Exyled opened this issue on Mar 13, 2005 ยท 5 posts
Exyled posted Sun, 13 March 2005 at 2:05 PM
how do you ignore backfacing vertices in the vertex modeller?
Sardtok posted Sun, 13 March 2005 at 2:57 PM
Never found anything to hide backfaces in VM, so I've always had to look in the Assembly Room and switch between the two to fix normals. So I'm pretty interested in this thing as well.
whkguamusa posted Sun, 13 March 2005 at 4:31 PM
Quick way is to go to a side view and select the backfaces then press "Ctrl+" to hide them (It's under the View menu "Hide Selection". Add shift in there to bring them back into view mdc
Sardtok posted Sun, 13 March 2005 at 7:29 PM
Hiding backfaces is, at least to me, most useful when I need to reverse certain poly normals to get them to have an outward normal instead of one that points inward. What I'd want is to have radio buttons like in the assembly room: Backfaces On, Smart or Off. Although I have yet to see what the difference between smart and on is...
Exyled posted Mon, 14 March 2005 at 10:53 PM
It'd be nice if Eovia put as much effort into Carrara as they have Amapi. I'm sure that ignoring backfaces should have been a given in VM. Especially with Transposer!!! What bloody good is Transposer if you can't remodel the faces properly because selecting means selecting backfacing vertices all in the same go. Another piss-off is that when you import a poser character into Transposer it's not smart enough to knock down the amount of friggin' vertices. If you import the same character into shade, it does it, and it was a quarter of the cost. But i've heard people complained to Eovia about some of these problems and Eovia promised them in the new version (4), and they obviously forgot.