leather-guy opened this issue on Mar 07, 2005 · 90 posts
leather-guy posted Mon, 07 March 2005 at 9:56 PM
I just got an Email fm CL (4 copies, actually) with some info about the early adopters P6 pack. Full text of the message follows via the magic of Cut-And-Paste (I won't include the picture that accompanied it). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Winter Queen Figure Pack, included with the Poser 6 Special Edition, adds a whole new dimension to Jessi, the new Poser 6 female figure. This bonus pack includes: Fully poseable wings with high resolution textures Material collection of alternate texture maps, including face, body and eyes Ten facial morph targets for both of the high and low resolution Jessi figures Poses for figure and wings Dress Bodice Skirt Tiara Two bracelets Two necklaces Two types of Sandals Prop hair Dynamic hair Light sets The Poser 6 Special Edition is available for a limited time only to celebrate the launch of Poser 6. Also included is Shade 7 designer LE, with its rich suite of modeling, animation and rendering tools. Shade has in-product Poser integration, and is compatible with Poser 6. This Special Edition package, valued at over $400, is now available for preorder for only $239 full version and from $129 upgrade (International pricing may vary). To find out more about Poser 6 and the Poser 6 Special Edition go here. Poser 6 Windows and Mac OS X versions have the expected release date of March 21st. Full details on Poser 6, including the new features and content, will be available by March 10th. To be one of the first to receive Poser 6 information, sign up for the Curious News. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
odeathoflife posted Mon, 07 March 2005 at 10:00 PM
Just got this too, a high and low resolution, nice! And the image makes Jessie look realllly nice, I hope she is as nice as she looks, It seems that CL's learned their lesson with Judy being a not so supermodel looking base figure.
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tlaloc321 posted Mon, 07 March 2005 at 10:10 PM
Hmmm I am very interested in what the more experienced among us think about these early hints. She looks good from the small pic and I hope that we might have another Victoria to work with, something that is good enough that the talented people here will develop material for in terms of textures and morphs etc. It would be nice to add another figure to the library that is on par with Victoria.
randym77 posted Mon, 07 March 2005 at 10:19 PM
I will. :-)
odeathoflife posted Mon, 07 March 2005 at 10:34 PM
Well I have made a decision to fully support the poser 6 figures and I truly hope that the poser 6 users|merchants do the same.
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randym77 posted Mon, 07 March 2005 at 10:36 PM
Have you used them yet? Is CL allowing the beta-testers to talk yet??
PapaBlueMarlin posted Mon, 07 March 2005 at 10:52 PM
I have received some of the update emails but not this one. I hope we see more previews of the whole family soon, including close-ups of the faces. I'm glad you will be supporting them odeathoflife since it will make it easier for those buying P6 to better utilize the new figures :)
wheatpenny posted Mon, 07 March 2005 at 11:00 PM Site Admin
That figure is nice. I definitely gotta get it. I'm still going to wait till the bugs are ironed out (i'm short on patience and get frustrated easily, so it's worth maybe paying a little more money for a little less frustration), but I'm definitely going to get P6 when the time comes...
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Farside posted Mon, 07 March 2005 at 11:01 PM
If all the merchants had supported Judy since P5's release she'd probably be incredible by now. Hopefully Jessi gets more support and people remember that when Vicky was first released by Daz she was butt-ugly. It took time and a lot of merchants effort for her to catch on and achieve what she eventually became. Judy never got that support.
Byrdie posted Mon, 07 March 2005 at 11:05 PM
Very nice and I really like those wings but ... NO MALE?! Hey CL, not all of us are gonna wanna render NJIATWAS!
Virus posted Mon, 07 March 2005 at 11:06 PM
I like the wings! :)
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odeathoflife posted Mon, 07 March 2005 at 11:12 PM
There is a guy too but that is the Snow Queen figure pack for Jessie rather than the snow queen for the Male figure. :) No I havn't had a chance to play I am in the same boat as the rest of you...anquously awaiting :) But as Farside Said: If all the merchants had supported Judy since P5's release she'd probably be incredible by now.
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jerr3d posted Mon, 07 March 2005 at 11:22 PM
Imho judy was a few polygons short of a six pack, or something like that!
Little_Dragon posted Tue, 08 March 2005 at 12:42 AM
If the female is named Jessi, would the male be James?
dlfurman posted Tue, 08 March 2005 at 12:46 AM
Byrdie, Jessi comes with Dress, Bodice, Skirt. She ain't going sword shopping in a temple nude, unless she gets rendered that way. There is [b]a[/b] merchant who has tried [i]eternally[/i] to give Judy some help. :) I cannot wait!
