Ascinct opened this issue on Mar 07, 2005 · 24 posts
Ascinct posted Mon, 07 March 2005 at 11:49 PM
Hello all, First up I just wanna say, Its great to be back!
Ill also want to say, I kind of made a mess of the last post I made of this
topic...So I'll start again...Sorry all...I cant delete it either!
<<<------------------------------------------------------>>>
Previous thread can be viewed here
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Now for my question! Ok, anyone here played the game
"Need for speed underground 2"? Anyone love that beautiful Pearlescent
paint you can paint your cars!?
Anyways, what I am wanting to know is, if there is a way that
can I recreate this Pearlescent effect in P5?
Thankyou to all in advance!
Ascinct
P.S I ve added some images with the type of effect I am after!!!
pigfish9 posted Tue, 08 March 2005 at 1:12 AM
Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=28168
The purple/blue combination looks like one of a variety of auto paints available for sale here in the Marketplace in a set called Magic Mirrors. There are several combinations from magenta/purple to blues, greens, etc. They look good on lots of other stuff, too.FreeBass posted Wed, 09 March 2005 at 6:27 PM
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FreeBass posted Wed, 09 March 2005 at 6:29 PM
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FreeBass posted Wed, 09 March 2005 at 6:30 PM
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FreeBass posted Wed, 09 March 2005 at 6:32 PM
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FreeBass posted Wed, 09 March 2005 at 7:10 PM
Note; contrary to Stewer's method, I din't use a sphere map in my reflection node as I wanted my car to reflect the scene itself instead of an arbitrary environment (Poser purism? There are actually NO textures in these pics, only materials :-). Thus these images do not reflect (no pun intended ;-) the true extent/ beauty (?) of the paint.
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Ascinct posted Wed, 09 March 2005 at 11:02 PM
Oh WOW! Thankyou so ver very much! Sorry, it took awhile for me to come back to my own thread..(medical reasons) hangs head in shame I am gonna give this this a go now!! - Ill post my test renders! Thankyou so ver much again!
FreeBass posted Wed, 09 March 2005 at 11:28 PM
No shame in not feelin' well. Get better soon, so ya can tell me this wasn' what ya was lookin' fer ;-) LOL
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Ascinct posted Thu, 10 March 2005 at 1:35 AM
Ok here is my first try, I used P5's default lights...Not to flashy at the moment,
but the effect is present!
Ascinct posted Thu, 10 March 2005 at 3:08 AM
Alright, Its working! A very quick render (though it takes 3 mins....)
Ive gone and added a floor (even though the car is floating on it) and I have
missed some car panels...
Ascinct posted Thu, 10 March 2005 at 3:11 AM
Thankyou so much for this and for the awesome link!!! And to think I was going to buy a model car for this! LOL Now I know how this sort of thing is done, there is definitely room for experimentation!!
FreeBass posted Thu, 10 March 2005 at 3:32 AM
Velly good, Glasshoppa 8-) Yup, experimentin' is what is all about...thas how I stumbled on it (i.e; don' thank me, thank Stewer....I thank ya too, Stewer, wherever ya are ;-)
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Ascinct posted Thu, 10 March 2005 at 6:03 AM
Ok, I've fixed a few things, plus added a similar effect to the glass
Ascinct posted Thu, 10 March 2005 at 6:26 AM
Oh I forgot to mention in my last post that I am using 2 lights:
Infinite white
Spot Green
Below, Ive modified the material abit.
Ive added a spectacular colour to the car paint value. The settings used are displayed below.
Ive done this so that the car reflects the colour of the surounding lights too!!
FreeBass posted Thu, 10 March 2005 at 11:57 AM
Bravo!!!
(applause noise here)
Good call on the glass; mine was the exact same mess as my "base" paintjob w/ the transparecy kicked down...or up...or whatever ;-)
Message edited on: 03/10/2005 12:03
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camarofreak posted Sun, 27 March 2005 at 12:17 PM
Thanks so much for making this
Ascinct posted Sun, 27 March 2005 at 8:12 PM
Its all good man!!! We were just experimenting!!! Hope it helps you!!
Acadia posted Thu, 26 January 2006 at 10:46 PM
Here is another interesting one.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Thu, 09 February 2006 at 4:17 AM
.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
jewell posted Tue, 22 July 2008 at 2:59 PM
The link listed above no longer works... Shame. I was interested to see what they were, based on this thread. I guess I'll just have to work up some on my own.
Acadia posted Tue, 22 July 2008 at 8:24 PM
Quote - The link listed above no longer works... Shame. I was interested to see what they were, based on this thread. I guess I'll just have to work up some on my own.
Try these :)
http://www.renderosity.com/mod/freestuff/index.php?user_id=305980
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
ShadowDaleCreations posted Thu, 26 March 2009 at 2:17 PM
Attached Link: Magic Mirror
Nice to see my Magic Mirror product mentioned. However, the link appears to be broken. The set can be found here... [ market.renderosity.com/mod/bcs/index.php](http://market.renderosity.com/mod/bcs/index.php?ViewProduct=28168&vendor=260309)MungoPark posted Fri, 27 March 2009 at 5:35 AM
http://www.renderosity.com/mod/gallery/index.php?image_id=1694547
http://www.renderosity.com/mod/gallery/index.php?image_id=1709067
http://www.renderosity.com/mod/gallery/index.php?image_id=1715287
This are three pics from my gallery (there are much more cars and bikes) using different shaders based on bagginsbill and stewer (thanx, and humble myself). An absolute must is an environment sphere (or in a white background a white egg above the car) to give you the reflections.
But with many cars you run into the "fly shit" problem where FireFly forgets to render polygons and single one polygon black spots appear. The usual remedies suggested here don't help in this case. They don‘t appear when you render the car in Cinema or 3ds max.
The other thing is that lighting conditions are crucial - one main sun light and an IBL is what I usually use. The first step then is to make an empty scene, light it, and use bagginsbills IBL out generator to create the pict for the IBL.
The colors in baggins shader or much more difficult to adjust than in the stewer shader - anyway its a lot of rendering trying to figure the color and shades.
But if you are interested in some shaders - or colors - send me an IM