Forum: Poser - OFFICIAL


Subject: Poser Skin artifacts - What are these ???

StealthWorks opened this issue on Mar 19, 2005 ยท 5 posts


StealthWorks posted Sat, 19 March 2005 at 12:21 PM

Hi Can anyone tell me what causes these skin artifacts on renders. They always seem to appear around the upper arm area and are driving me mad. What starts off as a promising render is totally spoilt by these little bumps (circled in red in the picture). I have tried lots of different textures and different settings in the render-options but to no avail.

Does anyone know what causes these and / or how to get rid of them. I want smooth skin on the body like that of the face but just can't seem to achieve it.


operaguy posted Sat, 19 March 2005 at 12:52 PM

my 'flip' answer is that she has celulite.... seriously....do you have a bump map or displacement map engaged? turn down the intensity or else eliminate. ::::: Opera :::::


Olivier posted Sat, 19 March 2005 at 1:57 PM

This problem comes from your bump map: it is too low in resolution or is simply a bad bump map. If you use P5, I would suggest to use a noise node mixed with your texture in a math node to contrll the bump channel... ;)


caulbox posted Sat, 19 March 2005 at 3:34 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2136906

I also find that the bump setting is definitely too high on the arms especially (when using the DAZ default MAT files - converted with MPE3). Another point I'll add is that often I can alleviate or eliminate this sort of problem by increasing the camera focal length, and then re-adjusting the preview again with the camera controls. There's some excellent (more general) advice about Wide Angle - Telephoto settings in the linked thread.

StealthWorks posted Sat, 19 March 2005 at 6:15 PM

Thanks for the help. Looks liek it was the bump map - when I removed it the image did improve. I thought I had removed teh bump map previously but because you have to select the 'Torso' part of the skin to see the textures associated with it I had missed that. I hope P6 has a way of applying the same texture to all the parts Thanks again