Forum: Bryce


Subject: Outpost 2 - Need much sky advice

MoonGoat opened this issue on Mar 08, 2005 ยท 7 posts


MoonGoat posted Tue, 08 March 2005 at 9:56 PM

I halted normal work on the WIP to test out some of Orbital's postworked sky methods. Instead of doing it like I'm supposed to with matching the atmosphere and reflections to the sky image, I just cut some object masks and layered them on. The crappy effort returned a crappy resulting edge (where cliff meets sky), and it still looks crappy even after I postworked the hell out of it. However, at least now I know I can do it, and hopefully improve it with some kind pointers from all the sky savants here. Also, the beam of light is a test of massive motion blurring on a painted white streak. And furthermore, before anyone even asks, the rope ladder will connect to the far structure. Eventually. And the dangling end of it in the middle of the scene will have a dude hanging from it miserably.