Forum: Poser - OFFICIAL


Subject: WIP: time to play critic!!! (and face_off look)

anxcon opened this issue on Mar 12, 2005 ยท 7 posts


anxcon posted Sat, 12 March 2005 at 9:59 PM

took face_off real skin shader (which is great btw thx) restructured a bit and added a bit (original nice, i was just bored) and looking for opinions :) the eyes/hair/lips cheap job, need finish them

anxcon posted Sat, 12 March 2005 at 10:14 PM

oops

brobb355 posted Sun, 13 March 2005 at 12:11 AM

I like it! I agree, the eyes, lips and nose (nostrils) need a little work but other than that it looks rather photorealistic.


face_off posted Sun, 13 March 2005 at 1:46 AM

Mmmm, skin colour doesn't quite look right. If you load the image into photoshop (or similar), then blur a few times - then use the dropper to find out what her skin color is. Then compare with a reference image. There seems to be a fairly common band of values that represents realistic skin color - somewhere in the RGB=200,140,115 mark (well those proportains anyway). Your skin above has similar amounts of green and blue (so there is too much blue) - and probably not enough red. Just upping the fake sss on the shader might help in the above case with the red, but you probably need to play with the Diffuse_Color in the mat room to reduce the blue.

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anxcon posted Sun, 13 March 2005 at 10:29 AM

the blue is from a blue light lol i could change to white light and it came out to those proportions 195/138/116 (maybe still lil blue) now im trying to add freckles but doesnt come out quite like i want -.- this part started as a heart ruby like a month ago then i switched to heart of ocean necklace then decide to make a girl for it, then i remake necklace from scratch, then i want better skin for the girl, then i change lighting, it never ends!! everyday new idea to add -.- i blame face_off no reason i just do :D


anxcon posted Sun, 13 March 2005 at 1:21 PM

and another little more red and less blue hmm thinking roo much red that 1 maybe drop red a bit from ambient? fixed the eyes and lips up, but lips dont seem right still need to make her hair

Message edited on: 03/13/2005 13:24


face_off posted Sun, 13 March 2005 at 1:47 PM

Looking much better. Only ever use white light to get the realism right - then adjust for effect. Her skin still looks like it doesn't quite have enough red, and has a fraction too much blue. Switching shadows on will help with the realism too (will keep the light out of her eyes and nostrils. The main things to work on now are her lips (there is a harsh border between her lips and skin where the highlights change), and her eyes (which are maybe a bit bright compared with ehr skin?).

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