jeffg3 opened this issue on Mar 22, 2005 ยท 11 posts
jeffg3 posted Tue, 22 March 2005 at 9:11 PM
I have poser6 loaded on a Xeon with a Nvidia Quatro4 750 XGL card (6.14.10.6573 driver).
I'm not seeing much of an improvement in interactive shading and geometry manipulation over what I get with the built-in Scree3D.
One millinium figure still seems very sluggish and heavy to use. Especially when compared to Maya, which can truly move heavy geometry quickly.
Is anyone getting noticeably better performance with OpenGL?
Any suggestions, tips, wooden nickels?