005 at 9:11 PM
LOL @ ockham !!! Wait a minute ............. "patented?" ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Wed, 02 March 2005 at 9:16 PM
re:"Obviously, the man has a warped mind."
Uh oh, somebody must have ... an ability to read minds.
Just don't try it with NaySayGuy ... it would be like trying to divide by zero.
cheers, (anyway)
dr geep
;=]
P.S. Thanks for the compliment Antonia. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Philywebrider posted Wed, 02 March 2005 at 10:25 PM
goldfire I hope I'm giving you the right info. You also missed out on the $109.00 preorder Feb 16-22, ( with the 15% discount ) and the $89.00 special price , but if you register Poser 5 and purchase/preorder the Poser 6 Special Winter edition, with Shade LE before 3/21/2005 you can get the Poser 5 upgrade to Poser 6 for the $129.00 price. Do I have this right folks?
AntoniaTiger posted Thu, 03 March 2005 at 1:57 AM
Goldfire, There are still people using Poser 4. I hope Poser 5 doesn't linger for the same wrong reasons, but the drooling over P6 features seems a little excessive around this thread. Excuse me while I go and wipe my paws.
Dale B posted Thu, 03 March 2005 at 6:32 AM
AntoniaTiger; Say wha....? Considering the hype in the air around the P5 release, this is tepid at best...and probably for the best. It'll be interesting to see how stability issues have changed with the dropping of the 9x support. And if they will have network rendering support finally (with dynamic hair, cloth, HDRI and subsurface scatter, they'll need it...unless there is some new trick in the goody bag). Oh, I just hope the OpenGL implementation isn't a stinker...
12rounds posted Thu, 03 March 2005 at 8:06 AM
I tried to spawn my own Geeps ... no luck :)
geep posted Thu, 03 March 2005 at 9:20 AM
Spawn Geeps? ..... You need to have written permission from NaySayGuy. (and he hasn't learned how to write yet) ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
bungle posted Thu, 03 March 2005 at 11:00 AM
Phew this whole regeneration exercise amazes me ,I cant believe that everyone is falling for CL hype again ,I recently found DS and now i know why there is a P6 on the horizon ,Someone mentions the words panic and DAZ in the same sentance earlier but has them in the wrong order ,CL must have a right panic on to release this without any new usable features ,Sure all these new render add ons are cool for the hobbyist but aren't going to interest any serious user for more than ten seconds ,Any self respecting package already has all of these features and im pretty sure anyone serious about there art isn't going to be using Poser for rendering duties ,I fell for CL hype twice before once with the Pro Pack so i could export to LW which was absolute crap never got updated and never got used and once for P5 and lets just not go there ,It really seems to me as DAZ get ever closer to that elusive V1 status of DS that CL have paniced and are thinking lets cash in one more time before the death nell rings ,I know im going to get flamed for this because of how many fanboys there are around this place but take into account that i have been using Poser from V3 so im not a noob who knows nothing about the Poser scene ,As for all the other hype besides the new render engine PLEASE new content sorry to disapoint you here folks but no matter what CL do now they just wont have a chance against the might of DAZ market coverage ,Clothes hair props so on are already available for DAZ figures and they will be supported long after everyone has finished laughing at the new CL content ,I really am stunned that so many people have fallen for it again ,If you want to have a look at what a full digit increment on software should be like go check Vue ,E-ON have a weird way of pricing in europe but hey at least you are getting a new version of the software not just a new box and render engine.
compiler posted Thu, 03 March 2005 at 11:32 AM
Daz Studio 1.0 is out ? I thought it was still beta ? BTW, wasn't it due to be released in 1.0 form last year ? (sorry if I'm mislead, but there has been a huge hype last year about DAZ studio being the program to replace Poser, etc... and bow it seems the hype has dropped somewhat, so I don't know exactly what the current status is for this software).
bungle posted Thu, 03 March 2005 at 12:01 PM
I never said it was out i said it was getting very close to V1 ,Also i must add that i prefer DAZs way of doing things and that is to have a full public beta period so the release doesn't go out until it is fully working ,"It should have been released last year" well the thing is that i guess the Dev crew at DAZ got excited and surpassed the features that where supposed to be in the original V1 release ,Im guessing here but this is probably why it has been delayed to full release ,I was in contact with DAZ a long time ago and was told that DS wouldn't be able to replace Poser for animation in the V1 release so i didn't bother waiting for the first beta ,The thing is though it isn't out of beta just yet and it already does animation ,I think they have raised the bar on this product just by making it open ,Imagine how gutted CL will feel when exporters and cloth and hair plugs arrive from proper developers ,Believe me panic is setting in and theres nothing they can do ,Posers whole architechture is so out of date its going to take a complete rewrite and GUI overhaul for it to ever be taken seriously again ,The problem is we know that is never going to happen with CL ,They promissed a complete rewrite before and it didn't happen ,DS is the next generation of Poser for pro users and this will be shown in its support in the coming times.
PapaBlueMarlin posted Thu, 03 March 2005 at 1:41 PM
I think that much of the poser/daz market depends upon the ability to advertize rather than the sole quality of the product. DAZ's advertizing and promos (ie, the Mil BigCats and the M3 promos as well as very little hype for the unimesh kids) haven't always been great, but they have quite a few brokers and fans that attract a lot of attention to them. CL doesn't supply content beyond the software so they are not constantly releasing new products. In addition, their content providers are for the inital release of the product. So, in many ways comparing DAZ to CL just isn't fair because they are separate markets. Who knows whether or not P6 will level the playing field until it is actually released?
compiler posted Thu, 03 March 2005 at 2:11 PM
I am always amazed at how sure some people can be when prediciting the future. They must have big crystal balls...
AlteredEgo posted Thu, 03 March 2005 at 2:15 PM
I predicted Poser 6 would be released on March 21, and was right. But my balls are neither big, or crystal.
DCArt posted Thu, 03 March 2005 at 2:55 PM
Philywebrider posted Thu, 03 March 2005 at 3:40 PM
Deecey-sounds like you're having a ball. :O)
AlteredEgo posted Thu, 03 March 2005 at 4:12 PM
Suddenly, but faintly, come the words to an old song "we have big balls..." Forget the rest of the words.
milamber42 posted Thu, 03 March 2005 at 9:44 PM
Attached Link: http://www.metrolyrics.com/lyrics/15169/ACDC/Big_Balls
AlteredEgo, The song is "Big Balls" By ACDC.AlteredEgo posted Thu, 03 March 2005 at 10:00 PM
I was gonna say something, but had better not.
hauksdottir posted Fri, 04 March 2005 at 1:34 AM
Coconuts, anyone? For some reason I'm reminded of... hairy balls.
an0malaus posted Fri, 04 March 2005 at 3:24 AM
The bigger they are, the harder they ball [sic]. Overheard in a restaurant styled and staffed similarly to those found on the Iberian Peninsula and translated from the original... [Mildly peeved patron] "Waitperson, these [sweetbreads] are significantly reduced in volume from those I consumed during my previous patronage of your culinary establishment!" [Waitperson of presumably Iberian extraction or affectation] "Ah! [Sir], on some occasions, the [large, horned, male bovine] does NOT lose!"
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
hauksdottir posted Fri, 04 March 2005 at 7:31 AM
Oh, the pics where the picadors (I can't resist the play on words) were gored in the balls? IIRC, they were in the "ouch" category at a humor website. I didn't think they were funny, but rather that the bullfighters had it coming. After being teased and tormented and pricked, I don't blame the bulls for aiming low and hard.