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constantine_1234 posted Tue, 08 March 2005 at 1:08 AM
I'm not impressed by a Snow Queen. Hopefully they have lots more to offer.
MachineClaw posted Tue, 08 March 2005 at 1:28 AM
Looks like Vicki 2 to me.
dlfurman posted Tue, 08 March 2005 at 1:29 AM
I wonder if the Poser6 male is named JAMES. "Team Rocket Poser 6 Blasts off with the speed of light!" (Don't ask OK!)
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Lawndart posted Tue, 08 March 2005 at 3:05 AM
By not supporting Judy the merchants did themselves out of a LOT of money. If she was supported by the community, people would have bought the products. It doesn't matter how ugly you think she was, she could have (and has been) made to be more "attractive".
If the new characters are supported, the merchants will make a lot of money. The market will be uplifted by these characters if the community allows it. Supply and demand.
To be honest I could care less about another frickin vicky or mike map, or morph, or character, or clothes. YAWN... It's all been done to death. Those characters are pretty much played out. I use them heavily but I have all the stuff I need for them.
I am a buyer on this website. I do most of my shopping for stuff here. There are a lot of really good merchants here. That's why I show up. I must say though, I haven't been spending here like I once was.
I can't imagine that the merchants are making nearly as much money as they used to. There are a few REALLY gifted merchants that are probably making some money. But I would guess that that's it.
Just my 2 cents,
Joe
P.S. Or maybe I'm just a babbling idiot. I do know where I spend my cash though.
Message edited on: 03/08/2005 03:12
hauksdottir posted Tue, 08 March 2005 at 3:23 AM
Well, I want to SEE the tiara before I'll refer to her as a queen (I'm rather traditional in my idea of royalty and regalia). The naked belly-button doesn't impress me much, either, but it appears to be fashionable with people who've never been hit in the stomach. But there is a dress listed, and the wings are interesting, and with more facial morphs and textures, and some hair, too... there will be plenty of stuff to play with. It looks like a nicely themed bonus pack. However, she'll need a proper tall crown and a bit of fur (ermine or fox or polar bear), and something with snowflakes or ice crystals. Pearls would be good, too (I'm thinking of Russian headdresses). Hmmm.. subsurface scattering... I wonder if that would FINALLY give us the look of real pearls? Damnity, I've got to go digging through my opera books for that costume, now! Carolly
stewer posted Tue, 08 March 2005 at 3:59 AM
By not supporting Judy the merchants did themselves out of a LOT of money.
Heck yes. She was and still is a huge potential market. If we can trust polls, >50% of the people here own her. And the market for Judy-addons isn't nearly as crowded as the market for Vicky. No competition! Message edited on: 03/08/2005 04:03
Nevermore posted Tue, 08 March 2005 at 4:03 AM
Carolly, S'funny I had similar visions of the "Winter Queen" guess I've listened to too much opera. :oD Still looks good though, and if Jessie is upported by merchants I'd possibly buy stuff for her depending on what was offered. She looks like a good base figure with plenty of potential.
wolf359 posted Tue, 08 March 2005 at 5:07 AM
I recieved the E-mail the shoulders look bad. the smart move would be to Do what SIXUS1 recently Did and make the new P5 female able to wear vickie clothes. lets be realistic here alot of people have a huge investment in vicky content and merchants are not stupid and know this. As far as judys lack of support No one wanted to risk time and effort creating content for a human female that just did not look HUMAN this has nothing to do with my personal preferences for women etc. the face on Default judy is not properly proportioned for a normal human which is why she looks like an "alien" even "possette" has proper face proportions. I am glad the us Mac users will get poser 6 at the same time this go around :-)
Wylder posted Tue, 08 March 2005 at 5:36 AM
I think the character pack looks good! This has made me consider buying the Special Edition. I'll be thinking about it today...
JohnRickardJR posted Tue, 08 March 2005 at 5:55 AM
I'm glad to see prop hair. What stopped me playing with the P5 people was the dynamic hair, which on the machine I had at the time was far far to slow to actually use, and didn't look all that good when you did get it to render. It may be more powerful and flexible, but the hassle to use it was too much, so after a series of Bald Judy renders I went back to figures with hair.
