tbird10 opened this issue on Mar 09, 2005 ยท 9 posts
tbird10 posted Wed, 09 March 2005 at 1:10 PM
tbird10 posted Wed, 09 March 2005 at 1:12 PM
face_off posted Wed, 09 March 2005 at 2:38 PM
Looks nice. What method are you using to get the effect? In the second image, her face is a little overexposed (see the tip of her nose).
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PapaBlueMarlin posted Wed, 09 March 2005 at 4:02 PM
The first image is really good although the eyes look dead. Maybe have her eyes with an up/down value of somewhere between -5 and -8. Poser figures can often look more realistic when their eyes are pointing in a certain direction. The eyewhite could have a brighter specular value as well. I agree that the second looks way overexposed. In addition, the resolution of the head and body are often different. The second image makes the body look more pixelated. The eyes look bloodshot and the lipstick doesn't match with the surrounding lip texture. I hope this was helpful and not too critical. You're doing an excellent job :)
tbird10 posted Wed, 09 March 2005 at 4:08 PM
I',m using layers of textures blended together (trying to simulate sub surface scattering) with some translucency. I'm having real problems with the eyes and the lips, getting them to match the light and tone of the rest of the face. The 2nd image was an attempt at simulating camera flash, where the temple and nose would reflect more of the flash. The lighting is then an attempt at radiosity. I'm getting there, albeit slowly.
Furyofaseraph posted Wed, 09 March 2005 at 5:33 PM
It does look like the spec of your eyes isnt high enough, her eyes look very dry. I concour with BlueMarlin - could help if they eyes are in a certain direction.
face_off posted Wed, 09 March 2005 at 10:53 PM
At the risk of starting another arguement....unless you use a disfuse node into the translucency - any translucency you add is simply treated as ambient by the renderer. I assume you've read the tutorial at http://www.users.on.net/~pkinnane/RealSkinShaderTutorial.html? On the eye thing....her face will look more real if you get the skin, eye and teeth brightness all correct relative to each other. A good way to test your skin techniques is to shut her mouth and close her eyes - then the viewer is focusing on skin.
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tbird10 posted Thu, 10 March 2005 at 12:18 PM
face_off posted Thu, 10 March 2005 at 1:56 PM
Looking very good. Her lips don't quite look right - maybe use a more conventional skin for them? Also - looks like her skin is still too bright relative to her eyes. 30 lights is a lot! Do you need shadows on for all of them? If so, so render time a problem?
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