Okay, I am creating skullcaps as a base for hair creation. I have used Silo's topobrush to trace and create edgeloops, resulting in a tight fitting mesh. I then imported the mesh into Shade Standard7.2 for some tweaking. As a test, I then imported the obj into Poser5 to see how it looks. It looks terrible, the mesh doesn't cover Laura's head, leaving large gaps. I have to scale it up 103% to cover her head, but then the skull cap is hovering above her head. The beauty of using Shade, is that it exports obj's at Poser scale. However, everything I create in Shade, I have to scale up 101-103% to fit in Poser5. This is driving me nuts. I have attached two pics as an example. The first is in Shade. Notice that the mesh wraps cleanly and closely to Laura's head. Next, look at how Poser5 butchers the skullcap when imported in from Shade. I am at a loss here, because I loaded the skullcap in Amapi, as a test, and scaled it down to Poser scale. It fit nicely around Laura's head(forgot to get screengrab), but looked like crap in Poser5. What can I do to get something to actually work in Poser5? Thanks, -The Starkdog