Forum: Poser - OFFICIAL


Subject: Optimizing morphed figures (especially V3)

Satai opened this issue on Mar 05, 2005 ยท 22 posts


Satai posted Sat, 05 March 2005 at 4:04 PM

We all know the situation. Nice character = 129mb file, because of all the morphs, and the character needing the "full-morph V3" to look right. What are our options for optimizing it? Isn't there a python script out there that will "collapse" all those morphs into a single "full body" morph for every body part? I tried doing this by hand, and although it appeared to work, it was too time consuming without a script and prone to error - some body parts would morph while others didn't (not sure why this happens). I know about the tools that prune out "unused" morphs from figures cr2s, but in this case the morphs ARE used, there is just too many of them altogether and this greatly slows down both loading, working, rendering, everything. Does anyone have the magic software solution, how do I keep only the morphs that I specifically want and "collapse" the rest into a mesh? Granted, this makes the mesh un-distributable, but I'm not worried about this since it's only for personal use and to speed rendering/adjustment. I'd be most grateful for any tips. Thanks in advance!