autorenderphreak opened this issue on Mar 03, 2005 ยท 5 posts
autorenderphreak posted Thu, 03 March 2005 at 12:39 AM
If I animate speech for a face, is there a way to save it as a basic pz2 or fc2? The trick is to take the same speech motion and apply it to any character (like motion for a pz2). For non-facial motion, I could use pz2 and not save the morph targets. But it doesn't work for the face. That is, not to affect the basic facial features of a character. Anyone know how I can do this? Thanks, ARP
wolf359 posted Thu, 03 March 2005 at 6:16 AM
Save it to your Library as a multi frame pose file and include morph channel when saving
autorenderphreak posted Thu, 03 March 2005 at 8:43 AM
Nah - that wouldn't work - then I couldn't apply the file to other characters. It would change their faces too, right? Also - what about they movement aside from the face, it would over write their movements, right?
wolf359 posted Thu, 03 March 2005 at 11:15 AM
an0malaus posted Fri, 04 March 2005 at 2:09 AM
Though this is by no means easy, if you have a decent, pattern-matching text editor, you can remove the non-facial animation morphs from a multi-frame pz2 file. OTOH, given the existence of TromNek's (I think) Poser File Python Parser, this might be a useful task for a Python script. E.g. read in the saved pz2 file, display a list of morph targets and parameters for a selected body part and remove the ones selected in the list before saving to a new pz2 file. This might be worth asking for in the Python forum... I'd give it a go, but unfortunately I'm on a Mac and can't display or test tkInter dialogs for morph selection. An alternative Python scenario, provided of course you have Pro Pack or P5, would be to have the script create the pz2 file directly once the relevant face morphs are chosen.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.