Wylder posted Tue, 08 March 2005 at 6:06 AM
Well, darn! I tried to go to the ordering page, and it thinks I
want to pay in GBP, instead of $, simply because we are currently
stationed in the UK. I emailed sales to see if they cna send me the
US sales page, so I'll wait to see if they actually reply. I really
hate it when the computer thinks it knows what I want.... >:-
randym77 posted Tue, 08 March 2005 at 6:24 AM
I'll have to check out the new figures before I decide if I'm going to use them or not. I hope they're great. And if they are, I will buy stuff for them.
But my problem with Judy isn't that she's ugly. It's that she's just too limited. I never used Posette; V3 was already out when I started seriously using Poser. I used V3 and the V3 male, and sometimes M2. When you're used to high-res, highly morphable, highly poseable figures like that, going back to a figure like Judy or Don is very difficult and frustrating. They've got very few morphs, and they don't look very good. Their clothes have no morphs at all. Third-party morph packs aren't really an answer, because no matter how popular they are, they never have the kind of support that "official" morphs do.
Two things I like about the P5 figures (which will presumably be true for the P6 figures as well): the Face Room, and the way their dials are organized. But it's going to take more than that to make me want to use them. They'll have to be competitive with V3 and M3, as far as morphs and resolution go.
narcissus posted Tue, 08 March 2005 at 7:37 AM
Her bodytype reminds me of MayaDoll... She looks promising...I hope the P5 man is good too... The low resolution version of the same character is a great option too!!!Nice move! I wonder about texture compability... Anyway I guess this will put Judy on the "Poser 5" character folder forever... It is a good example about the power of women!One ugly woman made all the P5 family hated forever! :^) I hope that the community accepts better the P6 family,If this happens I'm sure we'll see many things for them! It's nice to have good tools by default... pitklad
Ghostofmacbeth posted Tue, 08 March 2005 at 9:05 AM
I am thinking her body type reminds me of posette and judy. A lot of the same shape there including the shoulders.
GWeb posted Tue, 08 March 2005 at 9:20 AM
The renderer look the same as Poser 5, 4 and 3. I thought Poser is 100% openGL suppport and should look better/cleaner than that.
Chris posted Tue, 08 March 2005 at 10:54 AM
bm! :)
"It Is Useless To Resist!" - Darth Vader
PapaBlueMarlin posted Tue, 08 March 2005 at 11:03 AM
GWeb, it's probably not the render as much it is how the image was saved and composited...
XENOPHONZ posted Tue, 08 March 2005 at 11:23 AM
As I've already mentioned in another thread, Jessi looks promising.
I like V3, and I have every intention of continuing to use her.
But most "real" women aren't 6 feet tall.
Jessi might fit the typical mold better. We'll see soon enough.
I have no problem with mixing & matching figures in a scene. There's no reason not to use both V3 and Jessi -- provided that Jessi turns out to be worthwhile.
Byrdie posted Tue, 08 March 2005 at 11:24 AM
I thought those looked familiar. Very nice, I've used them a few times and would like to say thank you very much. But if CL's using them too, even in a promo, they really should have given credit where it's due.
Chris posted Tue, 08 March 2005 at 11:35 AM
I have used Virus' Wings too ... CL's wings are looking d**m much the same ... maybe some modifications they have made but they are looking much the same wings. I think CL should clear that up here. Greets Chris
"It Is Useless To Resist!" - Darth Vader
Lawndart posted Tue, 08 March 2005 at 11:37 AM
There shouldn't be credit. They aren't Erlik's wings. They are just wings. They look like wings from a bird, that's all. Do you honestly think that Curious Labs would package someone elses wings? Honestly?
And before it gets started (if it hasn't already) the new figures are NOT a rehash of the old characters.
Open GL has nothing to do with a final render.
Why on earth would they want to make Vicky clothes fit the new characters? It would jump right in and destroy the new market for the merchants. That's like saying they should make a ford bolt right up to a Chevy. That would be a bad move.
Message edited on: 03/08/2005 11:43
ScottA posted Tue, 08 March 2005 at 11:38 AM
Virus are you sure they are YOUR wings? Sharon of SAMS3D once posted what "looked" like my western horse saddle. But it turned out that it was her own model that just looked very similar to mine. I'd look at the mesh before making too much noise. -ScottA
Chris posted Tue, 08 March 2005 at 11:43 AM
ScottA Wrote: I'd look at the mesh before making too much noise. Your right Scott ... as I said above ... its CL's task to clear things up right now. Greets Chris
"It Is Useless To Resist!" - Darth Vader
Lawndart posted Tue, 08 March 2005 at 11:49 AM
If you think someone took your car YOU would have to prove it. It isn't CL's task to clear up anything.
