Forum: Carrara


Subject: Fisherman WIP

ominousplay opened this issue on Mar 19, 2005 ยท 7 posts


ominousplay posted Sat, 19 March 2005 at 11:10 PM

I'm playing with modeling my first vertex modeled human model. So far it's a hoot! He's got bigger buns than I wanted... from loads of squats I guess. I have a few questions at this point. If it's all one vertex model but consists of six ploymesh objects (overalls, shirt, 2 hands, 2 boots) and I did not join them, the only problem I'll have is... anything? I can texture and map color using layerlists, but I haven't tried bones yet. Do I need to join the model in the vertex modeler? It would be great if I didn't so I can change it up later easier. R.

Never Give Up!


kelley posted Sat, 19 March 2005 at 11:38 PM

As far as I understand bones, no, you don't join things in the Vertex Modeler. If I understand you correctly, you'd have to boolean them together to get them more joined than they are. As bones are installed in the Assembly Room, no matter how many pieces it took to build it in the Vertex Modeler, it's only one piece in the Assembly. When it comes to fine-tuning and determining influences over certain vertices, you can select the whole piece in the Vertex Modeler and assign it to a particular bone.

Nice model so far. I especially like the back of the hands.


ominousplay posted Sun, 20 March 2005 at 12:16 AM

I gave him slickers and a hat. He needs something to cover up his bad hair. Thanks for your input. I am having fun with this one. R.

Never Give Up!


kelley posted Sun, 20 March 2005 at 8:55 AM

Try putting a slicker-style rain hood on him if you want to cover the hair. Check the "Groton Fish Sticks" logo for an example.


kelley posted Sun, 20 March 2005 at 9:15 AM

Found a hat...

ominousplay posted Sun, 20 March 2005 at 3:47 PM

Yes, I've had one just like it! It's by... Grundens I think. They're not cheap hats by the way. I'll play with it. I was looking for the folded bill look. Now, I've added thichness to this hat already. Is there any quick way to subtract thickness without goint inside (or outside) and doing away with verticies?

Never Give Up!


ominousplay posted Sun, 20 March 2005 at 7:22 PM

I've worked on the hat, still needs work, but I changed my focur to the use of Potentializer to solve the problem of the AnythingGrows hair growing through the hat. I put three vertex objects (blank) as a group, attached to the hat, to keep the hair away. It takes some moving around but it works! : ) : ) : ) I did have to change the AG hair into a vertix object so I'll have to do it over to get thicker hair, since it didn't work when I left it as Anything Grows, at least I didn't get it to work that way. I think for Potentializer to work, the object that receives the force, that changes, needs to be a vertex or spline object... or just a vertex, I'm not sure. Now for the head. Ugh. I double he'll win any beauty prizes by the time I'm done with him. R.

Never Give Up!