ominousplay opened this issue on Mar 08, 2005 ยท 5 posts
ominousplay posted Tue, 08 March 2005 at 4:27 PM
Hi gang, I just purchased Potentializer. It appears to be a very cool extension to Carrara. I see hundreds of uses, if only I could get it to work! I can use a basic sphere and deform a simple vertex mesh, like in the examples on the Akurodigital's site. But when I go to apply the extension to my skiff model, it does not act the same. If anyone has used this application, and has success, I'd like to pick your brain. I see the limitations with the facet count for the mesh (water, land, snow, etc.) but a limit on facet count for the first object (boat, foot, ball, etc.) is not listed. The instructions are limited. Thanks, R.
Never Give Up!
bluetone posted Tue, 08 March 2005 at 7:34 PM
I also found it a difficult program to wrap my head around. Sorry this isn't a help to you, but a hope that we both can learn from whoever the guru is that understands this puppy. :D
mdesmarais posted Tue, 08 March 2005 at 8:33 PM
I'm not a user, but from what I've seen, it works off the hotpoint of the object, not the facets of the object. So you would need to make a group of something (target helpers?) that defines the shape of your skiff to use as a deformer. Does that make sense? markd
ominousplay posted Tue, 08 March 2005 at 10:20 PM
I was thinking the same thing. I don't think it would be an exact fit. Boy, it wold be cool if it worked off the facets... think of the foot prints you could leave : ). I'm waiting for V2 to come out. ; ) r.
Never Give Up!
Nicholas86 posted Sun, 13 March 2005 at 5:45 AM
If you do a search for "Tank" at 3dxtract. You'll see a nice example of potentializers....erm...potential. It has a lot of power if you play with it. Brian