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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: Little problem with bones...


TOXE ( ) posted Sun, 13 March 2005 at 8:07 AM · edited Wed, 27 November 2024 at 11:51 PM

file_199907.jpg

Hi Friends, i have a little problems with bones, when moving a finger of that cartoon hand, it seems that it remain a bit attached on the other finger. Someone have a solution?? Thanks in advance -TOXE


 


Sardtok ( ) posted Sun, 13 March 2005 at 8:15 AM

Damn, I tried to upload a .car file with a similar hand that I have rigged. I have a cartoon hand similar to that one rigged with bones (and ik, as they aren't attached to a body I figured I might as well use ik, even if people often don't recommend it for hands). Anyway, open the VM, select the polygons that don't move correctly, then open the bones tab in the properties. Then change the bone influences, remove the bones you don't want to affect it.


falconperigot ( ) posted Sun, 13 March 2005 at 11:14 AM

Hello TOXE, I wondered if changing influences would help but I'm no expert with bones. Sardtok, if you change the extension of your car file to txt you could upload it ok.


Sardtok ( ) posted Sun, 13 March 2005 at 1:06 PM

file_199910.jpg

Ok. I found out the file I originally tried to send was too large too. So I took another file with a single hand, removed everything but the hand. It contains a 2 second animation. The constraints aren't perfect, I should have rotated joints to fit the fingers first, then applied constraints, that should have given me a better result. Anyway, here it is.


ominousplay ( ) posted Sun, 13 March 2005 at 2:21 PM

I've had similar problems, and it always takes some time and patience to set up the bone influence part. Once you get it, you can do all kinds of things. A foot I've been working on has only bones for the big toe and the other five baby toes, so two sets of bones. The big toe has its own set of bones, and the baby toes have one set. The baby toe set influences all the four small toes so the bend together. While this may not be perfect, allowing all four to wiggle like real toes, it is easy for me to curl up or down all four at once and saves me time.

Never Give Up!


noviski ( ) posted Mon, 14 March 2005 at 1:22 PM

I have some good results increasing the mesh in the bendable part. Then, I name de part and put almost 100% for bones influence.


Zekaric ( ) posted Mon, 14 March 2005 at 6:01 PM

From the looks of it the bones in the middle finger are still acting on the points of the index finger. Remove the middle finger bones from the points of the index finger and the finger should bend as you expect.


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