mamba-negra opened this issue on Mar 12, 2005 ยท 14 posts
mamba-negra posted Sat, 12 March 2005 at 6:48 PM
V3 HAE introduced a hand scaling thing that worked very well. I was wondering if anyone knows why they didn't do this with the new kids (or were they released before HAE was?) I'm trying to update Laura, and her knuckles are exploding a little....but it could be a paste error. Anyone know if there is a reason the code shouldn't work for these kids as well (afterward, I guess I'll do it for the rest of the gang..) Or, if you know daz is near release of updated versions, I can just wait:) eric
Little_Dragon posted Sat, 12 March 2005 at 7:01 PM
Last month, Steve Kondris mentioned in the DAZ forums that they have plans to upgrade all the main figures in this way, over the course of the next year.
mamba-negra posted Sat, 12 March 2005 at 7:11 PM
Well, I can see why they aren't in a hurry. In a reasonable text editor, just copying the channels is a real pain. I suspect the modified the joints as well...but who knows...It's really a shame that the kids didn't get them. They are just so new.... Thx for the info. eric
Netherworks posted Sat, 12 March 2005 at 7:25 PM
No modification - It's ERC-controlled scaling. It works the same way as stretch-arms and stretch-legs.
.
Niles posted Sat, 12 March 2005 at 7:40 PM
Cool Hand Luke...errr, Big Hand Luke. Laura/Luke hands bugged me from day one. I was hoping for SR1 on them.
Jim Burton posted Sat, 12 March 2005 at 9:54 PM
Netherworks posted Sat, 12 March 2005 at 11:33 PM
They may have redone the parameters but I'd have to go deeper in comparison to be sure.
For the left hand:
scale scale
{
name GetStringRes(1028,5)
initValue 1
hidden 0
forceLimits 0
min 0.1
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
}
interpStyleLocked 0
valueOpDeltaAdd
Figure 1
lHand:1
PBMScaleHand
deltaAddDelta 0.700000
They also wired parts of the thumb and ends of the fingers.
It would be an easy task to make the dials go backwards not forwards by simple cr2 editing.
All I'm saying is that this is billed as new technology and it's mainly ERC rigging. Nothing new there.
I have hand scaling and ERC to curl each finger separately in Bot-Boi and it's just a creative (I think) way to put ERC to good use. Wait until I get to making organic figures ;)
Message edited on: 03/12/2005 23:33
.
mamba-negra posted Sun, 13 March 2005 at 3:13 AM
Well, unless I messed something up, laura's hands don't look very good scaled down with my fix. I used exactly what you posted here NW, so I think the new CR2 has some modified joints (improved to handle this). So, we give vicky smaller hands...now, let's find a way to make her have shorter legs (inverse use of the stretch legs causes problems with the feet....arg). Jim Burton, you are correct. I had been looking at the file name all morning, you would think I would have remembered it correctly....doh! eric
Netherworks posted Sun, 13 March 2005 at 4:38 AM
Hmm... interesting, eric I wonder if gloves made for pre-SAE Victoria 3 still work correctly? Besides, I don't see this as a new technology just using old things in old ways. Body handles were novel and new, if you like that sort of thing. But ERC and switching geometry has been there from the get-go, just not used extensively as it is experimented with now. That's all I'm saying. ;)
.
Jim Burton posted Sun, 13 March 2005 at 10:36 AM
Netherworks posted Sun, 13 March 2005 at 10:51 AM
mamba-negra posted Sun, 13 March 2005 at 11:10 AM
sixus1 posted Sun, 13 March 2005 at 11:24 AM
For fun, try replace all of the standard scales on a hand and fingers to propogating scales (like what is found on the body). You can scale up and down...the only real draw back is that it affects only from the parent down. Of course if you go this route on a figure and change it, you would have to do the same for the clothing also. --Rebekah--
Jim Burton posted Sun, 13 March 2005 at 12:07 PM
Yep, the pic shows scaling just her palm, fingers and forearm not scaled at all. The Poser joint parameters are normally set so when you scale a body part (the rHand in this case) the parent of that part (the forearm) scales a bit too, near the joint, so it doesn't get all weird unless you go pretty far. These are really awful to set up, incidently. ;-)