I started playing around with P6 some more and this is the result. There are 2 lights in the scene... 1 is set up as a IBL (with Ambient Occlusion set), but that type of lighting tends to 'dry out' the skin and doesn't seem to light eyes very well, so the second light is a Point light, just in front, slightly above and slightly left of her. The image used for the IBL was a simple grey-scaled render of another character. In this particular render, it mostly just provides some soft shadowing and occlusion in some areas. Straight P6 render, no postwork. Model is my own, texture by Dru and myself, RealSkinSahder by face_off and hair by Koz (of course ;).
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