Forum: Poser - OFFICIAL


Subject: Will Face Off's Skin Shaders Work in P6?

philebus opened this issue on Mar 23, 2005 ยท 15 posts


philebus posted Wed, 23 March 2005 at 1:31 AM

I've just upgraded from Pro Pack and am keen to take advantage of these shaders but wanted to make sure they work OK in Poser 6 or if I should wait for an update to appear. Has anyone tried them yet?


DCArt posted Wed, 23 March 2005 at 1:44 AM

I've used Real Skin Shader and it works just fine. The only thing I had to do to get it to work on Jessi was add a couple more material names. Should be an easy fix or update.



philebus posted Wed, 23 March 2005 at 1:48 AM

That's great, I guess I'll be spending some more money today! I'll probably get the V3 set he did with Morris. Thanks!


jeffg3 posted Wed, 23 March 2005 at 2:24 AM

Hyper-Real works fine.


Singular3D posted Wed, 23 March 2005 at 7:13 AM Online Now!

...and if you have any problems. face_off is a very helpful person.


Netherworks posted Wed, 23 March 2005 at 9:09 AM

Could you post a pic, please - I'm interested in seeing this on Jesse

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TamiL posted Wed, 23 March 2005 at 10:04 AM

I'd like to know how to add the materials too!


DCArt posted Wed, 23 March 2005 at 10:36 AM

By request, here's a pic of Jessi with the Real Skin Shader applied. The texture on the left is Molly, by Syyd Raven (at RDNA). The texture on the right is the default Jessi texture. Both are shown with default lighting that has been repositioned slightly to point more toward the face. As for explaining how to add the materials, I will defer that to faceoff, unless/until I get his blessing to explain. 8-)



TamiL posted Wed, 23 March 2005 at 11:53 AM

I was able to figure it out on my own, here is a simple default picture using skin shader on Jessi.

Morris posted Wed, 23 March 2005 at 12:52 PM

Those are beautiful examples!

Here's a test render with HyperREAL V3, and new skin texture for SP3 in Poser 6 ;-) I rendered it with the lights that come with HyperREAL for V3, I'm still playing with the new lighting options in P6, lots of fun ;-)


Netherworks posted Wed, 23 March 2005 at 12:57 PM

Oh, so you apply these to existing textures? Or is that optional? Or am confusing things? :D

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Morris posted Wed, 23 March 2005 at 1:01 PM

Yep HyperREAL V3, includes an option to use either the textures included in the pack or to use other v3 textures. RSS you use with existing skin textures, however is script only while HyperREAL uses alpha maps and other goodies to further enhance skin textures.


face_off posted Thu, 24 March 2005 at 7:50 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2179281

Pls see the above url regarding compatibility. Deecey, I didn't notice the issue with Jessi (but I was working with an early version) - downloading the final P6 version now and will update the FAQ with the changes required to RSS for Jessi. Thanks for this info.

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DCArt posted Thu, 24 March 2005 at 8:23 PM

No problem, face_off ... basically, for Jessi you need to add materials named Head and Body. For James you also need to add Genitals. I didn't want to step on your toes with a response, which is why I waited. 8-)



face_off posted Thu, 24 March 2005 at 8:25 PM

Thanks Deecey - I'll update the FAQ in the next 24hrs.

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