Forum: Poser - OFFICIAL


Subject: Poser 6 OpenGL preview question

flyerx opened this issue on Mar 22, 2005 ยท 3 posts


flyerx posted Tue, 22 March 2005 at 6:53 PM

Hello,

I do not have Poser 6.

I would like to know if Poser 6 has a way to limit the size of the maps it uses for the OpenGL preview.

The reason I ask is because controlling this would allow video cards with low memory to work smoothly. Previewing performance is what is important, not texture quality since the render will take care of that.

I know this is trivial to implement (I have done it in PoseRay). It is coded at texture load time.

Earlier DAZ Studio releases loaded the textures close to original size and it made the program useless with many high resolution maps unless the video system had more than 256MB of RAM. Thankfully they changed the OpenGL settings to fix the maps to a given resolution and cap the memory allocation.

thanks for any info,

FlyerX