SnowSultan posted Tue, 08 March 2005 at 11:50 AM
Unless CL is using a pretty detailed transparency map, you can see that Virus's wings have 8 "large" feathers and the CL ones have five or six at most. It looks to me like they're different wings, but hopefully we can get an answer soon. I wouldn't have given it a second thought except for that incident with Terrance-tenmu (if I recall correctly) and the Japanese box cover business. SnowS
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Lawndart posted Tue, 08 March 2005 at 11:51 AM
If you think someone took your car YOU would have to prove it. Wouldn't it suck if you had to go around proving all kinds of nonsence just because someone said you should? It isn't CL's task to clear up anything.
Chris posted Tue, 08 March 2005 at 11:56 AM
LawnDartLawnDart wrote: If you think someone took your car YOU would have to prove it. It isn't CL's task to clear up anything. Sorry ... IF CuriousLabs has used something without permission IT IS their TASK to clear that up! They are sending out E-Mails with (maybe) Stuff they dont have permission ... its posted in Forums like this where is a big audience ... so what? Greets Chris
"It Is Useless To Resist!" - Darth Vader
Lawndart posted Tue, 08 March 2005 at 12:05 PM
That is a really REALLY big if. It's so big it's not even on the same planet. ;) They would probably need 3 or 4 people full time just to sit and look at all the posts on all the webpages to find the bogus claims that they "need to respond to". Don't you think so? BTW: It's nice to have these conversations without things getting nasty. I think the community is changing for the better.
Chris posted Tue, 08 March 2005 at 12:06 PM
SnowSultan wrote:
Unless CL is using a pretty detailed transparency map, you can see that Virus's wings have 8 "large" feathers and the CL ones have five or six at most. It looks to me like they're different wings, but hopefully we can get an answer soon. I wouldn't have given it a second thought except for that incident with Terrance-tenmu (if I recall correctly) and the Japanese box cover business.
OK ... they have used 6 big feathers ... its no problem to delete 2 feathers ... but most of the wing looks like Virus' and you know what? Its easy to use an existing mesh and modify it a bit ... happens too much these days ...
Greets
Chris Message edited on: 03/08/2005 12:08
"It Is Useless To Resist!" - Darth Vader
XENOPHONZ posted Tue, 08 March 2005 at 12:07 PM
Here we go again......
Wouldn't it suck if you had to go around proving all kinds of nonsence just because someone said you should?
Good question. George W. Bush faces that kind of thing from his political enemies every day.
Likewise, Curious Labs faces constant assualt from various parties.....only I don't know if CL shares GWB's resolve to stand up against its critics.
Hopefully, this new nonsense won't thrive beyond this thread.
Virus posted Tue, 08 March 2005 at 12:13 PM
I'm totally agreed with you Chris :) Well I just sent a mail to CLs legal department. Let's see what happens, maybe I'm wrong or maybe not. Regards Virus
SAL9000 - Hello Dr. Chandra, Will I've dream?
wolf359 posted Tue, 08 March 2005 at 12:19 PM
I saw a guy in walmart yesterday with a US $100 bill note that "looked" alot like the bill I Lost in 1986. ***** rolls eyes*******
leather-guy posted Tue, 08 March 2005 at 12:21 PM
I don't see any real similarity myself, other than the generic fact that they're both wings. The Snow Queen wings look like a simpler design, but a very good texture. To accuse theft over the one picture makes no more sense than accusing DAZ of ripping off the Dina mesh to make V3 just because they can both wear red hair in promos. No wonder CL posts here so rarely. . . sigh
Lawndart posted Tue, 08 March 2005 at 12:28 PM
THANK YOU!
Tyger_purr posted Tue, 08 March 2005 at 12:29 PM
IF CuriousLabs has used something without permission IT IS their TASK to clear that up! But we haven't gotten past the IF yet. Even if we did, CL is not obligated to clear things up in a public forum. Nor are they obligated to respond to any and every accusation made in a public forum. Now. Count the number of rows of feathers. I see 4 on CL's and 3 on Virus's.
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SnowSultan posted Tue, 08 March 2005 at 12:30 PM
"OK ... they have used 6 big feathers ... its no problem to delete 2 feathers ... but most of the wing looks like Virus' and you know what? Its easy to use an existing mesh and modify it a bit ... happens too much these days ..." That's possible, and why we need to just wait and see what happens. Virus' wings also have the thicker middle band of feathers between the upper and lower sections, so that's another specific element to his wings that might be used to help prove or disprove any suspicions. SnowS
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I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
XENOPHONZ posted Tue, 08 March 2005 at 12:32 PM
No wonder CL posts here so rarely. .
