Forum: Vue


Subject: Vue 5 and Poser 6

plmcelligott opened this issue on Mar 21, 2005 ยท 10 posts


plmcelligott posted Mon, 21 March 2005 at 12:50 PM

Any idea on how long it will take them to update Vue to work with P6? Since the basic file structure doesn't seem to have changed much from P5, I would think it wouldn't take too long.


war2 posted Mon, 21 March 2005 at 1:17 PM

im pretty sure it will be a pretty fast process, then again one might hope for a much better integration then ever .


agiel posted Mon, 21 March 2005 at 1:58 PM

It will depend on how many changes they made to Poser 6 internally. Vue relies on an API library to communicate with Poser (for those who do not know, an API is roughly a catalog of procedures that allow another application to operate Poser without a graphical interface). If they preserved the same API, the transition should be quick (meaning they can reuse the same code as they had before). If not, it can take weeks or months depending on how extensive the changes are.


tlaloc321 posted Mon, 21 March 2005 at 7:27 PM

Tried loading P6 file into Vue - looks really good until the very end and then... Nothing. As far as computer failures go it is pretty mild, no sparks, no noises or crashes, just a peacefull nothingness Vue 5E still happily running with an empty default land and sky. As far as P6 goes for export to Vue, if you never rendered in Poser only use it as a means to a final Vue render, I would not get it, at least so far. I will hate, however, using Poser 6 to learn what it can do and then switching to the P5 interface to creat figures for Vue. Might drive me crazy. So far P6's Global Illumination is not anywhere near what I see with Vue 5. Of course I am no expert and I have no experience so we will see when more knowledgable and talented people get their hands on P6. I do long for the update though to go straight from one to the other. They bill it as a major feature on both sites so one would think they would not let us down or require us to purchase mover just for still figure imports.


yggdrasil posted Mon, 21 March 2005 at 7:43 PM

I added my P6 runtime to P5, composed and saved PZ3 from P6 (Winter Queen). Closed P6 opened V5I. Loaded PZ3. No problems. Here's a quickie Winter Queen ecosystem (~150)

Mark


agiel posted Mon, 21 March 2005 at 7:47 PM

That is because you still have P5 installed on your machine.

As long as you create PZ3 files in P6 that are not using the new features of P6, you should be fine (if you also have P5 that is). (I am still waiting for my copy by the way :) .... glad to see it is shipping).

Message edited on: 03/21/2005 19:47


yggdrasil posted Mon, 21 March 2005 at 7:59 PM

Yes, I know that P5 is doing the processing. But at least I can take advantage of the OpenGL preview, better library layout and fixed keyboard shortcuts in P6 while composing the characters. PS: You do need to uncompress the Geometry files (there's a python script which will do this) or P5 chokes on it.

Mark


war2 posted Tue, 22 March 2005 at 2:28 AM

glad go see it shipping even tho im not getting it until its perfectly working with vue, i dont need the new stuff as far as rendering goes so im not in a hurry and decided to wait until cl and e.on has it working again together with vue. Part from the rendering improvements are there anything new and exciting going on thats of particular interested in your opinion now that you guys have it ?


squid69 posted Tue, 22 March 2005 at 5:07 AM

Still waiting for V5I in the mail but many of the new P6 features I've observed so far (Point light, ambient occlusion, toon shading, etc.) are things that Vue would not directly access anyway. So as far as P6 exports are concerned, it's no difference than a P5 export (just to be sure, I would open the P6 file in a text editor and change "version number" from 6 to 5 or even 4.2 to emulate the Pro Pack ;) A small and not inconvenient work-around. Now if V5I could directly interpret P5 / P6 material nodes, THEN I'm impressed. tlaloc321 - I agree with you about the GI thing. To me, Poser (x) renderer is dull / clay looking no matter what you do. I believe the (demo version) V5 Esprit radiosity looks better than Lightwave 7.5 radiosity, which is ten times more expensive.

Message edited on: 03/22/2005 05:12


aeilkema posted Tue, 22 March 2005 at 5:53 AM

New figures load fine into P5 indeed, even through the library, you get an error message about unexpected stuff, but it loads fine anyway. Here's James in Vue 5 (opened in P5 through the linked P6 runtime)

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk