Here's an example. This exactly the same camera angle and distance, nothing changed in between. On left a normal-looking basic 'Poser4' render. On right an odd-looking OpenGL preview. Now why does it look this bad? If I go closer with the camera she looks a whole lot better also in preview. Jessi can look odd too (this is Kate, the P6 girl) but not as bad. It's mostly her teeth that shine through, not the eyes quite as much. I suppose it has to do with the OpenGL driver or the way P6 uses that driver. But does it really have to look THIS bad?