Jalad opened this issue on Mar 05, 2005 ยท 5 posts
Jalad posted Sat, 05 March 2005 at 1:16 PM
Above is what the scene looks like in the document window before rendering, and then what it looks like rendered in Firefly with default production settings. Thanks.
geep posted Sat, 05 March 2005 at 1:51 PM
Hi Jalad, Use a one sided square ... =OR= Add a small amount of "Displacement" to the problem area ... =OR= Render it using the P4 renderer. cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Little_Dragon posted Sat, 05 March 2005 at 1:57 PM
Double-sided polygons. Poser 5 has issues with lighting/shading them. This even shows up when using the P4 renderer in P5, geep, although the effect is less pronounced. The displacement trick only works with the Firefly renderer, since the P4 renderer can't use displacement. As an alternative to displacement, set the material's Diffuse_Value to 0.0, then attach a Diffuse node to Alternate_Diffuse.
geep posted Sat, 05 March 2005 at 2:09 PM
Yup .......... what LD said. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Jalad posted Sat, 05 March 2005 at 2:45 PM
Tried to post a thanks a moment ago, but doesn't look like it made it through. Anyway, BIG THANKS for the help!! I had, in fact, tried the P4 renderer before I even posted my question, and it still had some (though not as much) artifact. But changing all the squares to one-sided fixed things in a jiffy! I really appreciate the swift help! I already had wasted hours on this little snafu.
Cheers!
J