Why should they bother?
We've got enough whiners around here to make the atmosphere cloying enough to choke off any serious inquiries into many issues.......
Who wants to regularly visit a place where the crowd hurls insults and throws things at them about half of the time?
If someone owns a dog that bites 50% of the people that visit them, then I wouldn't go out of my way to plan any trips to be a guest in that person's home.
Lawndart posted Tue, 08 March 2005 at 12:38 PM
Lemme tell you. When I worked at Curious Labs I was literally affraid to post here. The thought of knowing that you were going to be attacked made my stomach week. I would honestly feel pukey.
leather-guy posted Tue, 08 March 2005 at 12:48 PM
"Its easy to use an existing mesh and modify it a bit ... " And if you have the skills and tools to do that, it's damn near as easy to assemble a set of wings from scratch yourself. I could do a passable job of it in Poser4 using some of Geep's tutorials with primitives, deforming magnets, and a couple of export-imports to weld the mesh. Clunky, but it could be done (rigging to pose is another issue). With all the flak over copyright in the forums here over the last few years, taking a nonsensical and easily discovered (once the mesh itself is available to scrutinize after the 21st) shortcut like ripping off a relatively easily made mesh would not only be CL shooting themselves in the foot, it would be the equivalent of burning it off at the hip. Absurd.
XENOPHONZ posted Tue, 08 March 2005 at 12:48 PM
*Lemme tell you. When I worked at Curious Labs I was literally affraid to post here.
The thought of knowing that you were going to be attacked made my stomach week. I would honestly feel pukey.*
Imagine having to be in charge of this bunch 24/7.
I think that I'd rather be taking out my own trash.
duanemoody posted Tue, 08 March 2005 at 12:48 PM
Ahem. I used to be an embroidery digitizer. One of the designs I found myself doing OVER and OVER was spread eagle wings. If Virus did his anatomy he should know two things: 1. Three rows of feathers, their counts, relative proportions and rigging aren't a copyrightable work or a distinctive style but a reflection of basic anatomy. Designers working independently of one another are necessarily going to create VERY similar designs. 2. With all due respect to Virus, this isn't a complicated enough prop to make ripping off someone else's work worth it -- compared, say, to the incident a few years back where subdivided versions of Posette's hands ended up on a new female figure. If I guess correctly Virus probably spent more time rigging the joints than pasting, scaling and positioning feather copies on a wing. Let me reiterate that I'm not trashing Virus' wings (although it's a pity he didn't transmap them). And we will see wireframe renders of Jessie's soon enough to resolve this. I was here to remember Anton's side-by-side comparison of key vertices in the hand wireframes.
dagmath posted Tue, 08 March 2005 at 3:22 PM
Virus - Is this your wing?
"Don't do it with an axe, get a chainsaw"
geep posted Tue, 08 March 2005 at 3:55 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
MachineClaw posted Tue, 08 March 2005 at 4:48 PM
Ya know everyone is going off on who's wings, can you prove, who should prove. The artist that did the box cover for Japan Poser 5 used vicki he's stated that, and there was already an issue with that artist and CL Poser 6 box art. I never heard a resolution to that one. It wouldn't suprise me if some geometry was used for the "queen" as there have been so many issues lately and a limited number of people taking short cuts (can you say Alexa?). I think once the preorder ship of course that it will all come out, good bad, indifferent.
Wylder posted Tue, 08 March 2005 at 4:57 PM
Just so everyone knows, I sent an email to CL asking for help to order from Europe through the US military postal system, and I just got back a note from Tori with a link to the correct page. Just a few hours elapsed, and I got the info I needed in a cheerful manner. Makes me want to play with them! :D Ya know? Most people will respond nicely if you talk to them like they are nice, intelligent people. No need to be nasty or confrontational, most of the time. Just my $0.02...
dagmath posted Tue, 08 March 2005 at 4:59 PM
Ignoring the fact that I did not use back face culling on the above wing image they both look the same dont you think! You had better think long and hard! If the answer is YES - dont you think that you should think twice about crying wolf when you are one yourself? If I were you I would sneek of quietly befor the BIG wolf who created these comes up and bites your ass! If the answer is NO - then I guess lots of people have the same creative processes because these are most definatly not your wings!
"Don't do it with an axe, get a chainsaw"
Spiritbro77 posted Tue, 08 March 2005 at 5:46 PM
....
