HawksC71 opened this issue on Jan 16, 2001 ยท 5 posts
HawksC71 posted Tue, 16 January 2001 at 1:53 PM
I was wondering if there is any way to export bryce objects into other 3d programs. Thanks, Rik
Flickerstreak posted Tue, 16 January 2001 at 2:36 PM
you can export terrains (fully-shaded) and imported meshes ONLY. You cannot export cubes, spheres, other primitives, rocks, or any booleanized object. To export a terrain, create your terrain, go to the Terrain Editor room, and RTFM. To export a mesh which was previously imported (exactly why you'd want to do this, I'm not sure), Edit the mesh, and then in that dialog box, hit control-D, and you'll be presented with a save as... box. (this is a hidden item that isn't in the manual). You can save a Bryce object as a 'preset', in Bryce-proprietary .obp format. To do this, select your object, click the little triangle next to the "create" palette tab, let the image render, and hit "add". RTFM for details. These presets, however, can NOT be imported by other programs, because .obp is a custom format.
Quikp51 posted Tue, 16 January 2001 at 3:28 PM
One option you have for exporting primitives from Bryce , or rather objects made from primitives , is to download Caligula's primitives pack from Freestuff. Once you've created something with these replacement primitve shapes you can export them out as any format you want , ie : .3ds or similar.
Flickerstreak posted Tue, 16 January 2001 at 3:34 PM
true. But I'm not sure... if you used boolean operations on the primitives, will the results of the operations be exported? Or would the importing program have to re-booleanize the objects? I've never played with Caligula's mesh primitives.
Quikp51 posted Tue, 16 January 2001 at 6:13 PM
As far as I know the booleans transfer through. I use Rhino for modelling so I don't know for sure. Instant message Caligula and see what she has to say.