Forum: Poser - OFFICIAL


Subject: Making morphs in Rhino

ming opened this issue on Mar 20, 2005 ยท 9 posts


ming posted Sun, 20 March 2005 at 8:43 AM

I keep getting the "wrong vertices" thing. I'm using the original obj. I'm not scaling the figure(except for the morph). All I'm trying to do is scale the top of the head a little. are there any special settings when saving the obj. file from Rhino? I'm using Rhino 2 and Poser 4. Thanks.


Teyon posted Sun, 20 March 2005 at 12:42 PM

I think the better question is, what are YOUR export settings? Maybe if you can shed some light on that I may be able to help, as I have some small knowledge of Rhino 2.


ming posted Sun, 20 March 2005 at 12:52 PM

Here ya go

Teyon posted Sun, 20 March 2005 at 1:07 PM

Are you on a UNIX based System? If not, you should switch that to CRLF (Windows, MS-Dos).


ming posted Sun, 20 March 2005 at 1:15 PM

No, that didn't help.


Teyon posted Sun, 20 March 2005 at 1:54 PM

Hmm...that's Strange. You may want to uncheck the layer names thing and the material definitions thing. It's been awhile since I've used Rhino, but as I recall, you most likely won't need these and it's possible they are to blame.

Another possiblity is that the vert numbers were change exporting from Poser, which according to "Secrets Of Figure Poser Creation With Poser 5" can happen without warning.

Just as an aside, you should never work on the original OBJ but instead, a copy of it or an export of it from within Poser.

Message edited on: 03/20/2005 13:56


Teyon posted Sun, 20 March 2005 at 1:57 PM

OH! You're not including the eyeballs and stuff in your export are you? Just export the head only from Rhino, not the eyes too. That can screw you up without being obvious about why.


VV12 posted Sun, 20 March 2005 at 2:57 PM

Rhino will change the vertices structure when loading a obj file. Try this: 1. export ur obj from poser 2. convert ur obj to rhino 3dm file by a tool call objto3dm, which can be download at: http://dave-l.wooyah.com/grafix/index.php?page=objto3dm 3. mod ur model, export to obj. 4. load ur modded obj as morph in poser details here: http://www.morphworld30.com/tutorials/rhino1.html Mod only 1 part of the body each time, since rhino changes the obj file structure, u might need mod the obj file exported by rhino sometime. Good luck.


Teyon posted Sun, 20 March 2005 at 3:09 PM

The OBJ to 3DM tool is the only real way to get an OBJ into Rhino 2. OBJ import support didn't come until Version 3.