DCArt posted Tue, 08 March 2005 at 6:12 PM
Attached Link: http://www.varian.net/dreamview/dreamtools/poser/
There are comparison pics of a LOT of angel wings at this URL ... Quite a few of them, actually, have the three rows of feathers, it seems. I remember buying the Hokusai Angel Wings way back when, but those look like a variation of Virus' wings. There are also similar wings by Thorne, Howarth, DAZ3D, Sharkey, and Darkworld.hauksdottir posted Tue, 08 March 2005 at 6:38 PM
Well, there is this funny thing about feather bird wings. They evolved. Efficient wings kept the bird owning them alive long enough to eat, meet, and breed. Some of the wings are tubby (I still don't know how a duck gets aloft!), some are sleek. But they all share certain strong similarities due to function. Long tips at the end are good for turning using minimal energy. Scoopy feathers near the body are good for landing without falling on one's nose (ever watch a jet land?). Just as all birds are related, their wings are related, too. Any designer working from real bird wings is going to ceate something similar in overall shape, number of bands of small feathers, number of long wing tip feathers. 6 pointy feathers here and 6 pointy feathers there won't convince me if an eagle happens to have 6 pointy feathers. Some places to check would be the modeling of the individual feathers (virus's and dagmath's examples look awfully similar) and if/how the wings are joined to a central embedded "body". A short-cutter might take pains to modify something visible, but be careless about something out of sight. Carolly
RobotSteve posted Tue, 08 March 2005 at 6:40 PM
Hello all, As of several moths ago, I returned to CL to handle and accept the responsibility for all of the content for all Curious Labs products. I have pushed many people very hard in an attempt to make Poser 6 a better product for you. I don't think I have ever posted to Renderosity before, and likely won't again even though some of my work has been the recent subject of unfounded accusations, as above. Posting would only offer the opportunity for some to pick and bash. I will let my work and that of our team speak for itself and will offer no explanations. That being said, the good people that did the Winter Queen pack and many other things for us worked long hard hours and deserve the respect of a reply to this thread from me. I pushed them (and many others) way beyond what could be expected. They are respected community members who you all know of, as are most of the people that created the P6 in product content. Bottom line, they created the wings from scratch in Maya. Best of luck to all of you with whatever you may do. Sincerely, Steve Y. Product Manager Curious Labs
Byrdie posted Tue, 08 March 2005 at 6:56 PM
Well, that oughta settle it. Thank you kindly, Steve, for taking time to explain/clarify things. P6 does seem very promising, looking forward to seeing it in action.
Flak posted Tue, 08 March 2005 at 7:02 PM
hauksdottir - I always thought of ducks as mother natures interpretation of that aeronautics engineering principal - if you use a big enough engine, you can make anything fly ;)
Dreams are just nightmares on prozac...
Digital
WasteLanD
Virus posted Tue, 08 March 2005 at 7:07 PM
Steve Y. I guess any member of this comunity deserves the same respect you are asking for other members, don't ya think?, after all they as I do, we are potential customers of your company. I just e-mail you back closing this issue by my side. As I said, I belive in your word, and if you say that your team at Ireland make it from scratch, is Ok for me. They just seemed to me very similar (similar is not identical). Wish you luck with Poser 6 release. Sincerly Virus
SAL9000 - Hello Dr. Chandra, Will I've dream?
Natolii posted Tue, 08 March 2005 at 7:21 PM
Considering I know of one of the contributors to P6 and they happen to have modelled wings themselves in other products, I do question the validity of the claim... I tend to believe Steve fully when he says they have been modelled from the ground up. Said contributor is a merchant of high standards here at R'osity.
hauksdottir posted Tue, 08 March 2005 at 7:23 PM
Steve, Thank you for dropping in here with the official word. Please let your team know that the models look nice... and many of us will appreciate the time and care that went into them. Carolly Pssst! I realize that battle angels are strong sellers and the marketing folks probably insisted upon that, but could we get a peek of the dress and tiara? Please?
Virus posted Tue, 08 March 2005 at 7:38 PM
Hello All, because a goofed I posted some messages that was no the right to do it. I do a public apollogy, and because the respect for the CLs team at Ireland I will delete the other messages I put in this treath For your understand thanks Virus
SAL9000 - Hello Dr. Chandra, Will I've dream?
