Forum: Poser - OFFICIAL


Subject: Poser 5: Bump/Displacement Map placement

FuneralLaugh opened this issue on Mar 09, 2005 ยท 21 posts


FuneralLaugh posted Wed, 09 March 2005 at 12:00 PM

I've created a character in which consists of three maps:
1 is the texture.
2 is the texture's bump/displacement.
3 is an extra bump/displacement in which is applied to the head-face to give it an appearance that a series of body modification ball bearings are under the skin.

I have used the tex map that is for the head ALL BY ITSELF, and have it will not show up on the face, or anywhere on the body. But, if applied to a primitive square, the areas that should be raised ARE raised.

I have tried a series of ways of connecting the nodes but that 3rd bump does not show up on the body (yes, the ball bearing map is designed on the head map, and only the "balls" consist on it: lite grey balls on black background). The only time the ball bearing map shows in is the preview area of the Material Room. But, when rendered, it is the only one not showing up.

I wasn't thinking that the height would have been a factor, even though I maxed out the bump/displacement dial for this map and it still didn't show (only slight "tears", or black streaks, showed). But, leaving the dial at default for a box or other primitive, it looks perfect for what I want.

I'm at work, so I cannot copy/paste my screen to show you any settings, which is at home.

Message edited on: 03/09/2005 12:01

Message edited on: 03/09/2005 12:04