richardnovak77 opened this issue on Mar 21, 2005 ยท 9 posts
richardnovak77 posted Mon, 21 March 2005 at 12:43 AM
My understanding of the Ecosystem is that it's really an instancing system of some sort. You can create multiples of any object. Will it work with lights as well? Also, is there any release of a V5I demo coming up?
sacada posted Mon, 21 March 2005 at 1:00 AM
Not with lights.
Nicholas86 posted Mon, 21 March 2005 at 2:10 AM
A demo is coming soon. Q2 of 2005. Odd that it won't work with lights. I would think that would be a good function of it, to create light domes, etc. Maybe possible with python? Brian
Helgard posted Mon, 21 March 2005 at 2:54 AM
Um, if you made twenty cars travelling down the road, and you wanted to put headlights on them, the Ecosystem won't allow that will it?
Your specialist military, sci-fi, historical and real world site.
agiel posted Mon, 21 March 2005 at 6:00 AM
I just tried with saving a simple light as an object and it doesn't seem to work. Also tried with grouping a light with a sphere to simulate 'headlights'. Not working either. It may just have been overlooked. I will bounce the idea to e-on on thebeta tester's forum.
agiel posted Mon, 21 March 2005 at 4:21 PM
I got an answer from e-on - lights have been deliberately ignored in ecosystems to prevent an explosion in rendering time among other things. So unless they can eventually resolve technical issues (like they did with ecosystems), there will be no light in ecosystems for the near future.
Helgard posted Mon, 21 March 2005 at 5:29 PM
OK, thanks. I thought that would be the case.
Your specialist military, sci-fi, historical and real world site.
yggdrasil posted Mon, 21 March 2005 at 6:39 PM
Based on the example scripts and api details in the manual, I would say that python should still be an option - as long as care is taken to keep the instance numbers down within reasonable limits (but I've no idea what those would be)
Mark
war2 posted Tue, 22 March 2005 at 2:38 AM
mm i was thinking the same thing, python scripting will most likely once the right users have gotten some time to play with it provide us with alot of usefull "new/improved/enhanced" features.