ScottA posted Tue, 08 March 2005 at 8:29 PM
Virus, I don't think you have anything to be sorry about. You seemed to be level headed about the whole thing. The other members just jumped in and made it look worse than it actually was. That happens a lot here due to the shear volume of members. A crowd asking ANY question is usually Interpreted as a mob. Mr. Yateson, Nice to see you're still kicking around Steve. I haven't seen you since the old Metacreations Beta programs. Boy, it's been a long journey on a crooked road huh? -ScottA
DCArt posted Tue, 08 March 2005 at 8:30 PM
dagmath posted Tue, 08 March 2005 at 10:09 PM
In the spirit of this post, I too have removed the image posted so that noone can make judgements based upon a single image to the authenticity or originality of Virus wings. ~Dag~
"Don't do it with an axe, get a chainsaw"
XENOPHONZ posted Tue, 08 March 2005 at 11:21 PM
*Hello all,
As of several moths ago, I returned to CL to handle and accept the responsibility for all of the content for all Curious Labs products. I have pushed many people very hard in an attempt to make Poser 6 a better product for you.
I don't think I have ever posted to Renderosity before, and likely won't again even though some of my work has been the recent subject of unfounded accusations, as above. Posting would only offer the opportunity for some to pick and bash. I will let my work and that of our team speak for itself and will offer no explanations.
That being said, the good people that did the Winter Queen pack and many other things for us worked long hard hours and deserve the respect of a reply to this thread from me. I pushed them (and many others) way beyond what could be expected. They are respected community members who you all know of, as are most of the people that created the P6 in product content.
Bottom line, they created the wings from scratch in Maya.
Best of luck to all of you with whatever you may do.
Sincerely,
Steve Y.
Product Manager
Curious Labs*
Welcome to Renderosity, Steve.
Please remember that not all of us act like.......nevermind.
And some of us will even be glad to help you in these sunny climes.
Yes, you and your team are worthy of all the respect from the community that your hard work deserves.
It's the efforts of both you and the fine team at Curious Labs that make our obsessive hobby possible. Without CL, we wouldn't be able to do what we do.
I wish to personally extend my thanks for all that you and your team have done for us.
I look forward to receiving my copy of P6 in the mail soon.
You are the best.
Thanks.
BTW -- if you never post in here again, I can't blame you for that.
This place has some........(how can I put this mildly?)......individuals with little to no class.
GWeb posted Wed, 09 March 2005 at 12:16 AM
I am always serious about the renderer in Poser and it has nothing to do with anything else. I really hope that Poser 6 improved the renderer to make organic looking poser figures. The shadows and lightings in P3 to P5 always make poser figures look nasty and charcoal like painting. When I first heard about P6 adopting openGL implementation I went to the website and looked at the P6 box with an image of Snow Queen, I immediately preordered it. But I just received an email from CL with an complete image of Snow Queen, the renderer still look crap. It is not what I preordered for. Geez.. This is a honest complaint and it need to be heard GWeb
hauksdottir posted Wed, 09 March 2005 at 1:44 AM
Much better all around. GWeb, There ought to be even more render settings to play with, and image-based lighting and the rest of the lighting options will help. Don't be discouraged yet (we haven't even seen it in the hands of the experts here). After these folks get some render settings for the new tools posted here and make a few comparison shots, we'll take off flying. Carolly
randym77 posted Wed, 09 March 2005 at 5:33 AM
As others have pointed out, OpenGL does not improve the final render. It just makes the previews look good. It should speed up the workflow, since you won't have to render to see how something looks.
You may be confused, because OpenGL really improves the look of 3D games. That's because they are always in preview mode - redrawing the scene on the fly.
It sounds like there will be some nice new render options in P6. I'll be happy if they just fix that "small scale" problem.
Chris posted Wed, 09 March 2005 at 7:19 AM
Nice that CL creared up things :) Greets Chris
"It Is Useless To Resist!" - Darth Vader
GWeb posted Wed, 09 March 2005 at 8:37 AM
Attached Link: http://developer.nvidia.com/page/home.html
No OpenGL does improve the final render. Did you go to Nvidia website? They are responsible for from gaming to professional films.http://developer.nvidia.com/page/home.html
CuriousLabs claimed that they took technical support from Nvidia to implement OpenGL in Poser6. I assumed that it improved Poser's final renderer engine.
BTW I am OpenGL programmer. Nvidia is my grail.
Message edited on: 03/09/2005 08:51
GWeb posted Wed, 09 March 2005 at 8:48 AM
Attached Link: http://film.nvidia.com/page/gelato_developers.html.
The Scoop on the Gelato Developer Program Did you know that Gelato (NVIDIAs software renderer that uses the GPU to accelerate high-quality, final-frame rendering) has its own developer program? The program is aimed at developers looking to extend Gelatos functionality through the use of plug-ins or add-on tools or those looking to integrate their own products with Gelato for use in digital image production pipelines. So far, third party developers have created several key add-ons for Gelato. There is a plug-in that reads RenderMan RIB scene files and allows Gelato to render them and a utility that translates RenderMan shaders into Gelato shaders. Winnipeg film studio Frantic Films has even created Amaretto, a plug-in for Discreets 3ds max that allows 3ds max users to choose Gelato as a renderer. This complements the Mango plug-in that NVIDIA ships with Gelato that performs the same function for Aliass Maya software. Gelato is aimed at the film and television markets, but can be used anywhere that high-quality, final-frame images are required. Information on the Gelato developer program is available at http://film.nvidia.com/page/gelato_developers.html.stewer posted Wed, 09 March 2005 at 9:19 AM
Gelato is not using OpenGL. "There is a plug-in that reads RenderMan RIB scene files" That means it is compatible with Poser 1 and higher. Wohoo!
Message edited on: 03/09/2005 09:22
GWeb posted Wed, 09 March 2005 at 10:39 AM
Gelato is renderer engine plug in that uses Nvidia GPU and the 3D scene. OpenGL is code language to communicate with GPU and memory block through the script process. I am sure that Gelato is created with OpenGL, without it Gelato won't be possible because it need to know where the 3D data are placed in. They released entensions for Gelato to be able to read outside 3D formats such as Renderman RIB. If I were programmer for Gelato, I would translate outside 3D format into Nvidia card's memory block for faster rendering using OpenGL references.
GWeb posted Wed, 09 March 2005 at 10:46 AM
Want to add that OpenGL have matrices reference that made Gelato possible.
GWeb posted Wed, 09 March 2005 at 11:00 AM
So, I wondered if CL used Maya with Gelato renderer that created an image of Snow Queen for the Poser6 Box?
stewer posted Wed, 09 March 2005 at 11:15 AM
I would be very surprised if Gelato went through OpenGL. My bet is that Gelato is using some interal APIs to talkt the GPU directly, bypassing OpenGL. After all, Gelato is not a renderer that renders its stuff entirely on the GPU but it is a renderer that uses the GPU as a part of its rendering engine, rendering other things on the CPU. That's why Gelato, unlike OpenGL, does not have texture size limits. Gelato supports a lot of features that OpenGL doesn't, like raytracing, GI or fine displacements. Also, Gelato shaders do not have size restrictions where OpenGL shaders do. "So, I wondered if CL used Maya with Gelato renderer that created an image of Snow Queen for the Poser6 Box?" No. Question: How do you say would OpenGL enhance the appearance of a rendered image? As you are an OpenGL programmer, you should be aware that OpenGL does nothing that CPU rendering wouldn't do, where there are a bunch of things that are common in production rendering (e.g. stochastic sampling for DOF and motion blur) that OpenGL can't do.
GWeb posted Wed, 09 March 2005 at 11:36 AM
Attached Link: http://www.opengl.org
(beep) wrong answerI am sorry I have to say that you know nothing about OpenGL and you have never practiced matrices before. OpenGL is set up with all references inside GPU and may be manipulated it in memory block to create new references. You may make your own code language without using OpenGL to communicate with GPU if you know all the remotes to it. So the bottomline, Gelato is built with OpenGL for renderer plug in to 3D softwares like Maya and 3DMax.
Matrices is what made 3D and ray tracing, GI, displacement, dof, motion blur and all other things possible. You always can recreate new code reference with OpenGL and put it in memory block. Please spend some your quality time at www.opengl.org It is very old website. There are several active members including myself in there. OpenGL already have motion blur, dof etc.. you will find it in link I provided.
Message edited on: 03/09/2005 11:38
GWeb posted Wed, 09 March 2005 at 11:53 AM
Attached Link: http://www.opengl.org/resources/code/basics/redbook/redbook.html
Here is the link to the DOF http://www.opengl.org/resources/code/basics/redbook/redbook.htmlstewer posted Wed, 09 March 2005 at 12:55 PM
"I am sorry I have to say that you know nothing about OpenGL and you have never practiced matrices before." Wrong answer. Getting personal is the easiest way to kick me out of a thread, and you just did that.
GWeb posted Wed, 09 March 2005 at 1:33 PM
Point taken. I wish I thought of other way to say it without getting personal.